Player Matchup

Charybdis
Charybdis
Masters
 
Charybdis
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Diamond III
DeathEntombed
Ares
Diamond III
Level 150
God Stats
7W - 5L
1,691 SR
Queue Stats
259W - 283L
2,116 MMR
Party 1
Scylla
Scylla
Grandmaster
Ѕcyllа
Scylla
Grandmaster
Level 204
God Stats
193W - 64L
1,956 SR
Queue Stats
240W - 137L
2,903 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 171
1,716 SR
2,173 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 104
1,533 SR
1,689 MMR
Chaac
Chaac
Platinum III
 
Chaac
Platinum III
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold I
CrumbyTazz
Artio
Gold I
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,907 MMR
Solo
Zhong Kui
Zhong Kui
Gold I
ReallyRellTv
Zhong Kui
Gold I
Level 114
God Stats
57W - 50L
1,599 SR
Queue Stats
127W - 137L
1,661 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
1 / 0 / 5
8,338
834
10,555
5,682
2,854
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
3 / 2 / 3
8,309
831
4,308
7,671
7,537
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
Ѕcyllа
Scylla
16
2 / 0 / 4
9,121
912
6,471
3,339
1,338
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
SerqetKuzenboCthulhuAchillesFafnir

VS

Bans
KumbhakarnaDiscordiaAtlasTiamatXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
1 / 3 / 1
7,768
777
6,848
10,677
11,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artio
12
1 / 1 / 1
7,154
715
972
7,828
5,622
Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Zhong Kui
ReallyRellTv
Zhong Kui
13
0 / 2 / 1
7,024
702
4,865
7,046
4,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
6
Kills
2
2
Deaths
6
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
0
5
3.5
L
Chaac
 
Chaac
1
3
1
0.5
L
Artio
1
1
1
1.5
W
3
2
3
2.25
L
Zhong Kui
ReallyRellTv
Zhong Kui
0
2
1
0.25
W
Scylla
Ѕcyllа
Scylla
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,334
Damage
12,685
16,692
Taken
25,551
11,729
Mitigated
22,548
4,377
Healing
5,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
10,555
6,350
0
3,067
5,682
2,854
231
2,514
3,053
0
44,362
L
Chaac
 
Chaac
6,848
788
0
1,746
10,677
11,953
0
5,116
5,280
0
31,059
L
Artio
972
0
299
1,202
7,828
5,622
0
2,660
5,100
4,546
0
W
4,308
501
0
1,060
7,671
7,537
0
2,098
5,285
8,688
229
L
Zhong Kui
ReallyRellTv
Zhong Kui
4,865
49
0
2,115
7,046
4,973
0
2,352
4,594
21,335
0
W
Scylla
Ѕcyllа
Scylla
6,471
427
0
250
3,339
1,338
242
1,297
2,005
48,764
1,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,768
Gold Earned
21,946
186
Minions Killed
102
0
Camps Cleared
0
605,235
Distance Traveled
570,708
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,338
834
74
7
0
185,881
0
L
Chaac
7,768
777
52
5
0
190,650
0
L
Artio
7,154
715
9
1
0
192,399
3
W
Ares
8,309
831
8
1
0
201,021
4
L
Zhong Kui
7,024
702
41
4
0
187,659
2
W
Scylla
9,121
912
104
10
0
218,333
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role