Player Matchup

Yemoja
Yemoja
Seba828_2002
Yemoja
Level 24
God Stats
10W - 5L
1,596 SR
Queue Stats
16W - 13L
1,448 Elo+
Party 1
Arachne
Arachne
SemperUmbra
Arachne
Level 60
God Stats
6W - 7L
1,596 SR
Queue Stats
8W - 9L
1,464 Elo+
Solo
Skadi
Skadi
bryxvn
Skadi
Level 63
God Stats
5W - 5L
1,394 SR
Queue Stats
114W - 117L
1,383 Elo+
Party 1
Amaterasu
Amaterasu
jR0Dx_16
Amaterasu
Level 29
God Stats
4W - 9L
1,422 SR
Queue Stats
26W - 40L
1,360 Elo+
Party 1
Raijin
Raijin
pizzamaker2003
Raijin
Level 66
God Stats
1W - 3L
1,288 SR
Queue Stats
20W - 26L
1,371 Elo+
Solo
Team Averages
Level 48
1,459 SR
1,405 Elo+

VS

Team Averages
Level 121
1,461 SR
1,472 Elo+
Da Ji
Da Ji
 
Da Ji
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
ItsYaBoyThermo
Rama
Level 123
God Stats
18W - 18L
1,462 SR
Queue Stats
37W - 33L
1,425 Elo+
Party 2
Sol
Sol
Josue_116_
Sol
Level 67
God Stats
13W - 7L
1,549 SR
Queue Stats
122W - 113L
1,519 Elo+
Solo
Anhur
Anhur
LF_JOKER
Anhur
Level 162
God Stats
1W - 2L
1,292 SR
Queue Stats
231W - 248L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
1 / 2 / 2
5,846
531
5,175
9,338
6,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
SemperUmbra
Arachne
8
1 / 2 / 0
5,195
472
4,488
8,428
2,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Skadi
bryxvn
Skadi
9
1 / 4 / 2
5,326
484
4,080
6,899
1,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Amaterasu
jR0Dx_16
Amaterasu
5
0 / 3 / 0
4,285
390
233
4,862
1,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

7
0 / 7 / 0
4,700
427
2,871
7,140
2,458
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
7 / 0 / 2
6,927
630
8,389
8,040
3,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
 
Cerberus
11
0 / 2 / 3
6,197
563
3,658
11,522
7,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

11
2 / 1 / 2
6,353
578
4,891
6,349
1,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

14
6 / 0 / 0
8,559
778
5,565
7,259
2,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Anhur
LF_JOKER
Anhur
13
3 / 0 / 2
7,734
703
3,606
5,028
1,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
3
Kills
18
18
Deaths
3
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
7
0
2
8
W
Cerberus
 
Cerberus
0
2
3
0.75
W
2
1
2
3
W
6
0
0
6
W
Anhur
LF_JOKER
Anhur
3
0
2
4
L
Yemoja
1
2
2
1
L
Arachne
SemperUmbra
Arachne
1
2
0
0.5
L
Skadi
bryxvn
Skadi
1
4
2
0.5
L
Amaterasu
jR0Dx_16
Amaterasu
0
3
0
0
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,847
Damage
26,109
36,667
Taken
38,198
13,730
Mitigated
16,219
8,460
Healing
17,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
8,389
1,708
0
2,725
8,040
3,257
0
485
7,555
0
39,328
W
Cerberus
 
Cerberus
3,658
201
247
3,826
11,522
7,263
0
2,464
9,058
23,290
0
W
4,891
3,701
173
2,046
6,349
1,939
612
2,588
3,761
0
39,902
W
5,565
2,913
0
5,137
7,259
2,153
2,871
2,058
5,201
63,957
1,010
W
Anhur
LF_JOKER
Anhur
3,606
1,040
0
3,408
5,028
1,607
840
280
4,748
0
52,469
L
Yemoja
5,175
737
621
2,099
9,338
6,055
0
2,147
7,191
20,043
0
L
Arachne
SemperUmbra
Arachne
4,488
3,621
0
2,760
8,428
2,235
0
1,490
6,938
0
29,023
L
Skadi
bryxvn
Skadi
4,080
1,530
148
456
6,899
1,812
28
1,240
5,659
0
36,312
L
Amaterasu
jR0Dx_16
Amaterasu
233
34
0
1,309
4,862
1,170
0
194
4,668
0
9,686
L
2,871
175
72
995
7,140
2,458
0
4,133
3,007
15,889
574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,352
Gold Earned
35,770
186
Minions Killed
395
0
Camps Cleared
0
939,165
Distance Traveled
1,075,072
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,927
630
54
5
0
272,077
2
W
Cerberus
6,197
563
47
4
0
214,559
1
W
Rama
6,353
578
72
7
0
178,174
0
W
Sol
8,559
778
119
11
0
217,653
0
W
Anhur
7,734
703
103
9
0
192,609
0
L
Yemoja
5,846
531
31
3
0
209,774
1
L
Arachne
5,195
472
51
5
0
239,571
0
L
Skadi
5,326
484
53
5
0
188,858
4
L
Amaterasu
4,285
390
16
1
0
125,058
0
L
Raijin
4,700
427
35
3
0
175,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role