Player Matchup

Eset
Eset
 
Eset
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
DSN-SlaKKz
Fenrir
Level 106
God Stats
1W - 4L
1,562 SR
Queue Stats
26W - 32L
1,439 Elo+
Solo
Neith
Neith
SirMoney16
Neith
Level 89
God Stats
11W - 11L
1,557 SR
Queue Stats
251W - 211L
1,523 Elo+
Party 1
Jormungandr
Jormungandr
Trace2Frein5076
Jormungandr
Level 77
God Stats
1W - 1L
1,737 SR
Queue Stats
108W - 161L
1,461 Elo+
Solo
Team Averages
Level 105
1,571 SR
1,484 Elo+

VS

Team Averages
Level 138
1,513 SR
1,524 Elo+
Sun Wukong
Sun Wukong
I十方I
Sun Wukong
Level 159
God Stats
86W - 63L
1,643 SR
Queue Stats
311W - 302L
1,550 Elo+
Solo
Ne Zha
Ne Zha
MrRoberto00
Ne Zha
Level 68
God Stats
4W - 3L
1,413 SR
Queue Stats
23W - 14L
1,582 Elo+
Solo
Scylla
Scylla
TerradorDarras
Scylla
Level 148
God Stats
8W - 7L
1,501 SR
Queue Stats
118W - 109L
1,476 Elo+
Solo
Artemis
Artemis
mickoblues
Artemis
Level 157
God Stats
5W - 2L
1,635 SR
Queue Stats
66W - 65L
1,516 Elo+
Solo
Sylvanus
Sylvanus
rjyjackblt
Sylvanus
Level 159
God Stats
7W - 8L
1,376 SR
Queue Stats
180W - 163L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
3 / 4 / 3
6,696
558
4,677
6,587
1,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

King Arthur
 
King Arthur
11
1 / 3 / 0
6,057
505
3,678
10,878
8,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
DSN-SlaKKz
Fenrir
11
5 / 5 / 2
6,591
549
4,584
10,499
3,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
10
4 / 2 / 3
5,908
492
9,453
9,831
2,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Trace2Frein5076
Jormungandr
10
1 / 6 / 5
6,126
511
8,375
12,156
4,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
I十方I
Sun Wukong
13
3 / 2 / 5
7,827
652
8,411
8,674
4,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ne Zha
13
7 / 3 / 6
7,404
617
9,089
10,194
3,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 3 / 3
7,475
623
5,476
7,628
2,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
mickoblues
Artemis
13
5 / 3 / 4
7,262
605
7,371
9,403
3,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
rjyjackblt
Sylvanus
9
1 / 3 / 4
5,486
457
6,119
9,962
6,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
42
14
Kills
20
20
Deaths
14
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
3
4
3
1.13
L
King Arthur
 
King Arthur
1
3
0
0.33
L
Fenrir
DSN-SlaKKz
Fenrir
5
5
2
1.2
W
Sun Wukong
I十方I
Sun Wukong
3
2
5
2.75
W
Ne Zha
7
3
6
3.33
L
Neith
4
2
3
2.75
W
4
3
3
1.83
L
Jormungandr
Trace2Frein5076
Jormungandr
1
6
5
0.58
W
Artemis
mickoblues
Artemis
5
3
4
2.33
W
Sylvanus
rjyjackblt
Sylvanus
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,767
Damage
36,466
49,951
Taken
45,861
20,892
Mitigated
20,358
12,705
Healing
12,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
4,677
353
0
1,457
6,587
1,639
0
1,885
4,702
31,113
1,774
L
King Arthur
 
King Arthur
3,678
521
0
2,640
10,878
8,791
0
0
10,878
0
34,050
L
Fenrir
DSN-SlaKKz
Fenrir
4,584
1,255
0
2,720
10,499
3,069
0
2,012
8,487
0
39,103
W
Sun Wukong
I十方I
Sun Wukong
8,411
2,013
0
1,417
8,674
4,329
0
393
8,281
0
60,067
W
Ne Zha
9,089
4,427
0
2,554
10,194
3,875
0
1,678
8,302
0
47,201
L
Neith
9,453
3,476
0
2,933
9,831
2,693
0
2,773
7,058
0
33,050
W
5,476
1,170
48
2,611
7,628
2,553
280
3,636
3,879
48,552
1,211
L
Jormungandr
Trace2Frein5076
Jormungandr
8,375
1,916
0
2,955
12,156
4,700
0
4,535
7,621
28,763
1,247
W
Artemis
mickoblues
Artemis
7,371
3,640
0
2,913
9,403
3,181
0
3,242
5,804
0
44,213
W
Sylvanus
rjyjackblt
Sylvanus
6,119
2,084
1,020
2,417
9,962
6,420
0
2,472
7,184
18,772
4,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,378
Gold Earned
35,454
291
Minions Killed
368
0
Camps Cleared
0
1,115,233
Distance Traveled
1,139,083
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
6,696
558
65
5
0
214,563
0
L
King Arthur
6,057
505
63
5
0
199,008
0
L
Fenrir
6,591
549
71
6
0
241,776
0
W
Sun Wukong
7,827
652
114
10
0
206,930
1
W
Ne Zha
7,404
617
56
5
0
274,511
0
L
Neith
5,908
492
42
4
0
230,414
0
W
Scylla
7,475
623
90
8
0
220,186
0
L
Jormungandr
6,126
511
50
4
0
229,472
0
W
Artemis
7,262
605
77
6
0
226,194
3
W
Sylvanus
5,486
457
31
3
0
211,262
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role