Player Matchup

Ares
Ares
HD_Rose_Dragon
Ares
Level 82
God Stats
5W - 1L
1,779 SR
Queue Stats
194W - 217L
1,448 Elo+
Solo
Janus
Janus
Jupiter_Nord
Janus
Level 107
God Stats
26W - 18L
1,576 SR
Queue Stats
860W - 868L
1,455 Elo+
Solo
Hel
Hel
RipBellaa
Hel
Level 87
God Stats
4W - 3L
1,444 SR
Queue Stats
151W - 110L
1,485 Elo+
Solo
Artemis
Artemis
ShadeyExtremist
Artemis
Level 189
God Stats
2W - 0L
1,865 SR
Queue Stats
81W - 96L
1,395 Elo+
Solo
Fafnir
Fafnir
wo1fpak4
Fafnir
Level 103
God Stats
1W - 0L
1,685 SR
Queue Stats
14W - 8L
1,499 Elo+
Solo
Team Averages
Level 114
1,670 SR
1,456 Elo+

VS

Team Averages
Level 84
1,496 SR
1,442 Elo+
Ullr
Ullr
 
Ullr
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
DUH BEARCAT
Hel
Level 126
God Stats
1W - 4L
1,365 SR
Queue Stats
311W - 294L
1,467 Elo+
Solo
Tiamat
Tiamat
Mr Melon987
Tiamat
Level 89
God Stats
1W - 3L
1,444 SR
Queue Stats
145W - 140L
1,484 Elo+
Solo
Awilix
Awilix
ThirdSmiteAcct
Awilix
Level 27
God Stats
2W - 1L
1,825 SR
Queue Stats
92W - 124L
1,403 Elo+
Solo
Hera
Hera
steinmann12
Hera
Level 55
God Stats
1W - 4L
1,346 SR
Queue Stats
195W - 295L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 11
8,248
1,178
2,889
9,959
7,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
5 / 1 / 11
8,244
1,178
8,419
6,880
2,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 0 / 8
7,805
1,115
2,709
5,110
2,065
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

10
2 / 3 / 8
7,337
1,048
6,074
5,521
1,822
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Fafnir
wo1fpak4
Fafnir
12
1 / 1 / 8
7,586
1,084
3,497
7,643
6,093
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
9
1 / 2 / 1
5,412
773
2,026
3,988
1,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 4 / 3
5,601
800
216
5,538
1,984
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Tiamat
14
4 / 4 / 0
7,505
1,072
5,244
7,704
4,047
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

6
0 / 2 / 2
5,107
730
2,080
3,182
1,477
9
1 / 5 / 1
6,298
900
3,179
4,371
1,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
13
17
Kills
6
8
Deaths
17
46
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
2
1
0.75
L
0
4
3
0.38
W
5
3
11
3.5
W
5
1
11
10.5
L
Tiamat
4
4
0
1
W
4
0
8
8
W
2
3
8
2
L
0
2
2
0.5
L
1
5
1
0.3
W
Fafnir
wo1fpak4
Fafnir
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,588
Damage
12,745
35,113
Taken
24,783
19,928
Mitigated
10,173
18,898
Healing
5,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
2,026
0
0
26
3,988
1,240
0
2,539
1,449
0
5,884
L
216
27
1,264
1,360
5,538
1,984
0
3,045
2,493
3,377
140
W
2,889
88
569
869
9,959
7,622
1,280
2,100
7,826
6,548
1,076
W
8,419
370
773
1,129
6,880
2,326
1,865
1,489
5,231
27,676
688
L
Tiamat
5,244
399
158
1,787
7,704
4,047
0
4,996
2,708
14,512
473
W
2,709
215
8,775
4,066
5,110
2,065
1,437
1,290
3,787
9,804
0
W
6,074
2,889
511
807
5,521
1,822
959
1,734
3,787
0
8,421
L
2,080
463
104
590
3,182
1,477
0
2,652
530
0
2,102
L
3,179
1,072
0
29
4,371
1,425
0
3,714
657
6,466
0
W
Fafnir
wo1fpak4
Fafnir
3,497
1,048
318
1,081
7,643
6,093
419
1,682
5,925
8,811
671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,220
Gold Earned
29,923
81
Minions Killed
37
0
Camps Cleared
0
745,690
Distance Traveled
425,161
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,412
773
4
1
0
72,411
0
L
Hel
5,601
800
6
1
0
88,921
0
W
Ares
8,248
1,178
8
1
0
150,341
0
W
Janus
8,244
1,178
43
6
0
151,429
0
L
Tiamat
7,505
1,072
18
3
0
117,325
0
W
Hel
7,805
1,115
13
2
0
154,645
0
W
Artemis
7,337
1,048
6
1
0
140,411
0
L
Awilix
5,107
730
0
0
0
87,396
0
L
Hera
6,298
900
9
1
0
59,108
0
W
Fafnir
7,586
1,084
11
2
0
148,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role