Player Matchup

Loki
Loki
Gold IV
PrimodoPlay
Loki
Gold IV
Level 198
God Stats
3W - 3L
1,529 SR
Queue Stats
826W - 805L
1,289 MMR
Party 1
Cabrakan
Cabrakan
Gold IV
basedanwar
Cabrakan
Gold IV
Level 88
God Stats
0W - 2L
1,310 SR
Queue Stats
510W - 582L
1,371 MMR
Party 1
Vulcan
Vulcan
Gold I
purevill
Vulcan
Gold I
Level 136
God Stats
27W - 39L
1,502 SR
Queue Stats
286W - 245L
1,661 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 141
1,447 SR
1,440 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 151
1,597 SR
1,484 MMR
Danzaburou
Danzaburou
Gold IV
ChiefSauce--
Danzaburou
Gold IV
Level 145
God Stats
7W - 8L
1,345 SR
Queue Stats
330W - 319L
1,438 MMR
Solo
Ix Chel
Ix Chel
Gold III
ScaryDiff
Ix Chel
Gold III
Level 135
God Stats
4W - 1L
1,595 SR
Queue Stats
28W - 29L
1,439 MMR
Party 2
Sun Wukong
Sun Wukong
Gold III
Sh00t3r 2020
Sun Wukong
Gold III
Level 174
God Stats
1W - 0L
1,851 SR
Queue Stats
16W - 11L
1,574 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 11 / 1
11,694
688
9,088
17,743
10,755
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Cabrakan
basedanwar
Cabrakan
18
1 / 8 / 3
11,900
700
7,989
23,081
25,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vulcan
purevill
Vulcan
19
1 / 6 / 4
12,356
727
18,353
13,717
5,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
CthulhuKuzenboMulanKumbhakarnaNe Zha

VS

Bans
CerberusGaneshaOdinChironArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChiefSauce--
Danzaburou
19
7 / 2 / 9
14,332
843
11,710
15,140
4,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Ix Chel
ScaryDiff
Ix Chel
20
11 / 1 / 12
15,909
936
22,670
16,541
5,885
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
Sh00t3r 2020
Sun Wukong
19
7 / 3 / 11
13,535
796
15,713
25,016
25,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
57
4
Kills
25
25
Deaths
6
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ChiefSauce--
Danzaburou
7
2
9
5.75
L
2
11
1
0.23
W
Ix Chel
ScaryDiff
Ix Chel
11
1
12
17
W
Sun Wukong
Sh00t3r 2020
Sun Wukong
7
3
11
4.17
L
Cabrakan
basedanwar
Cabrakan
1
8
3
0.31
L
Vulcan
purevill
Vulcan
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,430
Damage
50,093
54,541
Taken
56,697
42,052
Mitigated
35,845
6,232
Healing
20,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ChiefSauce--
Danzaburou
11,710
2,844
0
5,107
15,140
4,705
2,239
7,205
7,333
0
60,624
L
9,088
1,048
0
1,457
17,743
10,755
0
6,540
11,009
0
34,684
W
Ix Chel
ScaryDiff
Ix Chel
22,670
2,643
2,781
8,959
16,541
5,885
1,483
8,672
7,089
70,944
0
W
Sun Wukong
Sh00t3r 2020
Sun Wukong
15,713
1,702
344
3,073
25,016
25,255
267
8,299
15,754
252
38,567
L
Cabrakan
basedanwar
Cabrakan
7,989
1,400
0
3,000
23,081
25,685
0
11,781
10,457
11,450
1,206
L
Vulcan
purevill
Vulcan
18,353
137
0
1,775
13,717
5,612
0
3,539
10,114
57,747
658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,950
Gold Earned
43,776
154
Minions Killed
232
0
Camps Cleared
0
858,432
Distance Traveled
909,450
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
14,332
843
81
5
0
304,120
4
L
Loki
11,694
688
41
2
0
276,281
7
W
Ix Chel
15,909
936
92
5
0
303,675
0
W
Sun Wukong
13,535
796
59
3
0
301,655
0
L
Cabrakan
11,900
700
17
1
0
265,522
0
L
Vulcan
12,356
727
96
6
0
316,629
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role