Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
GodlyUnicorn
Rama
Level 158
God Stats
4W - 8L
1,391 SR
Queue Stats
290W - 293L
1,411 Elo+
Solo
Fenrir
Fenrir
Jorge0995431
Fenrir
Level 40
God Stats
2W - 6L
1,214 SR
Queue Stats
57W - 83L
1,371 Elo+
Solo
Arachne
Arachne
Son of Zeus6074
Arachne
Level 64
God Stats
25W - 20L
1,470 SR
Queue Stats
116W - 136L
1,482 Elo+
Solo
Cthulhu
Cthulhu
jmacin88
Cthulhu
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 29L
1,354 Elo+
Solo
Team Averages
Level 82
1,415 SR
1,424 Elo+

VS

Team Averages
Level 63
1,477 SR
1,442 Elo+
Sylvanus
Sylvanus
Master Raiden X
Sylvanus
Level 29
God Stats
1W - 0L
1,297 SR
Queue Stats
52W - 59L
1,394 Elo+
Party 2
Nut
Nut
UptownJacob
Nut
Level 64
God Stats
38W - 26L
1,586 SR
Queue Stats
131W - 131L
1,469 Elo+
Party 2
Discordia
Discordia
Xnayeli_Xx
Discordia
Level 86
God Stats
118W - 104L
1,497 SR
Queue Stats
308W - 326L
1,443 Elo+
Party 1
Amaterasu
Amaterasu
cuIebra-en-panga
Amaterasu
Level 49
God Stats
5W - 4L
1,494 SR
Queue Stats
116W - 130L
1,452 Elo+
Party 1
Freya
Freya
xXPiniCRXx
Freya
Level 87
God Stats
2W - 4L
1,511 SR
Queue Stats
186W - 194L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
2 / 2 / 2
7,376
567
7,234
4,901
1,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
2 / 3 / 0
6,433
495
5,594
12,363
3,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
3
0 / 3 / 0
4,421
340
1,090
2,951
844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 3 / 0
7,584
583
3,875
11,916
4,114
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
jmacin88
Cthulhu
11
1 / 1 / 4
7,161
551
8,357
12,603
9,297
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
0 / 2 / 5
6,908
531
3,334
14,770
10,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
4 / 3 / 1
7,178
552
10,716
8,617
2,969
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Xnayeli_Xx
Discordia
13
3 / 0 / 1
7,907
608
5,150
4,124
1,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
14
4 / 3 / 3
8,852
681
6,959
10,636
5,284
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Freya
11
1 / 0 / 2
6,286
484
1,663
10,806
4,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
8
Kills
12
12
Deaths
8
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
2
2
1.5
L
2
3
0
0.67
L
Fenrir
0
3
0
0
W
Sylvanus
0
2
5
1.25
L
3
3
0
1
W
4
3
1
1.5
W
Discordia
Xnayeli_Xx
Discordia
3
0
1
3.5
W
Amaterasu
4
3
3
1.83
L
Cthulhu
jmacin88
Cthulhu
1
1
4
3
W
Freya
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,150
Damage
27,822
44,734
Taken
48,953
18,868
Mitigated
23,848
15,150
Healing
17,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
7,234
535
0
476
4,901
1,324
0
3,427
1,104
48,746
419
L
5,594
4,242
0
3,774
12,363
3,289
429
2,508
9,815
0
43,021
L
Fenrir
1,090
356
0
520
2,951
844
0
258
2,693
0
5,610
W
Sylvanus
3,334
1,800
3,307
3,547
14,770
10,203
276
5,977
8,793
15,431
0
L
3,875
2,771
0
5,367
11,916
4,114
0
1,181
10,725
0
46,378
W
10,716
7,547
0
0
8,617
2,969
1,668
3,333
5,284
0
54,270
W
Discordia
Xnayeli_Xx
Discordia
5,150
39
0
1,691
4,124
1,321
0
1,979
2,145
49,509
2,590
W
Amaterasu
6,959
2,997
0
4,259
10,636
5,284
1,689
1,057
9,496
0
59,371
L
Cthulhu
jmacin88
Cthulhu
8,357
287
1,900
3,113
12,603
9,297
0
2,076
10,418
30,507
3,031
W
Freya
1,663
464
0
4,463
10,806
4,071
329
2,939
7,867
35,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,975
Gold Earned
37,131
307
Minions Killed
396
0
Camps Cleared
0
1,087,357
Distance Traveled
1,222,296
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,376
567
101
8
0
247,388
1
L
Rama
6,433
495
78
6
0
228,125
4
L
Fenrir
4,421
340
5
0
0
73,296
0
W
Sylvanus
6,908
531
19
1
0
232,955
0
L
Arachne
7,584
583
81
6
0
269,798
0
W
Nut
7,178
552
84
6
0
244,940
0
W
Discordia
7,907
608
104
8
0
265,425
0
W
Amaterasu
8,852
681
125
10
0
197,971
1
L
Cthulhu
7,161
551
42
3
0
268,750
0
W
Freya
6,286
484
64
5
0
281,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role