Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
PINKUSPONKUS
Cthulhu
Level 112
God Stats
6W - 7L
1,494 SR
Queue Stats
126W - 123L
1,429 Elo+
Solo
Medusa
Medusa
Violxnt
Medusa
Level 60
God Stats
27W - 27L
1,495 SR
Queue Stats
34W - 39L
1,375 Elo+
Solo
Fenrir
Fenrir
WhatTheKale
Fenrir
Level 120
God Stats
2W - 0L
1,766 SR
Queue Stats
53W - 49L
1,454 Elo+
Solo
Vamana
Vamana
franklate
Vamana
Level 145
God Stats
10W - 6L
1,650 SR
Queue Stats
333W - 315L
1,513 Elo+
Solo
Team Averages
Level 119
1,581 SR
1,454 Elo+

VS

Team Averages
Level 126
1,533 SR
1,538 Elo+
Erlang Shen
Erlang Shen
FT_villagu
Erlang Shen
Level 123
God Stats
5W - 8L
1,471 SR
Queue Stats
450W - 430L
1,566 Elo+
Solo
Ra
Ra
Marsguy2049
Ra
Level 84
God Stats
32W - 48L
1,448 SR
Queue Stats
401W - 388L
1,555 Elo+
Solo
Athena
Athena
SpAcEcAkEs657
Athena
Level 65
God Stats
19W - 16L
1,688 SR
Queue Stats
170W - 193L
1,537 Elo+
Party 1
Pele
Pele
chenlezhi
Pele
Level 271
God Stats
8W - 7L
1,559 SR
Queue Stats
1,416W - 1,398L
1,462 Elo+
Solo
Anubis
Anubis
mayochup69
Anubis
Level 86
God Stats
3W - 3L
1,500 SR
Queue Stats
65W - 49L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
1 / 2 / 2
6,531
653
6,126
7,315
4,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
PINKUSPONKUS
Cthulhu
9
0 / 1 / 3
5,692
569
5,023
7,698
4,005
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
Violxnt
Medusa
9
1 / 1 / 2
5,528
553
4,731
4,955
1,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Fenrir
11
7 / 0 / 1
6,541
654
3,077
6,370
2,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
franklate
Vamana
13
6 / 0 / 0
7,843
784
5,151
6,575
2,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
FT_villagu
Erlang Shen
9
1 / 2 / 0
4,863
486
2,555
8,741
3,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 3 / 2
5,440
544
2,935
6,065
2,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 2 / 1
5,121
512
1,740
8,581
4,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Pele
9
2 / 3 / 1
5,103
510
2,257
8,873
2,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Anubis
mayochup69
Anubis
9
0 / 5 / 0
4,802
480
2,562
6,438
2,278
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
15
Kills
3
4
Deaths
15
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
1
2
2
1
L
Erlang Shen
FT_villagu
Erlang Shen
1
2
0
0.5
L
0
3
2
0.33
W
Cthulhu
PINKUSPONKUS
Cthulhu
0
1
3
1.5
L
0
2
1
0.25
W
Medusa
Violxnt
Medusa
1
1
2
2
W
Fenrir
7
0
1
7.5
L
Pele
2
3
1
0.83
W
Vamana
franklate
Vamana
6
0
0
6
L
Anubis
mayochup69
Anubis
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,108
Damage
12,049
32,913
Taken
38,698
15,223
Mitigated
15,390
11,384
Healing
8,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
6,126
752
0
3,979
7,315
4,457
116
2,031
5,232
37,249
1,608
L
Erlang Shen
FT_villagu
Erlang Shen
2,555
1,093
0
2,189
8,741
3,194
0
2,591
6,150
0
30,977
L
2,935
114
176
1,527
6,065
2,128
0
3,873
1,864
33,525
0
W
Cthulhu
PINKUSPONKUS
Cthulhu
5,023
462
1,777
1,529
7,698
4,005
189
1,239
6,371
26,180
1,074
L
1,740
433
0
1,567
8,581
4,964
0
1,895
6,686
17,929
0
W
Medusa
Violxnt
Medusa
4,731
2,315
0
538
4,955
1,507
364
553
4,402
0
30,971
W
Fenrir
3,077
605
0
1,814
6,370
2,645
460
336
6,034
0
42,771
L
Pele
2,257
343
0
1,672
8,873
2,826
0
1,942
6,789
0
29,210
W
Vamana
franklate
Vamana
5,151
1,686
0
1,747
6,575
2,609
98
2,938
3,637
0
46,472
L
Anubis
mayochup69
Anubis
2,562
81
0
1,396
6,438
2,278
0
0
6,438
25,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,135
Gold Earned
25,329
314
Minions Killed
246
0
Camps Cleared
0
988,661
Distance Traveled
977,215
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,531
653
82
8
0
173,759
4
L
Erlang Shen
4,863
486
52
5
0
215,833
0
L
Ra
5,440
544
74
7
0
197,165
4
W
Cthulhu
5,692
569
38
4
0
216,535
5
L
Athena
5,121
512
38
4
0
201,343
2
W
Medusa
5,528
553
54
5
0
178,709
0
W
Fenrir
6,541
654
63
6
0
216,184
0
L
Pele
5,103
510
38
4
0
221,642
0
W
Vamana
7,843
784
77
8
0
203,474
0
L
Anubis
4,802
480
44
4
0
141,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role