Player Matchup

Anhur
Anhur
Bongory
Anhur
Level 107
God Stats
44W - 40L
1,539 SR
Queue Stats
561W - 523L
1,541 Elo+
Solo
Cthulhu
Cthulhu
Gilga0900
Cthulhu
Level 120
God Stats
2W - 6L
1,251 SR
Queue Stats
270W - 237L
1,528 Elo+
Solo
Loki
Loki
ITSislandboi
Loki
Level 125
God Stats
5W - 3L
1,618 SR
Queue Stats
64W - 80L
1,490 Elo+
Solo
Chaac
Chaac
Il420BlitzlI
Chaac
Level 106
God Stats
139W - 86L
1,636 SR
Queue Stats
280W - 263L
1,529 Elo+
Solo
Kukulkan
Kukulkan
XfBlu3
Kukulkan
Level 154
God Stats
9W - 2L
1,767 SR
Queue Stats
268W - 258L
1,500 Elo+
Solo
Team Averages
Level 122
1,562 SR
1,518 Elo+

VS

Team Averages
Level 112
1,363 SR
1,403 Elo+
Ymir
Ymir
Papayabierta
Ymir
Level 109
God Stats
6W - 8L
1,519 SR
Queue Stats
37W - 44L
1,480 Elo+
Party 1
Fenrir
Fenrir
RichyElYosho
Fenrir
Level 126
God Stats
2W - 5L
1,318 SR
Queue Stats
48W - 51L
1,478 Elo+
Party 1
Chiron
Chiron
SUPER MATRYX
Chiron
Level 143
God Stats
0W - 1L
1,269 SR
Queue Stats
38W - 70L
1,390 Elo+
Party 1
Bacchus
Bacchus
bingus4evr
Bacchus
Level 65
God Stats
0W - 3L
1,119 SR
Queue Stats
4W - 6L
1,133 Elo+
Solo
Chaac
Chaac
wolfgamer772
Chaac
Level 119
God Stats
166W - 144L
1,591 SR
Queue Stats
736W - 682L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Bongory
Anhur
14
7 / 2 / 0
8,140
509
7,726
9,950
3,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Gilga0900
Cthulhu
14
0 / 0 / 2
8,139
509
7,786
10,973
8,033
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 3 / 3
7,093
443
4,151
10,188
3,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 2 / 6
7,237
452
8,093
14,288
6,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
XfBlu3
Kukulkan
15
1 / 1 / 2
8,502
531
9,030
6,908
2,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 5
7,350
459
5,828
15,388
11,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
12
4 / 2 / 1
7,238
452
6,118
6,736
2,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
12
3 / 3 / 1
7,670
479
7,550
9,414
2,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bacchus
bingus4evr
Bacchus
11
0 / 2 / 3
7,657
479
3,783
11,181
10,437
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
1 / 0 / 1
9,546
597
7,173
12,878
10,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
11
Kills
8
8
Deaths
11
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anhur
Bongory
Anhur
7
2
0
3.5
W
Cthulhu
Gilga0900
Cthulhu
0
0
2
1
W
3
3
3
1.5
W
0
2
6
1.5
L
0
4
5
0.63
L
Fenrir
4
2
1
2.25
L
Chiron
3
3
1
1.17
W
Kukulkan
XfBlu3
Kukulkan
1
1
2
2
L
Bacchus
bingus4evr
Bacchus
0
2
3
0.75
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,786
Damage
30,452
52,307
Taken
55,597
23,380
Mitigated
37,166
21,424
Healing
14,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Bongory
Anhur
7,726
4,135
0
4,792
9,950
3,486
225
2,794
7,156
0
54,532
W
Cthulhu
Gilga0900
Cthulhu
7,786
195
256
5,083
10,973
8,033
0
680
10,293
64,835
0
W
4,151
1,202
0
4,536
10,188
3,124
0
1,451
8,737
0
40,931
W
8,093
996
0
6,088
14,288
6,138
1,582
2,185
12,103
0
56,555
L
5,828
864
0
3,347
15,388
11,943
152
2,904
12,414
27,553
0
L
Fenrir
6,118
1,094
0
351
6,736
2,249
0
819
5,821
0
36,712
L
Chiron
7,550
1,755
876
1,629
9,414
2,200
743
1,338
8,070
0
48,275
W
Kukulkan
XfBlu3
Kukulkan
9,030
1,250
0
669
6,908
2,599
0
2,276
4,632
63,328
904
L
Bacchus
bingus4evr
Bacchus
3,783
275
0
3,565
11,181
10,437
0
4,700
6,048
27,677
1,782
L
7,173
1,347
0
4,323
12,878
10,337
0
6,287
6,535
0
83,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,111
Gold Earned
39,461
486
Minions Killed
378
0
Camps Cleared
0
1,549,550
Distance Traveled
1,559,712
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,140
509
83
5
0
281,489
0
W
Cthulhu
8,139
509
137
9
0
298,925
2
W
Loki
7,093
443
68
4
0
350,185
1
W
Chaac
7,237
452
79
5
0
308,043
0
L
Ymir
7,350
459
31
2
0
301,717
5
L
Fenrir
7,238
452
52
3
0
308,900
0
L
Chiron
7,670
479
86
5
0
309,504
3
W
Kukulkan
8,502
531
119
7
0
310,908
2
L
Bacchus
7,657
479
55
3
0
325,234
3
L
Chaac
9,546
597
154
10
0
314,357
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role