Player Matchup

Medusa
Medusa
 
Medusa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
AryaPunisher
Nox
Level 148
God Stats
9W - 5L
1,506 SR
Queue Stats
26W - 24L
1,499 Elo+
Solo
Bacchus
Bacchus
Skounanta633
Bacchus
Level 149
God Stats
61W - 56L
1,559 SR
Queue Stats
995W - 1,065L
1,424 Elo+
Solo
Team Averages
Level 155
1,513 SR
1,485 Elo+

VS

Team Averages
Level 99
1,497 SR
1,496 Elo+
Hera
Hera
 
Hera
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DEVIL-HUNTERS77
Arachne
Level 159
God Stats
63W - 68L
1,505 SR
Queue Stats
264W - 292L
1,459 Elo+
Solo
Ra
Ra
ImFiredUp
Ra
Level 88
God Stats
6W - 19L
1,355 SR
Queue Stats
480W - 488L
1,551 Elo+
Solo
Bacchus
Bacchus
donor91
Bacchus
Level 48
God Stats
14W - 15L
1,454 SR
Queue Stats
102W - 125L
1,418 Elo+
Solo
Bastet
Bastet
sentinental
Bastet
Level 154
God Stats
6W - 2L
1,672 SR
Queue Stats
160W - 160L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
4 / 0 / 4
7,136
1,427
4,803
1,066
353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cu Chulainn
 
Cu Chulainn
11
2 / 0 / 8
6,340
1,268
5,396
2,689
1,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Discordia
 
Discordia
10
3 / 0 / 1
6,042
1,208
1,322
1,534
395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
1 / 1 / 8
6,092
1,218
2,242
2,089
756
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Skounanta633
Bacchus
11
0 / 0 / 9
6,630
1,326
2,180
1,971
1,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

397

VS

Team 2 Tickets

335

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
0 / 3 / 1
5,378
1,076
1,031
2,657
710
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 2 / 0
5,206
1,041
486
2,549
1,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

10
1 / 0 / 0
5,928
1,186
2,965
2,138
748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
donor91
Bacchus
10
0 / 3 / 0
5,607
1,121
1,404
6,592
5,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
10
0 / 2 / 0
5,289
1,058
1,982
3,772
1,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
2
10
Kills
1
1
Deaths
10
30
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
0
4
6
W
Cu Chulainn
 
Cu Chulainn
2
0
8
6
W
Discordia
 
Discordia
3
0
1
3.5
L
Hera
 
Hera
0
3
1
0.17
W
1
1
8
5
L
0
2
0
0
L
1
0
0
1
W
Bacchus
Skounanta633
Bacchus
0
0
9
4.5
L
Bacchus
donor91
Bacchus
0
3
0
0
L
Bastet
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,943
Damage
7,868
9,349
Taken
17,708
4,694
Mitigated
8,763
1,448
Healing
952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,803
1,770
0
135
1,066
353
0
659
361
0
31,000
W
Cu Chulainn
 
Cu Chulainn
5,396
734
0
238
2,689
1,513
0
1,311
1,266
0
16,634
W
Discordia
 
Discordia
1,322
0
0
0
1,534
395
0
453
971
8,666
336
L
Hera
 
Hera
1,031
294
0
85
2,657
710
0
944
1,713
11,490
0
W
2,242
0
0
129
2,089
756
0
1,402
581
9,137
0
L
486
486
0
31
2,549
1,111
0
554
1,995
0
3,209
L
2,965
176
89
491
2,138
748
0
0
2,138
20,400
373
W
Bacchus
Skounanta633
Bacchus
2,180
144
0
946
1,971
1,677
0
948
889
3,882
0
L
Bacchus
donor91
Bacchus
1,404
155
0
153
6,592
5,052
0
2,245
4,347
2,745
0
L
Bastet
1,982
283
0
103
3,772
1,142
0
1,874
1,898
0
6,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,240
Gold Earned
27,408
148
Minions Killed
95
8
Camps Cleared
3
534,142
Distance Traveled
434,517
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,136
1,427
55
11
3
109,957
0
W
Cu Chulainn
6,340
1,268
50
10
1
100,127
0
W
Discordia
6,042
1,208
21
4
0
114,373
0
L
Hera
5,378
1,076
11
2
0
58,366
0
W
Nox
6,092
1,218
17
3
4
103,475
0
L
Arachne
5,206
1,041
4
1
1
83,963
0
L
Ra
5,928
1,186
74
15
1
92,620
0
W
Bacchus
6,630
1,326
5
1
0
106,210
0
L
Bacchus
5,607
1,121
1
0
1
82,168
0
L
Bastet
5,289
1,058
5
1
0
117,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role