Player Matchup

Thanatos
Thanatos
ChostinBombin
Thanatos
Level 100
God Stats
0W - 4L
1,329 SR
Queue Stats
29W - 31L
1,503 Elo+
Party 2
Chang'e
Chang'e
EpicHanos
Chang'e
Level 120
God Stats
0W - 2L
1,176 SR
Queue Stats
119W - 104L
1,502 Elo+
Party 2
Anhur
Anhur
Shleeple
Anhur
Level 148
God Stats
1W - 1L
1,492 SR
Queue Stats
46W - 42L
1,533 Elo+
Party 2
Apollo
Apollo
TheDjangov
Apollo
Level 88
God Stats
11W - 6L
1,573 SR
Queue Stats
87W - 72L
1,531 Elo+
Solo
Bacchus
Bacchus
Zeusito065
Bacchus
Level 80
God Stats
8W - 6L
1,647 SR
Queue Stats
26W - 28L
1,503 Elo+
Party 2
Team Averages
Level 107
1,443 SR
1,514 Elo+

VS

Team Averages
Level 131
1,534 SR
1,493 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
K1TTYSTOMP3R
Hachiman
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 45L
1,511 Elo+
Party 1
Da Ji
Da Ji
RandomGamer67
Da Ji
Level 127
God Stats
14W - 8L
1,672 SR
Queue Stats
101W - 82L
1,509 Elo+
Party 1
Baron Samedi
Baron Samedi
TheRealBigTuna7
Baron Samedi
Level 109
God Stats
5W - 7L
1,508 SR
Queue Stats
33W - 32L
1,481 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Twenty1pilots
Cu Chulainn
Level 143
God Stats
8W - 6L
1,490 SR
Queue Stats
154W - 160L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ChostinBombin
Thanatos
9
1 / 4 / 1
5,108
511
2,009
9,047
2,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
EpicHanos
Chang'e
8
1 / 4 / 1
5,239
524
2,901
5,186
1,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Shleeple
Anhur
9
2 / 0 / 0
5,521
552
2,885
6,157
1,654
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
TheDjangov
Apollo
11
0 / 2 / 0
5,724
572
1,752
10,029
3,628
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Zeusito065
Bacchus
8
0 / 0 / 3
5,424
542
2,823
6,573
5,027
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 1 / 1
5,624
562
2,844
5,386
2,661
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
K1TTYSTOMP3R
Hachiman
10
0 / 0 / 0
5,670
567
3,920
2,398
402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

10
6 / 2 / 1
6,159
616
4,259
6,344
2,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
TheRealBigTuna7
Baron Samedi
11
4 / 1 / 4
6,658
666
7,286
5,419
1,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Twenty1pilots
Cu Chulainn
12
0 / 0 / 2
6,900
690
6,380
6,714
4,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
4
Kills
10
10
Deaths
4
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
1
1
0.5
L
Thanatos
ChostinBombin
Thanatos
1
4
1
0.38
L
Chang'e
EpicHanos
Chang'e
1
4
1
0.38
W
Hachiman
K1TTYSTOMP3R
Hachiman
0
0
0
0
W
6
2
1
3.25
L
Anhur
Shleeple
Anhur
2
0
0
2
L
Apollo
TheDjangov
Apollo
0
2
0
0
W
Baron Samedi
TheRealBigTuna7
Baron Samedi
4
1
4
6
W
Cu Chulainn
Twenty1pilots
Cu Chulainn
0
0
2
1
L
Bacchus
Zeusito065
Bacchus
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,370
Damage
24,689
36,992
Taken
26,261
13,867
Mitigated
11,698
15,524
Healing
8,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,844
84
1,177
1,543
5,386
2,661
0
746
4,640
23,751
2,789
L
Thanatos
ChostinBombin
Thanatos
2,009
363
0
4,985
9,047
2,354
0
1,814
7,035
0
26,030
L
Chang'e
EpicHanos
Chang'e
2,901
379
80
829
5,186
1,204
0
2,832
2,063
18,886
1,112
W
Hachiman
K1TTYSTOMP3R
Hachiman
3,920
2,364
0
1,257
2,398
402
1,014
254
2,144
0
39,779
W
4,259
1,628
0
1,276
6,344
2,049
0
2,099
4,245
0
29,926
L
Anhur
Shleeple
Anhur
2,885
1,855
0
2,158
6,157
1,654
0
1,485
4,636
0
36,162
L
Apollo
TheDjangov
Apollo
1,752
1,078
0
4,999
10,029
3,628
0
562
9,467
0
44,288
W
Baron Samedi
TheRealBigTuna7
Baron Samedi
7,286
726
315
1,785
5,419
1,682
43
2,611
2,808
42,130
0
W
Cu Chulainn
Twenty1pilots
Cu Chulainn
6,380
262
0
1,335
6,714
4,904
0
0
6,714
7,385
43,574
L
Bacchus
Zeusito065
Bacchus
2,823
342
0
2,473
6,573
5,027
0
3,218
3,183
14,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,016
Gold Earned
31,011
282
Minions Killed
348
0
Camps Cleared
0
953,447
Distance Traveled
1,016,988
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,624
562
45
5
0
202,598
2
L
Thanatos
5,108
511
48
5
0
189,124
0
L
Chang'e
5,239
524
50
5
0
151,913
0
W
Hachiman
5,670
567
73
7
0
180,574
0
W
Da Ji
6,159
616
54
5
0
242,435
1
L
Anhur
5,521
552
74
7
0
204,590
2
L
Apollo
5,724
572
89
9
0
182,799
2
W
Baron Samedi
6,658
666
85
9
0
198,412
0
W
Cu Chulainn
6,900
690
91
9
0
192,969
0
L
Bacchus
5,424
542
21
2
0
225,021
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role