Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Arkrathos
Tyr
Level 175
God Stats
2W - 3L
1,392 SR
Queue Stats
362W - 330L
1,585 Elo+
Solo
Vulcan
Vulcan
PeeWeeGorgon
Vulcan
Level 159
God Stats
1W - 0L
1,176 SR
Queue Stats
29W - 23L
1,516 Elo+
Solo
Cerberus
Cerberus
evgeniy68ru
Cerberus
Level 39
God Stats
3W - 9L
1,500 SR
Queue Stats
29W - 43L
1,262 Elo+
Solo
Danzaburou
Danzaburou
muffern
Danzaburou
Level 81
God Stats
14W - 13L
1,518 SR
Queue Stats
342W - 342L
1,524 Elo+
Solo
Team Averages
Level 115
1,417 SR
1,477 Elo+

VS

Team Averages
Level 116
1,576 SR
1,505 Elo+
Raijin
Raijin
 
Raijin
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
HyBriDirBy
Rama
Level 130
God Stats
1W - 1L
1,734 SR
Queue Stats
7W - 4L
1,585 Elo+
Solo
Nemesis
Nemesis
TheMeeZAN1234
Nemesis
Level 28
God Stats
1W - 2L
1,468 SR
Queue Stats
43W - 44L
1,429 Elo+
Party 1
Erlang Shen
Erlang Shen
davidsesmap
Erlang Shen
Level 157
God Stats
3W - 5L
1,602 SR
Queue Stats
227W - 176L
1,554 Elo+
Solo
Sobek
Sobek
sin_god394
Sobek
Level 67
God Stats
4W - 4L
1,577 SR
Queue Stats
79W - 78L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
4 / 0 / 1
6,421
584
3,246
9,214
3,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 0 / 1
7,387
672
5,413
7,598
5,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
12
3 / 0 / 4
7,469
679
4,274
2,352
813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
evgeniy68ru
Cerberus
10
0 / 2 / 3
5,263
478
1,369
8,597
4,528
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
muffern
Danzaburou
11
2 / 2 / 3
6,439
585
9,129
5,868
1,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
1
0 / 0 / 0
1,983
180
0
0
0
9
0 / 5 / 2
5,101
464
4,534
8,927
2,572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
10
1 / 4 / 0
5,083
462
1,812
8,680
2,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
davidsesmap
Erlang Shen
8
0 / 1 / 0
4,682
426
2,522
6,439
2,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Sobek
9
3 / 2 / 1
5,876
534
3,225
11,282
8,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
12
Kills
4
4
Deaths
12
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
4
0
1
4.5
L
Raijin
 
Raijin
0
0
0
0
W
3
0
1
3.5
L
0
5
2
0.2
W
Vulcan
3
0
4
5
L
Nemesis
1
4
0
0.25
L
Erlang Shen
davidsesmap
Erlang Shen
0
1
0
0
W
Cerberus
evgeniy68ru
Cerberus
0
2
3
0.75
W
Danzaburou
muffern
Danzaburou
2
2
3
1.75
L
Sobek
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,431
Damage
12,093
33,629
Taken
35,328
16,305
Mitigated
16,256
14,326
Healing
11,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
3,246
770
0
6,824
9,214
3,509
0
141
9,073
0
49,147
L
Raijin
 
Raijin
0
0
0
0
0
0
0
0
0
0
0
W
5,413
832
0
3,756
7,598
5,653
0
374
7,224
0
49,056
L
4,534
3,242
0
2,186
8,927
2,572
0
612
8,287
0
36,245
W
Vulcan
4,274
485
0
327
2,352
813
230
0
2,352
49,353
1,037
L
Nemesis
1,812
584
0
1,479
8,680
2,735
0
2,806
5,625
0
27,925
L
Erlang Shen
davidsesmap
Erlang Shen
2,522
930
0
3,037
6,439
2,224
0
0
6,439
0
24,411
W
Cerberus
evgeniy68ru
Cerberus
1,369
324
0
1,066
8,597
4,528
0
1,434
7,163
18,994
0
W
Danzaburou
muffern
Danzaburou
9,129
5,040
0
2,353
5,868
1,802
744
1,196
4,672
0
47,113
L
Sobek
3,225
274
0
4,829
11,282
8,725
0
1,892
9,350
14,010
409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,979
Gold Earned
22,725
403
Minions Killed
163
0
Camps Cleared
0
1,110,026
Distance Traveled
792,753
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,421
584
86
8
0
255,019
1
L
Raijin
1,983
180
0
0
0
0
0
W
Tyr
7,387
672
91
8
0
219,555
1
L
Rama
5,101
464
64
6
0
195,409
0
W
Vulcan
7,469
679
92
8
0
226,767
0
L
Nemesis
5,083
462
46
4
0
214,948
0
L
Erlang Shen
4,682
426
40
4
0
167,317
2
W
Cerberus
5,263
478
50
5
0
212,863
0
W
Danzaburou
6,439
585
84
8
0
195,822
0
L
Sobek
5,876
534
13
1
0
215,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role