Player Matchup

Arachne
Arachne
Luisao862160
Arachne
Level 78
God Stats
4W - 4L
1,528 SR
Queue Stats
105W - 127L
1,445 Elo+
Solo
Medusa
Medusa
Mick72
Medusa
Level 85
God Stats
30W - 16L
1,607 SR
Queue Stats
75W - 72L
1,486 Elo+
Party 1
Mulan
Mulan
fistin97
Mulan
Level 60
God Stats
9W - 10L
1,430 SR
Queue Stats
15W - 14L
1,444 Elo+
Solo
Baron Samedi
Baron Samedi
redox_rundown9
Baron Samedi
Level 107
God Stats
31W - 25L
1,525 SR
Queue Stats
470W - 451L
1,443 Elo+
Solo
Cthulhu
Cthulhu
weberdj
Cthulhu
Level 123
God Stats
23W - 19L
1,539 SR
Queue Stats
216W - 205L
1,504 Elo+
Party 1
Team Averages
Level 91
1,526 SR
1,465 Elo+

VS

Team Averages
Level 68
1,497 SR
1,437 Elo+
Xbalanque
Xbalanque
Carlos Raziel
Xbalanque
Level 118
God Stats
30W - 28L
1,554 SR
Queue Stats
287W - 284L
1,435 Elo+
Solo
Jormungandr
Jormungandr
Klows_Shadow
Jormungandr
Level 67
God Stats
3W - 6L
1,410 SR
Queue Stats
218W - 257L
1,447 Elo+
Solo
Ah Puch
Ah Puch
Mak_Tak14
Ah Puch
Level 6
God Stats
0W - 2L
1,290 SR
Queue Stats
3W - 5L
1,403 Elo+
Party 2
Thor
Thor
bobo11765_
Thor
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Ymir
Ymir
zbatdog1776
Ymir
Level 64
God Stats
1W - 2L
1,733 SR
Queue Stats
3W - 5L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Luisao862160
Arachne
16
1 / 3 / 8
9,066
504
5,697
14,821
6,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
Mick72
Medusa
15
4 / 1 / 7
9,391
522
10,302
8,682
3,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mulan
fistin97
Mulan
17
14 / 1 / 4
12,018
668
17,968
17,681
15,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
redox_rundown9
Baron Samedi
15
4 / 5 / 4
9,748
542
8,992
11,184
5,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
weberdj
Cthulhu
14
3 / 2 / 9
9,177
510
10,509
17,018
11,299
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Carlos Raziel
Xbalanque
10
2 / 3 / 0
6,847
380
6,537
7,777
2,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Klows_Shadow
Jormungandr
14
1 / 6 / 2
8,807
489
9,004
16,846
13,766
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Puch
Mak_Tak14
Ah Puch
14
6 / 5 / 4
9,517
529
12,726
9,566
3,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 3 / 5
8,630
479
6,131
16,858
6,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 9 / 3
7,920
440
4,494
21,700
22,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
26
26
Kills
12
12
Deaths
26
32
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
Carlos Raziel
Xbalanque
2
3
0
0.67
L
Jormungandr
Klows_Shadow
Jormungandr
1
6
2
0.33
W
Arachne
Luisao862160
Arachne
1
3
8
1.67
L
Ah Puch
Mak_Tak14
Ah Puch
6
5
4
1.6
W
Medusa
Mick72
Medusa
4
1
7
7.5
L
3
3
5
1.83
W
Mulan
fistin97
Mulan
14
1
4
16
W
Baron Samedi
redox_rundown9
Baron Samedi
4
5
4
1.2
W
Cthulhu
weberdj
Cthulhu
3
2
9
3.75
L
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,468
Damage
38,892
69,386
Taken
72,747
41,652
Mitigated
49,107
23,154
Healing
13,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
Carlos Raziel
Xbalanque
6,537
1,889
0
3,186
7,777
2,830
0
2,348
5,429
0
46,993
L
Jormungandr
Klows_Shadow
Jormungandr
9,004
2,707
0
1,459
16,846
13,766
0
2,313
14,533
56,856
619
W
Arachne
Luisao862160
Arachne
5,697
4,335
171
2,510
14,821
6,024
947
4,521
10,300
0
75,847
L
Ah Puch
Mak_Tak14
Ah Puch
12,726
563
0
1,910
9,566
3,382
432
4,949
4,617
53,147
1,226
W
Medusa
Mick72
Medusa
10,302
4,076
0
976
8,682
3,143
2,464
3,492
5,190
0
58,494
L
6,131
1,321
0
4,979
16,858
6,839
0
1,172
15,686
0
63,199
W
Mulan
fistin97
Mulan
17,968
3,520
0
6,538
17,681
15,626
90
8,545
9,136
0
77,686
W
Baron Samedi
redox_rundown9
Baron Samedi
8,992
577
841
2,501
11,184
5,560
725
6,887
4,297
60,948
1,564
W
Cthulhu
weberdj
Cthulhu
10,509
172
3,535
6,082
17,018
11,299
0
3,782
13,236
35,867
250
L
4,494
839
0
1,553
21,700
22,290
0
8,515
13,185
20,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,400
Gold Earned
41,721
518
Minions Killed
363
0
Camps Cleared
0
1,765,603
Distance Traveled
1,438,441
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
6,847
380
70
4
0
209,653
0
L
Jormungandr
8,807
489
78
4
0
246,297
0
W
Arachne
9,066
504
118
7
0
407,326
0
L
Ah Puch
9,517
529
87
5
0
286,032
0
W
Medusa
9,391
522
110
6
0
326,541
2
L
Thor
8,630
479
98
5
0
386,778
0
W
Mulan
12,018
668
127
7
0
343,600
0
W
Baron Samedi
9,748
542
123
7
0
317,871
4
W
Cthulhu
9,177
510
40
2
0
370,265
2
L
Ymir
7,920
440
30
2
0
309,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role