Player Matchup

Atlas
Atlas
 
Atlas
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
ArcheryMaster
Anhur
Level 102
God Stats
1W - 1L
1,601 SR
Queue Stats
24W - 19L
1,482 Elo+
Solo
Fenrir
Fenrir
Takoruma
Fenrir
Level 127
God Stats
3W - 3L
1,469 SR
Queue Stats
270W - 246L
1,506 Elo+
Party 1
Guan Yu
Guan Yu
Zenchux
Guan Yu
Level 152
God Stats
3W - 2L
1,617 SR
Queue Stats
130W - 117L
1,521 Elo+
Party 1
Team Averages
Level 140
1,538 SR
1,502 Elo+

VS

Team Averages
Level 134
1,362 SR
1,508 Elo+
Lancelot
Lancelot
 
Lancelot
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
 
Jormungandr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
GotWife
Jing Wei
Level 155
God Stats
1W - 3L
1,242 SR
Queue Stats
269W - 251L
1,504 Elo+
Solo
Nut
Nut
Nelsongamerx
Nut
Level 101
God Stats
0W - 4L
1,132 SR
Queue Stats
237W - 239L
1,490 Elo+
Solo
Kumbhakarna
Kumbhakarna
SwobuSwagins
Kumbhakarna
Level 135
God Stats
0W - 4L
1,437 SR
Queue Stats
45W - 47L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
3 / 2 / 0
5,850
585
6,688
6,163
2,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
 
Cerberus
9
1 / 1 / 0
5,160
516
3,358
8,457
5,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 3 / 2
5,246
525
3,180
8,034
2,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Takoruma
Fenrir
12
4 / 0 / 5
6,478
648
6,297
8,033
3,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
Zenchux
Guan Yu
11
3 / 1 / 0
6,468
647
4,943
10,174
5,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
3 / 3 / 1
5,697
570
5,388
6,682
1,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
 
Jormungandr
8
1 / 2 / 2
5,255
526
3,816
7,440
4,189
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Jing Wei
GotWife
Jing Wei
11
2 / 2 / 1
5,958
596
8,128
6,695
1,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
0 / 3 / 1
5,134
513
3,962
7,458
1,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kumbhakarna
SwobuSwagins
Kumbhakarna
9
1 / 1 / 3
5,256
526
4,072
7,541
2,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
15
11
Kills
7
7
Deaths
11
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
3
2
0
1.5
W
Cerberus
 
Cerberus
1
1
0
1
L
Lancelot
 
Lancelot
3
3
1
1.17
L
Jormungandr
 
Jormungandr
1
2
2
1
W
0
3
2
0.33
L
Jing Wei
GotWife
Jing Wei
2
2
1
1.25
L
0
3
1
0.17
L
Kumbhakarna
SwobuSwagins
Kumbhakarna
1
1
3
2.5
W
Fenrir
Takoruma
Fenrir
4
0
5
6.5
W
Guan Yu
Zenchux
Guan Yu
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,466
Damage
25,366
40,861
Taken
35,816
18,198
Mitigated
11,949
15,057
Healing
12,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
6,688
1,666
0
1,840
6,163
2,241
0
2,087
3,738
29,588
965
W
Cerberus
 
Cerberus
3,358
248
0
2,714
8,457
5,212
0
2,070
6,253
18,251
2,562
L
Lancelot
 
Lancelot
5,388
1,281
0
2,936
6,682
1,996
0
1,310
5,252
0
32,355
L
Jormungandr
 
Jormungandr
3,816
572
0
2,269
7,440
4,189
0
1,867
5,438
24,468
1,310
W
3,180
2,029
0
3,859
8,034
2,364
0
477
7,557
0
32,266
L
Jing Wei
GotWife
Jing Wei
8,128
5,598
0
3,020
6,695
1,905
17
479
6,216
0
43,439
L
3,962
2,201
0
2,521
7,458
1,646
0
603
6,803
0
30,804
L
Kumbhakarna
SwobuSwagins
Kumbhakarna
4,072
715
0
1,907
7,541
2,213
0
4,295
2,758
19,143
0
W
Fenrir
Takoruma
Fenrir
6,297
1,669
0
1,352
8,033
3,022
0
1,280
6,633
0
43,313
W
Guan Yu
Zenchux
Guan Yu
4,943
695
180
5,112
10,174
5,359
216
1,243
8,891
0
43,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,202
Gold Earned
27,300
297
Minions Killed
268
0
Camps Cleared
0
1,025,935
Distance Traveled
993,066
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,850
585
45
5
0
208,460
0
W
Cerberus
5,160
516
45
5
0
206,748
2
L
Lancelot
5,697
570
62
6
0
243,344
1
L
Jormungandr
5,255
526
38
4
0
190,578
3
W
Anhur
5,246
525
53
5
0
174,660
0
L
Jing Wei
5,958
596
72
7
0
190,055
1
L
Nut
5,134
513
57
6
0
159,067
1
L
Kumbhakarna
5,256
526
39
4
0
210,022
1
W
Fenrir
6,478
648
76
8
0
238,764
2
W
Guan Yu
6,468
647
78
8
0
197,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role