Player Matchup

Sylvanus
Sylvanus
Kryndll
Sylvanus
Level 44
God Stats
0W - 1L
1,730 SR
Queue Stats
24W - 31L
1,471 Elo+
Solo
Surtr
Surtr
Master8laze
Surtr
Level 158
God Stats
6W - 5L
1,603 SR
Queue Stats
173W - 188L
1,528 Elo+
Solo
Yu Huang
Yu Huang
MixableJuggler
Yu Huang
Level 128
God Stats
16W - 13L
1,578 SR
Queue Stats
223W - 209L
1,508 Elo+
Solo
Team Averages
Level 110
1,637 SR
1,503 Elo+

VS

Team Averages
Level 164
1,627 SR
1,590 Elo+
Arachne
Arachne
 
Arachne
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
DaggerSable
Charon
Level 159
God Stats
14W - 4L
1,723 SR
Queue Stats
140W - 77L
1,698 Elo+
Party 1
Nu Wa
Nu Wa
Ging_x_Freecs
Nu Wa
Level 156
God Stats
116W - 72L
1,659 SR
Queue Stats
148W - 106L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Kryndll
Sylvanus
13
1 / 3 / 3
7,219
722
4,616
12,557
6,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
2 / 3 / 4
7,732
773
7,498
10,081
7,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
14
4 / 0 / 2
8,558
856
6,510
6,907
2,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
1 / 5 / 5
7,702
770
5,561
11,323
6,132
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charon
14
2 / 1 / 4
8,345
835
9,831
9,951
6,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

14
3 / 1 / 3
8,545
855
10,767
2,557
841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
18
7
Kills
6
6
Deaths
7
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
1
5
5
0.7
W
Charon
2
1
4
4
W
3
1
3
4.5
L
Sylvanus
Kryndll
Sylvanus
1
3
3
0.83
L
2
3
4
1.33
L
Yu Huang
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,624
Damage
26,159
29,545
Taken
23,831
16,288
Mitigated
13,762
7,087
Healing
4,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,561
4,550
0
2,896
11,323
6,132
45
5,313
5,337
0
19,170
W
Charon
9,831
3,189
0
1,037
9,951
6,789
913
4,456
4,867
30,339
4,530
W
10,767
4,892
0
788
2,557
841
1,827
549
1,824
36,732
0
L
Sylvanus
Kryndll
Sylvanus
4,616
2,054
874
4,554
12,557
6,340
0
8,294
3,433
21,032
3,979
L
7,498
2,063
0
1,244
10,081
7,936
0
5,282
4,210
1,765
30,042
L
Yu Huang
6,510
195
0
415
6,907
2,012
0
4,751
1,709
25,751
300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,509
Gold Earned
24,592
147
Minions Killed
168
0
Camps Cleared
0
533,467
Distance Traveled
510,495
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,702
770
34
3
0
174,371
0
W
Charon
8,345
835
66
7
0
178,275
3
W
Nu Wa
8,545
855
68
7
0
157,849
0
L
Sylvanus
7,219
722
47
5
0
156,763
0
L
Surtr
7,732
773
49
5
0
181,969
0
L
Yu Huang
8,558
856
51
5
0
194,735
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role