Player Matchup

Sun Wukong
Sun Wukong
Silver IV
DC OTR
Sun Wukong
Silver IV
Level 141
God Stats
4W - 3L
1,464 SR
Queue Stats
20W - 21L
975 MMR
Party 2
Scylla
Scylla
Silver II
Zflashy16
Scylla
Silver II
Level 76
God Stats
5W - 1L
1,761 SR
Queue Stats
17W - 13L
1,322 MMR
Party 2
Jormungandr
Jormungandr
Gold V
sandmann43
Jormungandr
Gold V
Level 150
God Stats
15W - 7L
1,575 SR
Queue Stats
35W - 31L
1,190 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 122
1,600 SR
1,162 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 98
1,552 SR
853 MMR
Nox
Nox
Bronze V
EqualWheat11203
Nox
Bronze V
Level 101
God Stats
0W - 2L
1,410 SR
Queue Stats
2W - 24L
878 MMR
Party 1
Danzaburou
Danzaburou
Bronze V
Isragamex2333
Danzaburou
Bronze V
Level 106
God Stats
1W - 5L
1,519 SR
Queue Stats
6W - 35L
800 MMR
Party 1
Cerberus
Cerberus
Bronze V
ortiga_suprema0
Cerberus
Bronze V
Level 86
God Stats
0W - 1L
1,727 SR
Queue Stats
3W - 25L
882 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DC OTR
Sun Wukong
18
1 / 2 / 9
11,064
851
7,364
13,390
10,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Scylla
Zflashy16
Scylla
18
7 / 1 / 3
12,106
931
14,484
9,029
3,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
sandmann43
Jormungandr
16
4 / 1 / 6
10,928
841
11,500
13,708
12,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
VulcanHeraNu WaDiscordiaCthulhu

VS

Bans
ChaacMedusaSurtrNeithSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 2
8,806
677
3,396
9,934
3,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Isragamex2333
Danzaburou
15
2 / 4 / 1
10,084
776
7,834
12,345
4,159
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
16
2 / 3 / 2
10,290
792
9,036
17,729
17,350
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
12
Kills
4
4
Deaths
12
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
DC OTR
Sun Wukong
1
2
9
2.75
L
0
5
2
0.2
L
Danzaburou
Isragamex2333
Danzaburou
2
4
1
0.63
W
Scylla
Zflashy16
Scylla
7
1
3
8.5
L
Cerberus
2
3
2
1
W
Jormungandr
sandmann43
Jormungandr
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,348
Damage
20,266
36,127
Taken
40,008
25,150
Mitigated
25,133
10,888
Healing
4,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
DC OTR
Sun Wukong
7,364
1,150
229
4,788
13,390
10,065
888
4,929
8,461
0
40,077
L
3,396
545
0
386
9,934
3,624
0
5,887
3,846
20,150
73
L
Danzaburou
Isragamex2333
Danzaburou
7,834
2,077
56
1,742
12,345
4,159
0
8,180
3,709
0
32,762
W
Scylla
Zflashy16
Scylla
14,484
726
0
1,905
9,029
3,063
1,281
4,223
4,806
56,911
0
L
Cerberus
9,036
612
0
2,108
17,729
17,350
0
9,487
7,621
17,902
654
W
Jormungandr
sandmann43
Jormungandr
11,500
2,239
0
3,966
13,708
12,022
602
3,280
10,428
28,581
4,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,098
Gold Earned
29,180
193
Minions Killed
90
0
Camps Cleared
0
790,947
Distance Traveled
672,401
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,064
851
68
5
0
281,966
6
L
Nox
8,806
677
32
2
0
207,360
2
L
Danzaburou
10,084
776
41
3
0
225,446
7
W
Scylla
12,106
931
89
7
0
250,406
0
L
Cerberus
10,290
792
17
1
0
239,595
1
W
Jormungandr
10,928
841
36
3
0
258,575
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role