Player Matchup

Hercules
Hercules
Flipz US
Hercules
Level 41
God Stats
118W - 112L
1,448 SR
Queue Stats
126W - 128L
1,340 Elo+
Party 1
Nut
Nut
Michael HQ
Nut
Level 42
God Stats
2W - 2L
1,500 SR
Queue Stats
110W - 118L
1,317 Elo+
Party 1
Ah Puch
Ah Puch
abbym_0214
Ah Puch
Level 107
God Stats
8W - 6L
1,619 SR
Queue Stats
228W - 224L
1,398 Elo+
Solo
Team Averages
Level 63
1,522 SR
1,352 Elo+

VS

Team Averages
Level 91
1,470 SR
1,356 Elo+
Mercury
Mercury
Blazefireash
Mercury
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 33L
1,359 Elo+
Party 2
Zeus
Zeus
Callawizle
Zeus
Level 129
God Stats
1W - 1L
1,249 SR
Queue Stats
30W - 35L
1,385 Elo+
Party 2
Ares
Ares
RICKJAMES502205
Ares
Level 117
God Stats
8W - 3L
1,660 SR
Queue Stats
296W - 316L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Flipz US
Hercules
10
1 / 4 / 0
6,761
676
3,210
7,874
4,594
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
0 / 2 / 0
6,719
672
3,141
4,337
1,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ah Puch
abbym_0214
Ah Puch
11
0 / 2 / 1
6,550
655
2,238
3,740
1,709
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Blazefireash
Mercury
13
1 / 1 / 4
8,100
810
3,372
6,213
2,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

15
6 / 0 / 2
9,726
973
6,651
2,750
947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
1 / 0 / 6
8,223
822
2,454
5,383
5,411
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
8
8
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Mercury
Blazefireash
Mercury
1
1
4
3
W
6
0
2
7
L
Hercules
Flipz US
Hercules
1
4
0
0.25
L
0
2
0
0
W
1
0
6
4
L
Ah Puch
abbym_0214
Ah Puch
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,589
Damage
12,477
15,951
Taken
14,346
7,764
Mitigated
8,471
1,810
Healing
4,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Blazefireash
Mercury
3,372
1,601
0
2,802
6,213
2,113
932
1,434
4,779
0
23,845
W
6,651
761
0
179
2,750
947
1,125
78
2,672
36,511
731
L
Hercules
Flipz US
Hercules
3,210
895
0
1,613
7,874
4,594
0
4,187
3,332
0
12,926
L
3,141
1,726
0
0
4,337
1,461
0
2,114
2,009
0
10,708
W
2,454
117
0
1,348
5,383
5,411
566
1,009
4,374
12,552
4,221
L
Ah Puch
abbym_0214
Ah Puch
2,238
103
0
197
3,740
1,709
0
1,296
2,308
15,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,030
Gold Earned
26,049
77
Minions Killed
140
0
Camps Cleared
0
329,367
Distance Traveled
528,065
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,100
810
39
4
0
181,823
2
W
Zeus
9,726
973
72
7
0
158,687
0
L
Hercules
6,761
676
17
2
0
106,881
0
L
Nut
6,719
672
29
3
0
113,586
0
W
Ares
8,223
822
29
3
0
187,555
0
L
Ah Puch
6,550
655
31
3
0
108,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role