Player Matchup

Baron Samedi
Baron Samedi
AjaMicky
Baron Samedi
Level 89
God Stats
5W - 7L
1,451 SR
Queue Stats
158W - 200L
1,332 Elo+
Party 1
Loki
Loki
SiDeStEp6214
Loki
Level 127
God Stats
109W - 123L
1,469 SR
Queue Stats
120W - 139L
1,442 Elo+
Solo
Sylvanus
Sylvanus
dominic_D_coco
Sylvanus
Level 102
God Stats
6W - 17L
1,280 SR
Queue Stats
177W - 224L
1,332 Elo+
Party 1
Team Averages
Level 106
1,400 SR
1,368 Elo+

VS

Team Averages
Level 88
1,502 SR
1,422 Elo+
Sun Wukong
Sun Wukong
manavk
Sun Wukong
Level 80
God Stats
5W - 2L
1,634 SR
Queue Stats
50W - 60L
1,406 Elo+
Solo
Cthulhu
Cthulhu
rundatrapallday
Cthulhu
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,347 Elo+
Solo
Ra
Ra
xsackaspudsx
Ra
Level 67
God Stats
12W - 17L
1,373 SR
Queue Stats
213W - 198L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AjaMicky
Baron Samedi
14
2 / 6 / 4
9,033
753
4,983
10,769
4,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
3 / 1 / 3
10,333
861
7,549
10,274
4,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sylvanus
14
2 / 1 / 3
8,785
732
5,659
9,167
7,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
manavk
Sun Wukong
9
0 / 1 / 1
7,226
602
874
2,465
1,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
2 / 3 / 4
9,496
791
9,218
10,957
9,991
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
6 / 3 / 2
10,297
858
12,472
9,213
3,487
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
15
7
Kills
8
8
Deaths
7
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AjaMicky
Baron Samedi
2
6
4
0.67
L
3
1
3
4.5
L
Sylvanus
2
1
3
3.5
W
Sun Wukong
manavk
Sun Wukong
0
1
1
0.5
W
2
3
4
1.33
W
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,191
Damage
22,564
30,210
Taken
22,635
15,732
Mitigated
14,680
8,989
Healing
4,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AjaMicky
Baron Samedi
4,983
412
704
1,961
10,769
4,383
172
8,779
1,908
29,810
0
L
7,549
1,267
0
3,558
10,274
4,213
30
5,895
4,346
36
38,203
L
Sylvanus
5,659
1,479
1,088
1,678
9,167
7,136
293
6,129
2,946
16,162
344
W
Sun Wukong
manavk
Sun Wukong
874
93
0
355
2,465
1,202
0
1,161
1,225
0
5,567
W
9,218
487
115
730
10,957
9,991
0
4,824
5,646
29,609
1,650
W
12,472
952
929
2,215
9,213
3,487
0
3,805
4,953
42,116
600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,151
Gold Earned
27,019
141
Minions Killed
122
0
Camps Cleared
0
583,008
Distance Traveled
488,340
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,033
753
62
5
0
170,998
5
L
Loki
10,333
861
58
5
0
255,863
0
L
Sylvanus
8,785
732
21
2
0
156,147
1
W
Sun Wukong
7,226
602
8
1
0
58,152
0
W
Cthulhu
9,496
791
44
4
0
217,681
0
W
Ra
10,297
858
70
6
0
212,507
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role