Player Matchup

Bastet
Bastet
Hampper
Bastet
Level 144
God Stats
106W - 69L
1,652 SR
Queue Stats
606W - 410L
1,569 Elo+
Solo
Hercules
Hercules
Surick
Hercules
Level 143
God Stats
1W - 1L
1,720 SR
Queue Stats
36W - 42L
1,499 Elo+
Party 2
Nu Wa
Nu Wa
xM3Mx
Nu Wa
Level 176
God Stats
3W - 1L
1,410 SR
Queue Stats
50W - 54L
1,530 Elo+
Party 2
Team Averages
Level 154
1,594 SR
1,533 Elo+

VS

Team Averages
Level 118
1,500 SR
1,500 Elo+
Anhur
Anhur
 
Anhur
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
 
Serqet
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Hampper
Bastet
14
6 / 1 / 6
8,773
1,253
5,484
8,095
2,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hercules
Surick
Hercules
13
5 / 2 / 2
7,508
1,073
6,800
7,149
5,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Nu Wa
xM3Mx
Nu Wa
12
1 / 3 / 7
6,838
977
5,263
5,922
1,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
5 / 5 / 1
7,198
1,028
8,720
8,022
2,223
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
 
Sol
11
1 / 6 / 5
6,924
989
7,297
8,945
2,338
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Serqet
 
Serqet
9
0 / 1 / 2
5,609
801
891
3,604
1,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
12
Kills
6
6
Deaths
12
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
5
5
1
1.1
L
Sol
 
Sol
1
6
5
0.58
L
Serqet
 
Serqet
0
1
2
1
W
Bastet
Hampper
Bastet
6
1
6
9
W
Hercules
Surick
Hercules
5
2
2
3
W
Nu Wa
xM3Mx
Nu Wa
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,547
Damage
16,908
21,166
Taken
20,571
8,662
Mitigated
6,230
6,093
Healing
4,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
8,720
4,953
0
1,208
8,022
2,223
0
2,209
5,617
0
22,851
L
Sol
 
Sol
7,297
2,725
0
2,523
8,945
2,338
0
2,592
6,024
20,708
736
L
Serqet
 
Serqet
891
199
0
272
3,604
1,669
0
510
3,003
0
9,083
W
Bastet
Hampper
Bastet
5,484
853
0
4,023
8,095
2,199
1,220
2,388
5,674
0
26,752
W
Hercules
Surick
Hercules
6,800
1,182
0
1,330
7,149
5,253
0
3,038
4,020
0
14,174
W
Nu Wa
xM3Mx
Nu Wa
5,263
1,528
0
740
5,922
1,210
30
1,855
4,036
20,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,119
Gold Earned
19,731
108
Minions Killed
90
0
Camps Cleared
0
464,432
Distance Traveled
337,430
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,198
1,028
44
6
0
112,691
0
L
Sol
6,924
989
31
4
0
126,412
1
L
Serqet
5,609
801
15
2
0
98,327
0
W
Bastet
8,773
1,253
63
9
0
176,034
0
W
Hercules
7,508
1,073
15
2
0
158,715
0
W
Nu Wa
6,838
977
30
4
0
129,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role