Player Matchup

Medusa
Medusa
AstrumLutra
Medusa
Level 158
God Stats
0W - 2L
1,660 SR
Queue Stats
27W - 24L
1,549 Elo+
Solo
Awilix
Awilix
DS72
Awilix
Level 186
God Stats
0W - 1L
1,331 SR
Queue Stats
70W - 35L
1,632 Elo+
Party 1
Geb
Geb
Hyddx
Geb
Level 158
God Stats
4W - 1L
1,981 SR
Queue Stats
120W - 128L
1,524 Elo+
Solo
Tyr
Tyr
SanctionedOG
Tyr
Level 202
God Stats
2W - 4L
1,504 SR
Queue Stats
316W - 269L
1,574 Elo+
Solo
Tiamat
Tiamat
moonrisee
Tiamat
Level 158
God Stats
0W - 2L
1,167 SR
Queue Stats
68W - 40L
1,593 Elo+
Party 1
Team Averages
Level 172
1,529 SR
1,574 Elo+

VS

Team Averages
Level 164
1,365 SR
1,517 Elo+
Athena
Athena
Khotas
Athena
Level 156
God Stats
2W - 3L
1,385 SR
Queue Stats
332W - 321L
1,547 Elo+
Solo
Ao Kuang
Ao Kuang
NIKKOY
Ao Kuang
Level 157
God Stats
1W - 0L
1,521 SR
Queue Stats
2W - 1L
1,534 Elo+
Party 2
Cerberus
Cerberus
NeedTheD
Cerberus
Level 206
God Stats
1W - 3L
1,136 SR
Queue Stats
231W - 244L
1,565 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
RohanCK
Ah Muzen Cab
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,466 Elo+
Party 2
Nu Wa
Nu Wa
locoshaba
Nu Wa
Level 144
God Stats
2W - 3L
1,285 SR
Queue Stats
246W - 285L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
4 / 8 / 8
8,774
731
13,059
12,135
4,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Awilix
DS72
Awilix
16
7 / 7 / 7
9,847
821
10,987
12,318
5,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Geb
Hyddx
Geb
14
0 / 6 / 10
8,719
727
11,141
15,139
12,318
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
4 / 2 / 13
9,756
813
9,507
15,754
14,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tiamat
moonrisee
Tiamat
14
4 / 7 / 7
8,694
725
16,036
12,216
8,714
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Khotas
Athena
16
4 / 4 / 19
10,439
870
11,806
20,369
25,468
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ao Kuang
NIKKOY
Ao Kuang
17
11 / 5 / 13
12,015
1,001
12,656
19,327
23,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Cerberus
NeedTheD
Cerberus
16
1 / 5 / 19
9,305
775
4,247
14,694
14,689
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ah Muzen Cab
RohanCK
Ah Muzen Cab
18
9 / 2 / 17
11,058
922
19,103
12,444
5,807
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
locoshaba
Nu Wa
17
5 / 3 / 17
10,629
886
11,365
12,096
7,226
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
115
19
Kills
30
30
Deaths
19
45
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Medusa
4
8
8
1
L
Awilix
DS72
Awilix
7
7
7
1.5
L
Geb
Hyddx
Geb
0
6
10
0.83
W
Athena
Khotas
Athena
4
4
19
3.38
W
Ao Kuang
NIKKOY
Ao Kuang
11
5
13
3.5
W
Cerberus
NeedTheD
Cerberus
1
5
19
2.1
W
Ah Muzen Cab
RohanCK
Ah Muzen Cab
9
2
17
8.75
L
4
2
13
5.25
W
Nu Wa
locoshaba
Nu Wa
5
3
17
4.5
L
Tiamat
moonrisee
Tiamat
4
7
7
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,730
Damage
59,177
67,562
Taken
78,930
45,209
Mitigated
76,351
16,060
Healing
22,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
13,059
4,681
278
433
12,135
4,646
408
8,915
3,220
0
27,384
L
Awilix
DS72
Awilix
10,987
3,136
625
789
12,318
5,093
0
7,944
4,374
0
20,408
L
Geb
Hyddx
Geb
11,141
466
3,202
2,333
15,139
12,318
0
6,948
8,191
24,910
416
W
Athena
Khotas
Athena
11,806
2,289
2,050
4,793
20,369
25,468
28
6,744
13,625
19,547
1,491
W
Ao Kuang
NIKKOY
Ao Kuang
12,656
3,315
612
4,873
19,327
23,161
2,204
7,131
12,196
17,597
0
W
Cerberus
NeedTheD
Cerberus
4,247
40
436
2,527
14,694
14,689
372
4,264
10,430
17,024
0
W
Ah Muzen Cab
RohanCK
Ah Muzen Cab
19,103
10,707
1,771
2,858
12,444
5,807
3,016
4,588
7,856
0
41,286
L
9,507
1,090
152
5,804
15,754
14,438
75
9,129
6,625
326
27,423
W
Nu Wa
locoshaba
Nu Wa
11,365
2,204
990
1,309
12,096
7,226
1,492
4,413
7,683
29,953
0
L
Tiamat
moonrisee
Tiamat
16,036
1,439
779
1,665
12,216
8,714
0
6,856
5,360
28,916
263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,790
Gold Earned
53,446
167
Minions Killed
147
0
Camps Cleared
0
1,054,295
Distance Traveled
1,053,381
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,774
731
46
4
0
196,817
0
L
Awilix
9,847
821
27
2
0
222,735
0
L
Geb
8,719
727
15
1
0
179,349
0
W
Athena
10,439
870
13
1
0
235,659
0
W
Ao Kuang
12,015
1,001
5
0
0
203,772
0
W
Cerberus
9,305
775
44
4
0
184,982
0
W
Ah Muzen Cab
11,058
922
43
4
0
207,242
0
L
Tyr
9,756
813
47
4
0
255,728
0
W
Nu Wa
10,629
886
42
4
0
221,726
0
L
Tiamat
8,694
725
32
3
0
199,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role