Player Matchup

Cthulhu
Cthulhu
Gold III
DCMERKS
Cthulhu
Gold III
Level 156
God Stats
25W - 20L
1,611 SR
Queue Stats
321W - 339L
1,295 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
ICammyTrillI
Ao Kuang
Gold V
Level 127
God Stats
10W - 8L
1,523 SR
Queue Stats
350W - 362L
1,284 MMR
Solo
Neith
Neith
Bronze III
Ny Smok3y
Neith
Bronze III
Level 108
God Stats
1W - 1L
1,420 SR
Queue Stats
1W - 4L
1,364 MMR
Solo
Vulcan
Vulcan
Silver III
TheAlphaNekkory
Vulcan
Silver III
Level 156
God Stats
0W - 1L
1,636 SR
Queue Stats
21W - 20L
1,349 MMR
Solo
Chang'e
Chang'e
Silver V
William170820
Chang'e
Silver V
Level 155
God Stats
1W - 2L
1,538 SR
Queue Stats
12W - 25L
1,356 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 140
1,545 SR
1,330 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 118
1,628 SR
1,314 MMR
Skadi
Skadi
Gold IV
Gwek
Skadi
Gold IV
Level 129
God Stats
114W - 96L
1,587 SR
Queue Stats
243W - 261L
1,353 MMR
Solo
Nemesis
Nemesis
Gold IV
IRONMARTHUR666
Nemesis
Gold IV
Level 154
God Stats
1W - 2L
1,575 SR
Queue Stats
40W - 42L
1,368 MMR
Party 1
Mulan
Mulan
Gold V
T1 Murphy
Mulan
Gold V
Level 59
God Stats
4W - 2L
1,800 SR
Queue Stats
34W - 34L
1,384 MMR
Party 1
Raijin
Raijin
Gold V
TheShadow0w0
Raijin
Gold V
Level 88
God Stats
6W - 3L
1,572 SR
Queue Stats
246W - 266L
1,281 MMR
Solo
Sylvanus
Sylvanus
Silver IV
mrwashington08
Sylvanus
Silver IV
Level 159
God Stats
2W - 0L
1,607 SR
Queue Stats
33W - 53L
1,187 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DCMERKS
Cthulhu
4
0 / 0 / 0
3,832
426
2,330
4,057
2,188
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
ICammyTrillI
Ao Kuang
1
0 / 0 / 0
1,810
201
0
0
0
Neith
Ny Smok3y
Neith
5
0 / 1 / 0
3,841
427
2,695
3,608
892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 5 / 0
5,404
600
3,881
5,261
1,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
9
1 / 3 / 0
4,840
538
3,284
7,092
1,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ne ZhaTyrKuzenboNu Wa

VS

Bans
AgniAthenaBastetThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Gwek
Skadi
9
1 / 0 / 0
5,269
585
2,940
2,353
706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 0 / 1
5,376
597
1,265
4,793
1,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mulan
T1 Murphy
Mulan
10
3 / 2 / 2
6,042
671
3,505
7,030
4,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Raijin
11
2 / 1 / 0
6,160
684
4,114
4,785
1,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
8
1 / 0 / 1
5,246
583
2,935
5,274
2,650
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
3
Kills
9
9
Deaths
3
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DCMERKS
Cthulhu
0
0
0
0
W
Skadi
Gwek
Skadi
1
0
0
1
L
Ao Kuang
ICammyTrillI
Ao Kuang
0
0
0
0
W
2
0
1
2.5
L
Neith
Ny Smok3y
Neith
0
1
0
0
W
Mulan
T1 Murphy
Mulan
3
2
2
2
L
2
5
0
0.4
W
Raijin
2
1
0
2
L
Chang'e
1
3
0
0.33
W
Sylvanus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,190
Damage
14,759
20,018
Taken
24,235
6,176
Mitigated
10,260
5,539
Healing
11,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DCMERKS
Cthulhu
2,330
532
0
1,722
4,057
2,188
0
652
3,405
9,174
0
W
Skadi
Gwek
Skadi
2,940
1,363
0
482
2,353
706
789
552
1,801
0
35,588
L
Ao Kuang
ICammyTrillI
Ao Kuang
0
0
0
0
0
0
0
0
0
0
0
W
1,265
474
0
4,212
4,793
1,272
0
181
4,588
0
33,350
L
Neith
Ny Smok3y
Neith
2,695
896
112
1,278
3,608
892
0
1,086
2,522
0
13,309
W
Mulan
T1 Murphy
Mulan
3,505
122
0
2,548
7,030
4,143
0
3,381
3,285
0
31,586
L
3,881
124
0
597
5,261
1,392
0
388
4,575
27,182
274
W
Raijin
4,114
343
0
1,411
4,785
1,489
307
2,826
1,959
32,726
1,096
L
Chang'e
3,284
522
0
1,830
7,092
1,704
0
3,934
2,630
23,666
0
W
Sylvanus
2,935
510
532
2,195
5,274
2,650
0
2,145
3,129
12,734
1,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,727
Gold Earned
28,093
141
Minions Killed
275
0
Camps Cleared
0
561,793
Distance Traveled
869,615
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,832
426
9
1
0
105,011
0
W
Skadi
5,269
585
53
6
0
161,395
0
L
Ao Kuang
1,810
201
0
0
0
0
0
W
Nemesis
5,376
597
68
8
0
182,737
0
L
Neith
3,841
427
28
3
0
103,558
4
W
Mulan
6,042
671
54
6
0
179,568
0
L
Vulcan
5,404
600
47
5
0
174,396
0
W
Raijin
6,160
684
75
8
0
161,649
0
L
Chang'e
4,840
538
57
6
0
178,828
2
W
Sylvanus
5,246
583
25
3
0
184,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role