Player Matchup

Bacchus
Bacchus
DoYouWantMore
Bacchus
Level 28
God Stats
49W - 56L
1,479 SR
Queue Stats
49W - 56L
1,421 Elo+
Party 1
Rama
Rama
HaremMC69
Rama
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 102L
1,491 Elo+
Party 1
Merlin
Merlin
JoaQuinWR
Merlin
Level 99
God Stats
3W - 0L
1,806 SR
Queue Stats
30W - 27L
1,518 Elo+
Party 1
Ratatoskr
Ratatoskr
MastaChong
Ratatoskr
Level 62
God Stats
4W - 8L
1,520 SR
Queue Stats
20W - 16L
1,539 Elo+
Party 1
Cthulhu
Cthulhu
kyockers
Cthulhu
Level 109
God Stats
2W - 5L
1,523 SR
Queue Stats
36W - 53L
1,389 Elo+
Party 1
Team Averages
Level 77
1,566 SR
1,472 Elo+

VS

Team Averages
Level 166
1,441 SR
1,491 Elo+
Artemis
Artemis
BrewDog1986
Artemis
Level 158
God Stats
0W - 2L
1,490 SR
Queue Stats
90W - 105L
1,476 Elo+
Party 2
Scylla
Scylla
IN O O ID IL E
Scylla
Level 175
God Stats
0W - 1L
1,231 SR
Queue Stats
28W - 36L
1,471 Elo+
Solo
Tsukuyomi
Tsukuyomi
JAOS2404
Tsukuyomi
Level 159
God Stats
1W - 2L
1,552 SR
Queue Stats
13W - 15L
1,510 Elo+
Solo
Kuzenbo
Kuzenbo
Majin Soundwave
Kuzenbo
Level 197
God Stats
8W - 13L
1,505 SR
Queue Stats
90W - 105L
1,476 Elo+
Party 2
Zhong Kui
Zhong Kui
NephroToxic
Zhong Kui
Level 141
God Stats
7W - 10L
1,429 SR
Queue Stats
325W - 349L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
14
2 / 2 / 10
9,230
923
4,322
8,494
8,486
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
15
5 / 0 / 3
9,218
922
5,194
5,833
1,930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
JoaQuinWR
Merlin
15
3 / 2 / 9
9,188
919
14,377
6,719
2,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ratatoskr
MastaChong
Ratatoskr
17
3 / 3 / 4
9,997
1,000
7,319
9,748
3,756
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
kyockers
Cthulhu
15
5 / 1 / 7
9,401
940
8,218
11,518
7,518
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BrewDog1986
Artemis
13
0 / 6 / 2
7,793
779
1,921
9,519
3,611
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 1 / 2
8,348
835
6,809
4,797
1,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tsukuyomi
JAOS2404
Tsukuyomi
14
1 / 8 / 2
8,365
837
7,819
12,816
4,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
2 / 0 / 4
8,961
896
5,403
10,269
11,303
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
NephroToxic
Zhong Kui
15
4 / 3 / 3
9,173
917
6,507
7,447
4,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
18
Kills
8
8
Deaths
18
33
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Artemis
BrewDog1986
Artemis
0
6
2
0.17
W
Bacchus
2
2
10
3.5
W
Rama
5
0
3
6.5
L
1
1
2
2
L
Tsukuyomi
JAOS2404
Tsukuyomi
1
8
2
0.25
W
Merlin
JoaQuinWR
Merlin
3
2
9
3.75
L
2
0
4
4
W
Ratatoskr
MastaChong
Ratatoskr
3
3
4
1.67
L
Zhong Kui
NephroToxic
Zhong Kui
4
3
3
1.83
W
Cthulhu
kyockers
Cthulhu
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,430
Damage
28,459
42,312
Taken
44,848
23,730
Mitigated
26,014
8,083
Healing
4,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
BrewDog1986
Artemis
1,921
400
0
64
9,519
3,611
0
6,385
2,944
0
10,538
W
Bacchus
4,322
382
0
1,140
8,494
8,486
0
4,198
4,296
5,692
0
W
Rama
5,194
3,017
0
1,729
5,833
1,930
1,130
3,068
2,765
0
21,866
L
6,809
257
0
0
4,797
1,516
0
3,746
751
24,223
0
L
Tsukuyomi
JAOS2404
Tsukuyomi
7,819
1,661
0
1,311
12,816
4,621
30
5,934
6,538
0
24,337
W
Merlin
JoaQuinWR
Merlin
14,377
720
0
504
6,719
2,040
28
3,504
3,215
30,730
302
L
5,403
2,443
882
1,018
10,269
11,303
0
5,037
4,906
17,316
0
W
Ratatoskr
MastaChong
Ratatoskr
7,319
2,636
0
1,052
9,748
3,756
0
3,975
5,773
0
47,578
L
Zhong Kui
NephroToxic
Zhong Kui
6,507
1,099
0
1,297
7,447
4,963
0
4,356
2,792
27,047
0
W
Cthulhu
kyockers
Cthulhu
8,218
223
115
3,543
11,518
7,518
31
3,974
7,544
21,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,034
Gold Earned
42,640
237
Minions Killed
180
0
Camps Cleared
0
1,045,045
Distance Traveled
929,268
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,793
779
27
3
0
143,257
0
W
Bacchus
9,230
923
1
0
0
220,722
0
W
Rama
9,218
922
49
5
0
183,352
0
L
Scylla
8,348
835
56
6
0
199,074
0
L
Tsukuyomi
8,365
837
31
3
0
186,713
0
W
Merlin
9,188
919
54
5
0
196,076
0
L
Kuzenbo
8,961
896
21
2
0
226,376
0
W
Ratatoskr
9,997
1,000
103
10
0
226,473
0
L
Zhong Kui
9,173
917
45
5
0
173,848
3
W
Cthulhu
9,401
940
30
3
0
218,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role