Player Matchup

Sun Wukong
Sun Wukong
JODDAA1
Sun Wukong
Level 127
God Stats
2W - 1L
1,479 SR
Queue Stats
201W - 190L
1,507 Elo+
Solo
Sol
Sol
Lit Donkee
Sol
Level 132
God Stats
7W - 2L
1,507 SR
Queue Stats
423W - 415L
1,536 Elo+
Solo
Ah Puch
Ah Puch
Sanatamed
Ah Puch
Level 203
God Stats
4W - 0L
1,638 SR
Queue Stats
68W - 72L
1,497 Elo+
Solo
Sobek
Sobek
bawlos
Sobek
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 65L
1,459 Elo+
Solo
Atlas
Atlas
derbfiend
Atlas
Level 89
God Stats
2W - 2L
1,333 SR
Queue Stats
136W - 136L
1,554 Elo+
Solo
Team Averages
Level 138
1,491 SR
1,511 Elo+

VS

Team Averages
Level 155
1,440 SR
1,470 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Booty_Warrior202
Tiamat
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 25L
1,469 Elo+
Solo
Pele
Pele
DogNation_
Pele
Level 155
God Stats
0W - 8L
1,019 SR
Queue Stats
208W - 229L
1,444 Elo+
Solo
Kukulkan
Kukulkan
scaredy_AJ
Kukulkan
Level 200
God Stats
10W - 9L
1,580 SR
Queue Stats
1,112W - 1,189L
1,476 Elo+
Solo
Cerberus
Cerberus
xi Serenity iix
Cerberus
Level 178
God Stats
3W - 2L
1,600 SR
Queue Stats
207W - 228L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JODDAA1
Sun Wukong
13
5 / 2 / 6
7,829
870
10,452
9,963
8,087
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 1 / 14
7,449
828
7,987
7,100
2,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Puch
Sanatamed
Ah Puch
15
5 / 2 / 8
8,260
918
11,139
5,655
2,143
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sobek
bawlos
Sobek
15
4 / 1 / 7
8,679
964
4,149
10,697
11,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Atlas
derbfiend
Atlas
14
3 / 1 / 9
8,590
954
5,405
10,133
8,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
14
0 / 4 / 5
7,222
802
6,984
11,962
13,787
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
0 / 4 / 1
6,604
734
4,707
6,879
4,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
2 / 4 / 1
6,276
697
3,501
4,906
1,652
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kukulkan
scaredy_AJ
Kukulkan
17
3 / 1 / 1
9,251
1,028
12,605
7,444
3,005
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cerberus
12
2 / 5 / 1
7,705
856
4,662
13,105
14,069
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
16
18
Kills
7
7
Deaths
18
44
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
0
4
5
0.63
L
0
4
1
0.13
L
2
4
1
0.63
W
Sun Wukong
JODDAA1
Sun Wukong
5
2
6
4
W
1
1
14
8
W
Ah Puch
Sanatamed
Ah Puch
5
2
8
4.5
W
Sobek
bawlos
Sobek
4
1
7
7.5
W
Atlas
derbfiend
Atlas
3
1
9
7.5
L
Kukulkan
scaredy_AJ
Kukulkan
3
1
1
3.5
L
Cerberus
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,132
Damage
32,459
43,548
Taken
44,296
32,542
Mitigated
36,877
20,381
Healing
11,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
6,984
620
2,079
3,511
11,962
13,787
0
6,680
4,592
0
15,463
L
4,707
878
432
637
6,879
4,364
0
4,517
2,077
10,616
0
L
3,501
431
216
420
4,906
1,652
0
4,040
641
0
4,892
W
Sun Wukong
JODDAA1
Sun Wukong
10,452
1,618
489
1,786
9,963
8,087
61
4,755
5,208
0
19,119
W
7,987
2,622
485
2,980
7,100
2,460
0
2,362
4,738
12,882
0
W
Ah Puch
Sanatamed
Ah Puch
11,139
190
2,098
1,897
5,655
2,143
266
3,965
1,690
24,257
689
W
Sobek
bawlos
Sobek
4,149
230
1,891
4,406
10,697
11,033
84
4,712
5,985
9,703
483
W
Atlas
derbfiend
Atlas
5,405
2,035
1,683
2,666
10,133
8,819
105
6,104
4,029
16,578
1,154
L
Kukulkan
scaredy_AJ
Kukulkan
12,605
891
306
1,304
7,444
3,005
0
4,352
2,660
33,446
546
L
Cerberus
4,662
451
0
2,552
13,105
14,069
0
7,249
5,401
11,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,807
Gold Earned
37,058
113
Minions Killed
109
0
Camps Cleared
0
982,000
Distance Traveled
815,973
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,222
802
7
1
0
205,933
0
L
Tiamat
6,604
734
14
2
0
177,863
0
L
Pele
6,276
697
2
0
0
75,485
0
W
Sun Wukong
7,829
870
19
2
0
206,762
0
W
Sol
7,449
828
14
2
0
189,817
0
W
Ah Puch
8,260
918
43
5
0
195,001
0
W
Sobek
8,679
964
15
2
0
192,045
0
W
Atlas
8,590
954
22
2
0
198,375
0
L
Kukulkan
9,251
1,028
75
8
0
208,309
0
L
Cerberus
7,705
856
11
1
0
148,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role