Player Matchup

Discordia
Discordia
Silver III
IVTHEDEMON
Discordia
Silver III
Level 126
God Stats
2W - 3L
1,561 SR
Queue Stats
336W - 396L
845 MMR
Party 1
Chiron
Chiron
Silver II
Toxic_Rainbow0
Chiron
Silver II
Level 143
God Stats
9W - 10L
1,598 SR
Queue Stats
169W - 212L
1,155 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze V
YaDadJoe
Baron Samedi
Bronze V
Level 132
God Stats
3W - 4L
1,724 SR
Queue Stats
54W - 96L
869 MMR
Solo
Kali
Kali
Silver V
hattaka23
Kali
Silver V
Level 108
God Stats
17W - 9L
1,682 SR
Queue Stats
496W - 515L
819 MMR
Solo
Sobek
Sobek
Silver IV
scottolishus
Sobek
Silver IV
Level 63
God Stats
29W - 40L
1,477 SR
Queue Stats
34W - 50L
874 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 114
1,608 SR
913 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 129
1,507 SR
1,106 MMR
Ne Zha
Ne Zha
Silver IV
 
Ne Zha
Silver IV
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver I
DirectButton28
Sol
Silver I
Level 115
God Stats
14W - 11L
1,564 SR
Queue Stats
59W - 68L
1,252 MMR
Party 2
Horus
Horus
Gold V
Jhonnysins32
Horus
Gold V
Level 136
God Stats
10W - 6L
1,583 SR
Queue Stats
38W - 43L
1,340 MMR
Party 2
Zeus
Zeus
Silver IV
Slamander219461
Zeus
Silver IV
Level 67
God Stats
11W - 12L
1,459 SR
Queue Stats
161W - 188L
692 MMR
Solo
Neith
Neith
Silver IV
TacoGodzilla420
Neith
Silver IV
Level 108
God Stats
16W - 8L
1,428 SR
Queue Stats
477W - 524L
746 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
IVTHEDEMON
Discordia
10
1 / 3 / 0
5,599
509
4,930
4,428
1,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 0 / 1
7,133
648
4,570
5,016
1,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
YaDadJoe
Baron Samedi
8
2 / 4 / 0
5,176
471
2,514
6,674
4,213
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kali
8
1 / 5 / 3
5,227
475
4,986
11,546
3,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 3 / 3
4,997
454
2,750
9,409
5,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
XbalanqueAchillesCthulhuArtemis

VS

Bans
BastetHeraThe MorriganArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
2 / 1 / 1
5,693
518
3,460
9,642
3,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
3 / 2 / 6
6,407
582
7,590
6,510
1,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
5 / 2 / 4
6,307
573
5,198
9,056
5,516
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

10
3 / 2 / 1
5,813
528
4,316
7,027
1,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 1 / 0
6,200
564
1,708
4,695
1,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
7
Kills
13
15
Deaths
8
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
1
1
2.5
W
3
2
6
3
L
Discordia
IVTHEDEMON
Discordia
1
3
0
0.33
W
5
2
4
3.5
W
3
2
1
1.75
W
0
1
0
0
L
3
0
1
3.5
L
Baron Samedi
YaDadJoe
Baron Samedi
2
4
0
0.5
L
Kali
1
5
3
0.5
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,750
Damage
22,272
37,073
Taken
36,930
15,215
Mitigated
14,428
13,400
Healing
16,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
3,460
704
0
4,885
9,642
3,421
0
341
9,181
0
43,216
W
7,590
5,770
0
2,966
6,510
1,907
0
2,293
4,137
42,494
4,344
L
Discordia
IVTHEDEMON
Discordia
4,930
50
0
810
4,428
1,117
0
1,384
3,044
34,158
0
W
5,198
1,534
888
2,940
9,056
5,516
0
2,815
6,125
0
12,948
W
4,316
324
0
2,379
7,027
1,772
0
4,020
2,627
29,700
609
W
1,708
1,162
0
2,014
4,695
1,812
0
0
4,695
0
46,407
L
4,570
1,086
154
1,652
5,016
1,639
0
437
4,579
0
48,684
L
Baron Samedi
YaDadJoe
Baron Samedi
2,514
436
430
2,434
6,674
4,213
0
2,823
3,851
15,819
589
L
Kali
4,986
2,207
0
4,754
11,546
3,138
0
1,812
9,734
0
29,059
L
2,750
51
0
3,166
9,409
5,108
0
5,303
4,106
11,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,132
Gold Earned
30,420
237
Minions Killed
277
0
Camps Cleared
0
1,006,989
Distance Traveled
1,032,063
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
5,693
518
75
7
0
249,372
6
W
Sol
6,407
582
64
6
0
200,178
3
L
Discordia
5,599
509
63
6
0
206,984
0
W
Horus
6,307
573
10
1
0
221,359
5
W
Zeus
5,813
528
41
4
0
180,653
0
W
Neith
6,200
564
87
8
0
180,501
2
L
Chiron
7,133
648
91
8
0
190,408
3
L
Baron Samedi
5,176
471
25
2
0
179,241
0
L
Kali
5,227
475
40
4
0
218,151
0
L
Sobek
4,997
454
18
2
0
212,205
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role