Player Matchup

Cernunnos
Cernunnos
Denverking23
Cernunnos
Level 83
God Stats
8W - 3L
1,660 SR
Queue Stats
415W - 423L
1,464 Elo+
Solo
Sol
Sol
Jade Fireborn
Sol
Level 84
God Stats
6W - 6L
1,307 SR
Queue Stats
94W - 99L
1,470 Elo+
Solo
Ao Kuang
Ao Kuang
LOSTMARINE6591
Ao Kuang
Level 104
God Stats
22W - 22L
1,441 SR
Queue Stats
109W - 137L
1,417 Elo+
Solo
Fafnir
Fafnir
PsychoRaptor117
Fafnir
Level 148
God Stats
6W - 2L
1,777 SR
Queue Stats
60W - 66L
1,469 Elo+
Solo
Achilles
Achilles
SavageConfirmed
Achilles
Level 107
God Stats
16W - 15L
1,624 SR
Queue Stats
253W - 268L
1,526 Elo+
Solo
Team Averages
Level 105
1,562 SR
1,469 Elo+

VS

Team Averages
Level 136
1,459 SR
1,503 Elo+
Hercules
Hercules
 
Hercules
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 279
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
BAMROCK72
Set
Level 67
God Stats
0W - 3L
1,333 SR
Queue Stats
42W - 34L
1,572 Elo+
Solo
Zeus
Zeus
RockPriLop
Zeus
Level 104
God Stats
4W - 5L
1,461 SR
Queue Stats
27W - 34L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Denverking23
Cernunnos
12
1 / 0 / 9
6,978
1,163
4,820
3,939
1,394
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

13
1 / 0 / 8
7,091
1,182
3,863
2,573
869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
13
8 / 0 / 4
8,186
1,364
5,080
4,931
3,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

12
2 / 1 / 10
7,594
1,266
3,809
6,083
5,411
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
12
1 / 0 / 9
6,762
1,127
6,124
5,844
5,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Team 1 Tickets

386

VS

Team 2 Tickets

288

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
0 / 4 / 1
6,514
1,086
7,236
9,801
7,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
 
Medusa
11
0 / 0 / 0
6,493
1,082
6,395
3,943
1,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
 
Yemoja
10
0 / 1 / 0
5,900
983
1,367
1,786
630
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

11
1 / 8 / 0
6,554
1,092
4,615
11,255
5,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 0 / 0
4,158
693
0
0
0

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
2
13
Kills
1
1
Deaths
13
40
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
4
1
0.13
L
Medusa
 
Medusa
0
0
0
0
L
Yemoja
 
Yemoja
0
1
0
0
L
1
8
0
0.13
W
Cernunnos
Denverking23
Cernunnos
1
0
9
5.5
W
1
0
8
5
W
Ao Kuang
8
0
4
10
W
2
1
10
7
L
0
0
0
0
W
Achilles
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,696
Damage
19,613
23,370
Taken
26,785
17,274
Mitigated
15,013
4,192
Healing
2,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,236
1,426
0
1,409
9,801
7,797
0
5,098
4,498
0
11,119
L
Medusa
 
Medusa
6,395
1,541
0
0
3,943
1,225
0
886
2,947
0
31,353
L
Yemoja
 
Yemoja
1,367
308
412
0
1,786
630
0
437
1,349
5,198
591
L
4,615
1,788
0
294
11,255
5,361
0
5,509
5,580
0
13,303
W
Cernunnos
Denverking23
Cernunnos
4,820
2,401
0
343
3,939
1,394
0
156
3,707
0
16,500
W
3,863
957
0
1,018
2,573
869
0
0
2,534
20,083
3,033
W
Ao Kuang
5,080
2,057
0
1,096
4,931
3,732
0
401
4,423
8,507
0
W
3,809
1,621
0
1,328
6,083
5,411
0
529
5,370
5,719
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Achilles
6,124
1,599
0
407
5,844
5,868
0
263
5,398
0
11,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,611
Gold Earned
29,619
96
Minions Killed
101
4
Camps Cleared
3
611,399
Distance Traveled
354,958
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,514
1,086
13
2
2
100,625
0
L
Medusa
6,493
1,082
56
9
0
106,527
0
L
Yemoja
5,900
983
15
3
0
42,932
0
L
Set
6,554
1,092
17
3
1
99,246
0
W
Cernunnos
6,978
1,163
32
5
1
118,577
0
W
Sol
7,091
1,182
44
7
1
111,529
0
W
Ao Kuang
8,186
1,364
3
1
2
131,731
0
W
Fafnir
7,594
1,266
4
1
0
117,654
0
L
Zeus
4,158
693
0
0
0
5,628
0
W
Achilles
6,762
1,127
13
2
0
131,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role