Player Matchup

Kuzenbo
Kuzenbo
Silver I
CreepierNewt52
Kuzenbo
Silver I
Level 140
God Stats
15W - 11L
1,634 SR
Queue Stats
57W - 80L
1,224 MMR
Party 1
Fenrir
Fenrir
Gold II
RedEyeX32
Fenrir
Gold II
Level 144
God Stats
8W - 8L
1,504 SR
Queue Stats
58W - 74L
1,567 MMR
Party 1
Ra
Ra
Gold V
Torridest9
Ra
Gold V
Level 129
God Stats
5W - 6L
1,503 SR
Queue Stats
26W - 33L
1,507 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,547 SR
1,433 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 121
1,529 SR
1,274 MMR
Discordia
Discordia
Silver III
Patric_Lamounier
Discordia
Silver III
Level 142
God Stats
22W - 28L
1,511 SR
Queue Stats
123W - 198L
1,064 MMR
Solo
Surtr
Surtr
Silver I
SpiderGrampa
Surtr
Silver I
Level 159
God Stats
0W - 1L
1,318 SR
Queue Stats
38W - 64L
1,270 MMR
Solo
Sobek
Sobek
Bronze V
b2dull
Sobek
Bronze V
Level 63
God Stats
1W - 3L
1,758 SR
Queue Stats
4W - 5L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 0 / 11
11,854
912
13,676
10,998
13,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
RedEyeX32
Fenrir
17
5 / 1 / 12
10,913
839
11,760
17,948
15,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
6 / 2 / 10
11,553
889
14,362
7,466
3,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
GebBacchusAchillesCthulhuBaron Samedi

VS

Bans
HeraVulcanOdinThothSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
15
1 / 6 / 2
9,361
720
8,326
8,100
2,784
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 6 / 2
9,358
720
11,200
23,066
16,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
b2dull
Sobek
14
0 / 8 / 3
8,631
664
6,644
17,618
17,879
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
9
20
Kills
2
3
Deaths
20
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
9
0
11
14.5
L
Discordia
1
6
2
0.33
W
Fenrir
RedEyeX32
Fenrir
5
1
12
11
L
1
6
2
0.33
W
6
2
10
5.5
L
Sobek
b2dull
Sobek
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,798
Damage
26,170
36,412
Taken
48,784
32,867
Mitigated
36,993
12,520
Healing
8,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,676
2,945
0
365
10,998
13,595
777
5,004
5,514
29,842
0
L
Discordia
8,326
333
0
805
8,100
2,784
0
4,313
3,387
43,185
0
W
Fenrir
RedEyeX32
Fenrir
11,760
2,336
0
2,275
17,948
15,824
251
6,463
10,811
62
27,912
L
11,200
3,389
0
6,236
23,066
16,330
0
10,815
11,655
906
36,555
W
14,362
1,746
5,962
3,918
7,466
3,448
1,360
2,387
5,006
59,199
960
L
Sobek
b2dull
Sobek
6,644
904
0
1,768
17,618
17,879
0
10,779
6,031
12,109
917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,320
Gold Earned
27,350
190
Minions Killed
138
0
Camps Cleared
0
761,725
Distance Traveled
615,720
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,854
912
63
5
0
257,285
0
L
Discordia
9,361
720
69
5
0
201,851
2
W
Fenrir
10,913
839
36
3
0
286,853
5
L
Surtr
9,358
720
47
4
0
206,960
4
W
Ra
11,553
889
91
7
0
217,587
0
L
Sobek
8,631
664
22
2
0
206,909
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role