Player Matchup

Janus
Janus
 
Janus
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Biaann
Ullr
Level 123
God Stats
3W - 5L
1,545 SR
Queue Stats
318W - 309L
1,528 Elo+
Solo
Ymir
Ymir
DaffodilOwl5650
Ymir
Level 148
God Stats
12W - 12L
1,577 SR
Queue Stats
390W - 373L
1,552 Elo+
Party 1
Anhur
Anhur
FrogMilker04
Anhur
Level 87
God Stats
3W - 2L
1,731 SR
Queue Stats
255W - 252L
1,529 Elo+
Party 1
Achilles
Achilles
SAMARUDUKE
Achilles
Level 149
God Stats
0W - 2L
1,501 SR
Queue Stats
71W - 67L
1,500 Elo+
Solo
Team Averages
Level 144
1,571 SR
1,522 Elo+

VS

Team Averages
Level 79
1,569 SR
1,537 Elo+
Anubis
Anubis
THEBEASTEATER99
Anubis
Level 108
God Stats
7W - 3L
1,664 SR
Queue Stats
94W - 102L
1,417 Elo+
Party 2
Medusa
Medusa
VARSACjr
Medusa
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 12L
1,699 Elo+
Solo
Lancelot
Lancelot
VitaSnake
Lancelot
Level 105
God Stats
25W - 19L
1,579 SR
Queue Stats
167W - 134L
1,463 Elo+
Party 2
Kuzenbo
Kuzenbo
slothlord16
Kuzenbo
Level 61
God Stats
3W - 2L
1,551 SR
Queue Stats
10W - 6L
1,614 Elo+
Party 2
Bellona
Bellona
youcantstopmelol
Bellona
Level 17
God Stats
3W - 1L
1,554 SR
Queue Stats
31W - 27L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 6 / 1
6,792
485
5,725
7,402
1,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
Biaann
Ullr
13
1 / 5 / 1
7,861
562
6,849
13,287
4,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 6 / 0
6,002
429
2,501
13,300
8,410
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
0 / 5 / 0
6,246
446
3,744
10,091
2,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Achilles
SAMARUDUKE
Achilles
12
1 / 0 / 0
6,857
490
3,281
7,819
3,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 5
8,256
590
6,296
6,898
2,530
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Medusa
VARSACjr
Medusa
13
5 / 0 / 5
7,841
560
6,591
6,941
2,168
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Lancelot
VitaSnake
Lancelot
15
8 / 1 / 3
8,830
631
6,863
9,408
4,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
slothlord16
Kuzenbo
13
2 / 0 / 11
8,306
593
8,809
9,159
8,418
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
3 / 0 / 2
8,884
635
7,891
12,950
14,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
48
3
Kills
22
22
Deaths
3
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
6
1
0.25
L
Ullr
Biaann
Ullr
1
5
1
0.3
L
0
6
0
0
L
0
5
0
0
L
Achilles
SAMARUDUKE
Achilles
1
0
0
1
W
4
2
5
3.25
W
Medusa
VARSACjr
Medusa
5
0
5
7.5
W
Lancelot
VitaSnake
Lancelot
8
1
3
9.5
W
Kuzenbo
slothlord16
Kuzenbo
2
0
11
7.5
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,100
Damage
36,450
51,899
Taken
45,356
20,901
Mitigated
31,912
12,526
Healing
19,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,725
136
0
986
7,402
1,774
0
3,215
4,187
36,537
563
L
Ullr
Biaann
Ullr
6,849
3,786
0
3,348
13,287
4,319
0
2,007
11,280
0
53,361
L
2,501
257
0
1,537
13,300
8,410
0
4,499
8,801
20,881
0
L
3,744
1,404
0
3,181
10,091
2,920
0
4,509
5,582
0
40,144
L
Achilles
SAMARUDUKE
Achilles
3,281
928
0
3,474
7,819
3,478
0
290
7,529
0
48,105
W
6,296
298
0
2,556
6,898
2,530
2,303
2,121
4,595
44,220
736
W
Medusa
VARSACjr
Medusa
6,591
2,274
0
3,569
6,941
2,168
607
2,337
4,460
0
44,591
W
Lancelot
VitaSnake
Lancelot
6,863
1,671
0
5,032
9,408
4,000
781
1,096
8,232
0
62,761
W
Kuzenbo
slothlord16
Kuzenbo
8,809
3,614
0
3,680
9,159
8,418
239
2,042
6,929
25,563
2,985
W
7,891
1,504
0
4,937
12,950
14,796
24
0
12,950
0
61,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,758
Gold Earned
42,117
379
Minions Killed
390
0
Camps Cleared
0
1,330,043
Distance Traveled
1,510,299
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,792
485
75
5
0
291,936
1
L
Ullr
7,861
562
103
7
0
235,571
1
L
Ymir
6,002
429
34
2
0
273,872
2
L
Anhur
6,246
446
84
6
0
243,504
0
L
Achilles
6,857
490
83
6
0
285,160
3
W
Anubis
8,256
590
70
5
0
271,545
0
W
Medusa
7,841
560
79
6
0
282,266
0
W
Lancelot
8,830
631
103
7
0
358,363
0
W
Kuzenbo
8,306
593
36
3
0
302,015
5
W
Bellona
8,884
635
102
7
0
296,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role