Player Matchup

Mulan
Mulan
Cxlub
Mulan
Level 78
God Stats
31W - 37L
1,505 SR
Queue Stats
272W - 296L
1,461 Elo+
Party 1
Charybdis
Charybdis
H3noy
Charybdis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 84L
1,308 Elo+
Party 1
Zhong Kui
Zhong Kui
Ray cCist
Zhong Kui
Level 27
God Stats
0W - 3L
1,192 SR
Queue Stats
19W - 25L
1,474 Elo+
Party 1
Vulcan
Vulcan
WWxStark33
Vulcan
Level 129
God Stats
2W - 3L
1,546 SR
Queue Stats
196W - 186L
1,473 Elo+
Solo
Bacchus
Bacchus
gIoblin
Bacchus
Level 69
God Stats
32W - 31L
1,546 SR
Queue Stats
246W - 256L
1,435 Elo+
Party 1
Team Averages
Level 66
1,458 SR
1,430 Elo+

VS

Team Averages
Level 138
1,506 SR
1,468 Elo+
Gilgamesh
Gilgamesh
Kingm200 NX
Gilgamesh
Level 123
God Stats
27W - 26L
1,569 SR
Queue Stats
72W - 69L
1,534 Elo+
Solo
Sol
Sol
Lineya95
Sol
Level 122
God Stats
5W - 10L
1,456 SR
Queue Stats
226W - 220L
1,448 Elo+
Party 2
Xbalanque
Xbalanque
Natalid10000
Xbalanque
Level 166
God Stats
1W - 2L
1,410 SR
Queue Stats
339W - 311L
1,558 Elo+
Solo
Neith
Neith
Tehrei
Neith
Level 211
God Stats
10W - 6L
1,471 SR
Queue Stats
133W - 132L
1,454 Elo+
Party 2
Terra
Terra
mightyswan
Terra
Level 66
God Stats
2W - 1L
1,622 SR
Queue Stats
14W - 25L
1,344 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Cxlub
Mulan
11
5 / 5 / 1
7,355
525
7,112
12,845
5,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
H3noy
Charybdis
9
0 / 8 / 1
5,408
386
6,678
11,925
3,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Ray cCist
Zhong Kui
13
4 / 3 / 2
8,345
596
11,541
13,877
8,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
WWxStark33
Vulcan
12
0 / 4 / 3
7,064
505
8,106
8,247
3,290
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
gIoblin
Bacchus
10
1 / 6 / 2
6,570
469
5,358
16,082
14,074
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Kingm200 NX
Gilgamesh
12
4 / 4 / 5
7,354
525
7,578
15,887
11,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 2 / 7
7,132
509
4,311
10,271
3,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Xbalanque
Natalid10000
Xbalanque
13
9 / 4 / 7
8,052
575
15,417
10,687
4,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
Tehrei
Neith
15
8 / 0 / 6
8,257
590
13,505
9,040
3,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
13
3 / 1 / 18
7,854
561
7,223
11,390
8,788
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
69
10
Kills
26
26
Deaths
11
9
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Mulan
Cxlub
Mulan
5
5
1
1.1
L
Charybdis
H3noy
Charybdis
0
8
1
0.06
W
Gilgamesh
Kingm200 NX
Gilgamesh
4
4
5
1.63
W
2
2
7
2.75
W
Xbalanque
Natalid10000
Xbalanque
9
4
7
3.13
L
Zhong Kui
Ray cCist
Zhong Kui
4
3
2
1.67
W
Neith
Tehrei
Neith
8
0
6
11
L
Vulcan
WWxStark33
Vulcan
0
4
3
0.38
L
Bacchus
gIoblin
Bacchus
1
6
2
0.33
W
Terra
3
1
18
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,795
Damage
48,034
62,976
Taken
57,275
34,917
Mitigated
30,922
22,411
Healing
20,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Cxlub
Mulan
7,112
1,236
0
5,022
12,845
5,463
0
2,393
10,409
0
39,479
L
Charybdis
H3noy
Charybdis
6,678
3,221
0
2,244
11,925
3,211
0
2,545
9,252
0
32,408
W
Gilgamesh
Kingm200 NX
Gilgamesh
7,578
1,972
0
4,598
15,887
11,371
0
7,624
8,263
0
30,266
W
4,311
1,307
0
3,822
10,271
3,255
1,097
4,842
5,429
38,120
1,996
W
Xbalanque
Natalid10000
Xbalanque
15,417
8,526
0
2,708
10,687
4,052
2,835
3,975
6,712
0
63,835
L
Zhong Kui
Ray cCist
Zhong Kui
11,541
3,576
0
7,796
13,877
8,879
722
1,187
12,102
50,630
13,379
W
Neith
Tehrei
Neith
13,505
3,946
0
5,016
9,040
3,456
1,287
3,421
5,619
0
53,098
L
Vulcan
WWxStark33
Vulcan
8,106
870
0
2,537
8,247
3,290
0
1,832
6,415
49,051
1,254
L
Bacchus
gIoblin
Bacchus
5,358
323
0
4,812
16,082
14,074
0
3,547
12,498
16,925
0
W
Terra
7,223
1,032
2,026
2,518
11,390
8,788
404
4,016
7,374
26,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,742
Gold Earned
38,649
324
Minions Killed
327
0
Camps Cleared
0
1,250,644
Distance Traveled
1,289,588
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,355
525
62
4
0
291,119
0
L
Charybdis
5,408
386
54
4
0
235,398
0
W
Gilgamesh
7,354
525
48
3
0
263,794
2
W
Sol
7,132
509
60
4
0
247,429
4
W
Xbalanque
8,052
575
98
7
0
201,983
1
L
Zhong Kui
8,345
596
104
7
0
216,677
2
W
Neith
8,257
590
81
6
0
277,051
0
L
Vulcan
7,064
505
86
6
0
260,253
4
L
Bacchus
6,570
469
18
1
0
247,197
0
W
Terra
7,854
561
40
3
0
299,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role