Player Matchup

Anhur
Anhur
Canadien74
Anhur
Level 129
God Stats
0W - 2L
1,270 SR
Queue Stats
121W - 100L
1,470 Elo+
Solo
Bacchus
Bacchus
LimpPenetration
Bacchus
Level 88
God Stats
10W - 9L
1,533 SR
Queue Stats
343W - 340L
1,423 Elo+
Party 1
Osiris
Osiris
Noblepatsy
Osiris
Level 101
God Stats
7W - 4L
1,518 SR
Queue Stats
374W - 336L
1,459 Elo+
Solo
Danzaburou
Danzaburou
PIease__Stop
Danzaburou
Level 26
God Stats
4W - 3L
1,524 SR
Queue Stats
46W - 90L
1,344 Elo+
Party 1
Terra
Terra
temp-479258
Terra
Level 120
God Stats
0W - 2L
1,263 SR
Queue Stats
145W - 156L
1,494 Elo+
Solo
Team Averages
Level 93
1,422 SR
1,438 Elo+

VS

Team Averages
Level 81
1,618 SR
1,473 Elo+
Kuzenbo
Kuzenbo
Dylannolan97
Kuzenbo
Level 70
God Stats
2W - 0L
1,685 SR
Queue Stats
83W - 72L
1,481 Elo+
Party 2
Chiron
Chiron
GODLIKEYO
Chiron
Level 108
God Stats
33W - 33L
1,583 SR
Queue Stats
1,082W - 1,113L
1,468 Elo+
Solo
Geb
Geb
MemphisBlue77
Geb
Level 75
God Stats
11W - 5L
1,654 SR
Queue Stats
520W - 522L
1,421 Elo+
Solo
Zeus
Zeus
RedCrowned_Julia
Zeus
Level 83
God Stats
12W - 5L
1,651 SR
Queue Stats
309W - 310L
1,506 Elo+
Party 2
Ix Chel
Ix Chel
SigFreedSolo
Ix Chel
Level 68
God Stats
6W - 6L
1,515 SR
Queue Stats
303W - 303L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
17
7 / 3 / 3
8,865
806
14,639
10,679
4,378
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
2 / 4 / 8
9,385
853
12,972
20,458
23,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
Noblepatsy
Osiris
15
2 / 4 / 8
8,040
731
10,797
20,011
18,932
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
PIease__Stop
Danzaburou
13
1 / 6 / 0
7,278
662
8,395
10,464
3,389
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

1
0 / 0 / 0
2,792
254
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Dylannolan97
Kuzenbo
17
3 / 1 / 9
10,273
934
8,744
17,013
19,860
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
GODLIKEYO
Chiron
17
4 / 2 / 7
9,814
892
13,194
11,150
4,341
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 2 / 4
9,117
829
9,381
9,598
10,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

13
2 / 5 / 4
8,504
773
8,581
9,531
2,615
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
SigFreedSolo
Ix Chel
15
5 / 2 / 5
9,539
867
15,305
11,241
3,918
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
46
12
Kills
17
17
Deaths
12
19
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Anhur
7
3
3
2.83
W
Kuzenbo
Dylannolan97
Kuzenbo
3
1
9
7.5
W
Chiron
GODLIKEYO
Chiron
4
2
7
3.75
L
2
4
8
1.5
W
3
2
4
2.5
L
Osiris
Noblepatsy
Osiris
2
4
8
1.5
L
Danzaburou
PIease__Stop
Danzaburou
1
6
0
0.17
W
2
5
4
0.8
W
Ix Chel
SigFreedSolo
Ix Chel
5
2
5
3.75
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,803
Damage
55,205
61,612
Taken
58,533
50,378
Mitigated
41,504
17,721
Healing
24,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
14,639
7,445
957
2,554
10,679
4,378
0
5,388
5,051
0
27,243
W
Kuzenbo
Dylannolan97
Kuzenbo
8,744
3,317
2,902
5,202
17,013
19,860
761
2,985
14,028
12,579
1,820
W
Chiron
GODLIKEYO
Chiron
13,194
5,439
1,390
4,437
11,150
4,341
1,028
2,739
8,411
0
33,712
L
12,972
790
510
5,115
20,458
23,679
0
13,197
6,685
30,650
305
W
9,381
385
264
1,517
9,598
10,770
132
1,285
8,313
17,538
0
L
Osiris
Noblepatsy
Osiris
10,797
3,967
835
6,578
20,011
18,932
0
12,733
6,764
0
21,406
L
Danzaburou
PIease__Stop
Danzaburou
8,395
2,180
270
902
10,464
3,389
0
8,008
2,260
0
19,320
W
8,581
1,166
1,199
1,175
9,531
2,615
0
2,671
6,860
15,279
303
W
Ix Chel
SigFreedSolo
Ix Chel
15,305
2,368
3,910
2,937
11,241
3,918
161
3,159
8,082
27,836
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,360
Gold Earned
47,247
97
Minions Killed
128
0
Camps Cleared
0
807,344
Distance Traveled
1,011,477
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,865
806
25
2
0
199,873
0
W
Kuzenbo
10,273
934
7
1
0
224,509
0
W
Chiron
9,814
892
52
5
0
174,505
3
L
Bacchus
9,385
853
30
3
0
229,878
0
W
Geb
9,117
829
24
2
0
190,819
0
L
Osiris
8,040
731
13
1
0
210,701
0
L
Danzaburou
7,278
662
29
3
0
166,892
0
W
Zeus
8,504
773
17
2
0
189,255
0
W
Ix Chel
9,539
867
28
3
0
232,389
0
L
Terra
2,792
254
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role