Player Matchup

Ne Zha
Ne Zha
Bossninja115
Ne Zha
Level 141
God Stats
2W - 0L
1,515 SR
Queue Stats
16W - 11L
1,519 Elo+
Party 1
Cerberus
Cerberus
LOGiiC-ATravis31
Cerberus
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Chang'e
Chang'e
Mysterious1ONE
Chang'e
Level 140
God Stats
2W - 0L
1,711 SR
Queue Stats
26W - 22L
1,510 Elo+
Party 1
King Arthur
King Arthur
Nolzilla3129
King Arthur
Level 128
God Stats
9W - 6L
1,610 SR
Queue Stats
71W - 69L
1,479 Elo+
Party 1
Neith
Neith
lxSHOWTIMExI
Neith
Level 127
God Stats
3W - 2L
1,451 SR
Queue Stats
97W - 108L
1,479 Elo+
Party 1
Team Averages
Level 132
1,557 SR
1,497 Elo+

VS

Team Averages
Level 90
1,509 SR
1,470 Elo+
Cthulhu
Cthulhu
Arzhel308
Cthulhu
Level 18
God Stats
8W - 9L
1,553 SR
Queue Stats
17W - 21L
1,458 Elo+
Party 2
Chernobog
Chernobog
Catboy_Corvus
Chernobog
Level 69
God Stats
3W - 5L
1,505 SR
Queue Stats
98W - 99L
1,490 Elo+
Solo
Agni
Agni
LordVhardo
Agni
Level 95
God Stats
11W - 13L
1,502 SR
Queue Stats
405W - 386L
1,473 Elo+
Party 2
Discordia
Discordia
TTMACUTINO
Discordia
Level 140
God Stats
0W - 2L
1,466 SR
Queue Stats
240W - 228L
1,464 Elo+
Party 2
Kali
Kali
estevanq2
Kali
Level 127
God Stats
9W - 8L
1,521 SR
Queue Stats
136W - 122L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
8 / 2 / 2
9,619
566
7,082
12,815
4,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
1 / 2 / 3
7,908
465
2,309
14,149
7,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
4 / 2 / 3
9,849
579
12,074
12,348
4,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Nolzilla3129
King Arthur
15
0 / 3 / 7
9,171
539
10,903
18,182
15,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
2 / 2 / 2
8,470
498
5,843
14,272
4,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Arzhel308
Cthulhu
14
3 / 5 / 2
8,104
477
11,872
15,232
15,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Chernobog
Catboy_Corvus
Chernobog
17
5 / 0 / 2
9,715
571
9,769
9,390
3,874
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
2 / 1 / 2
8,266
486
4,509
9,539
3,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
TTMACUTINO
Discordia
12
0 / 4 / 4
6,985
411
7,955
9,640
3,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kali
12
1 / 6 / 3
7,145
420
7,160
16,503
5,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
24
15
Kills
11
11
Deaths
16
17
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Arzhel308
Cthulhu
3
5
2
0.8
W
Ne Zha
8
2
2
4.5
L
Chernobog
Catboy_Corvus
Chernobog
5
0
2
6
W
1
2
3
1.25
L
2
1
2
3
W
4
2
3
2.75
W
King Arthur
Nolzilla3129
King Arthur
0
3
7
1.17
L
Discordia
TTMACUTINO
Discordia
0
4
4
0.5
L
Kali
1
6
3
0.42
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,211
Damage
41,265
71,766
Taken
60,304
35,646
Mitigated
31,151
27,344
Healing
14,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Arzhel308
Cthulhu
11,872
1,193
59
2,800
15,232
15,047
0
1,728
13,504
50,094
234
W
Ne Zha
7,082
2,740
0
6,390
12,815
4,350
106
1,128
11,465
0
70,971
L
Chernobog
Catboy_Corvus
Chernobog
9,769
6,725
0
4,283
9,390
3,874
0
357
9,033
0
77,643
W
2,309
327
0
1,900
14,149
7,748
224
5,257
8,138
22,056
0
L
4,509
148
0
3,050
9,539
3,019
0
3,540
5,999
66,639
0
W
12,074
977
2,800
7,138
12,348
4,073
422
4,868
7,206
74,107
2,860
W
King Arthur
Nolzilla3129
King Arthur
10,903
935
0
3,230
18,182
15,224
78
8,451
8,525
0
57,670
L
Discordia
TTMACUTINO
Discordia
7,955
630
0
1,113
9,640
3,239
0
3,962
5,678
34,779
0
L
Kali
7,160
2,428
150
2,634
16,503
5,972
0
4,610
11,893
0
44,339
W
5,843
1,291
148
5,738
14,272
4,251
856
2,783
10,991
0
60,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,017
Gold Earned
40,215
426
Minions Killed
467
0
Camps Cleared
0
1,731,209
Distance Traveled
1,709,012
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,104
477
94
6
0
328,091
1
W
Ne Zha
9,619
566
94
6
0
394,245
0
L
Chernobog
9,715
571
143
8
0
339,745
0
W
Cerberus
7,908
465
44
3
0
353,773
4
L
Agni
8,266
486
113
7
0
374,871
6
W
Chang'e
9,849
579
128
8
0
352,128
2
W
King Arthur
9,171
539
73
4
0
333,832
6
L
Discordia
6,985
411
55
3
0
342,207
4
L
Kali
7,145
420
62
4
0
324,098
0
W
Neith
8,470
498
87
5
0
297,231
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role