Player Matchup

Sol
Sol
Batman511
Sol
Level 144
God Stats
11W - 4L
1,693 SR
Queue Stats
50W - 55L
1,541 Elo+
Solo
Anubis
Anubis
Duck-o-Dejo
Anubis
Level 154
God Stats
9W - 8L
1,547 SR
Queue Stats
109W - 93L
1,521 Elo+
Solo
Skadi
Skadi
Snuggler Bear
Skadi
Level 158
God Stats
129W - 97L
1,548 SR
Queue Stats
405W - 391L
1,460 Elo+
Solo
Chang'e
Chang'e
ThaiFight3r
Chang'e
Level 123
God Stats
27W - 22L
1,590 SR
Queue Stats
208W - 193L
1,535 Elo+
Solo
Fenrir
Fenrir
xXHellStormXx
Fenrir
Level 178
God Stats
6W - 3L
1,721 SR
Queue Stats
158W - 141L
1,487 Elo+
Solo
Team Averages
Level 151
1,620 SR
1,509 Elo+

VS

Team Averages
Level 122
1,487 SR
1,515 Elo+
Serqet
Serqet
 
Serqet
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
CyaOwl
Medusa
Level 28
God Stats
0W - 3L
1,250 SR
Queue Stats
40W - 30L
1,527 Elo+
Party 1
Geb
Geb
MitchConner350
Geb
Level 125
God Stats
11W - 13L
1,448 SR
Queue Stats
196W - 200L
1,522 Elo+
Solo
Vulcan
Vulcan
TransBearPig
Vulcan
Level 162
God Stats
7W - 6L
1,718 SR
Queue Stats
171W - 151L
1,554 Elo+
Solo
Surtr
Surtr
mateussouza415
Surtr
Level 130
God Stats
3W - 5L
1,520 SR
Queue Stats
102W - 109L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 2
10,034
717
15,309
12,527
4,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Anubis
15
4 / 3 / 3
9,137
653
5,102
9,214
3,651
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 3 / 7
8,399
600
8,976
11,385
3,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
ThaiFight3r
Chang'e
15
4 / 1 / 3
8,397
600
6,447
12,488
3,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 2 / 4
8,709
622
6,986
12,439
9,291
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
5 / 3 / 2
7,787
556
6,020
10,147
3,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
CyaOwl
Medusa
12
1 / 6 / 1
7,002
500
9,746
9,817
2,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 4 / 5
6,799
486
6,420
12,842
8,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vulcan
14
2 / 4 / 2
8,127
581
10,579
8,045
2,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
1 / 8 / 0
6,474
462
6,904
16,273
11,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
25
Kills
10
10
Deaths
25
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
5
3
2
2
W
7
1
2
8
L
Medusa
CyaOwl
Medusa
1
6
1
0.25
W
Anubis
4
3
3
1.83
L
1
4
5
0.88
W
5
3
7
2.83
W
Chang'e
ThaiFight3r
Chang'e
4
1
3
5.5
L
Vulcan
2
4
2
0.75
L
1
8
0
0.13
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,820
Damage
39,669
58,053
Taken
57,124
24,067
Mitigated
28,719
25,669
Healing
9,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
6,020
1,397
0
2,661
10,147
3,275
0
3,866
6,281
0
36,670
W
15,309
7,079
0
7,977
12,527
4,099
2,459
2,893
8,995
78,167
10,921
L
Medusa
CyaOwl
Medusa
9,746
3,212
0
500
9,817
2,994
159
683
9,134
0
52,881
W
Anubis
5,102
281
0
3,784
9,214
3,651
17
3,365
5,470
71,019
0
L
6,420
610
0
2,274
12,842
8,902
80
4,128
8,714
23,566
0
W
8,976
3,184
0
1,304
11,385
3,907
110
2,429
8,760
0
52,878
W
Chang'e
ThaiFight3r
Chang'e
6,447
371
846
6,624
12,488
3,119
0
3,241
8,831
59,979
0
L
Vulcan
10,579
442
0
669
8,045
2,374
65
5,186
2,859
57,429
974
L
6,904
1,848
0
3,168
16,273
11,174
0
11,840
4,433
284
35,285
W
6,986
1,881
1,919
3,215
12,439
9,291
0
4,587
7,336
0
28,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,676
Gold Earned
36,189
509
Minions Killed
333
0
Camps Cleared
0
1,436,350
Distance Traveled
1,497,723
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,787
556
59
4
0
343,587
0
W
Sol
10,034
717
145
10
0
260,635
0
L
Medusa
7,002
500
73
5
0
263,073
0
W
Anubis
9,137
653
137
10
0
257,123
0
L
Geb
6,799
486
30
2
0
308,937
1
W
Skadi
8,399
600
88
6
0
267,952
3
W
Chang'e
8,397
600
103
7
0
341,458
0
L
Vulcan
8,127
581
120
9
0
300,257
2
L
Surtr
6,474
462
51
4
0
281,869
5
W
Fenrir
8,709
622
36
3
0
309,182
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role