Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Greenleaf15
Anhur
Level 155
God Stats
86W - 77L
1,485 SR
Queue Stats
812W - 857L
1,449 Elo+
Solo
Ganesha
Ganesha
Jade Fireborn
Ganesha
Level 84
God Stats
2W - 1L
1,770 SR
Queue Stats
94W - 99L
1,488 Elo+
Solo
Vulcan
Vulcan
Kylofr
Vulcan
Level 108
God Stats
1W - 0L
1,735 SR
Queue Stats
5W - 5L
1,451 Elo+
Solo
Sol
Sol
iiVic
Sol
Level 134
God Stats
24W - 21L
1,527 SR
Queue Stats
244W - 269L
1,420 Elo+
Party 1
Team Averages
Level 126
1,603 SR
1,462 Elo+

VS

Team Averages
Level 152
1,706 SR
1,546 Elo+
Medusa
Medusa
BlueJAY405364
Medusa
Level 146
God Stats
2W - 1L
1,532 SR
Queue Stats
172W - 120L
1,504 Elo+
Solo
Poseidon
Poseidon
Cotton87
Poseidon
Level 143
God Stats
16W - 5L
1,673 SR
Queue Stats
383W - 217L
1,629 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
God_Slayer0
Ah Muzen Cab
Level 171
God Stats
27W - 15L
1,666 SR
Queue Stats
206W - 139L
1,570 Elo+
Solo
Ah Puch
Ah Puch
Jacebeleren78
Ah Puch
Level 84
God Stats
1W - 1L
1,789 SR
Queue Stats
13W - 13L
1,474 Elo+
Solo
Atlas
Atlas
grave-askew
Atlas
Level 218
God Stats
9W - 1L
1,870 SR
Queue Stats
68W - 64L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
3 / 2 / 2
7,442
1,240
3,192
4,791
2,694
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

12
0 / 1 / 4
7,441
1,240
2,860
5,607
2,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
12
0 / 0 / 3
7,800
1,300
586
5,643
4,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vulcan
Kylofr
Vulcan
12
1 / 0 / 3
7,037
1,173
5,922
1,877
678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sol
iiVic
Sol
12
1 / 0 / 2
7,071
1,179
2,418
2,032
670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Team 1 Tickets

343

VS

Team 2 Tickets

330

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 2
6,184
1,031
1,320
1,499
331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Poseidon
Cotton87
Poseidon
12
0 / 2 / 2
6,942
1,157
5,239
3,554
1,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
God_Slayer0
Ah Muzen Cab
12
2 / 1 / 1
7,397
1,233
5,529
4,213
1,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
12
1 / 1 / 0
7,009
1,168
2,555
3,699
1,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 0 / 3
7,604
1,267
2,540
3,770
2,946
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
5
Kills
3
3
Deaths
5
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
3
2
2
2
L
0
1
2
1
L
Poseidon
Cotton87
Poseidon
0
2
2
0.5
L
Ah Muzen Cab
God_Slayer0
Ah Muzen Cab
2
1
1
2.5
W
0
1
4
2
L
Ah Puch
1
1
0
1
W
Ganesha
0
0
3
1.5
W
Vulcan
Kylofr
Vulcan
1
0
3
2.5
L
0
0
3
1.5
W
Sol
iiVic
Sol
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,978
Damage
17,183
19,950
Taken
16,735
11,184
Mitigated
6,963
5,782
Healing
1,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
3,192
430
0
838
4,791
2,694
0
2,591
2,200
0
4,631
L
1,320
286
0
0
1,499
331
0
547
952
0
1,737
L
Poseidon
Cotton87
Poseidon
5,239
574
0
110
3,554
1,120
0
1,865
1,689
25,552
458
L
Ah Muzen Cab
God_Slayer0
Ah Muzen Cab
5,529
909
0
315
4,213
1,440
0
1,811
2,402
0
23,037
W
2,860
584
141
2,631
5,607
2,528
0
2,667
2,940
0
14,133
L
Ah Puch
2,555
42
0
0
3,699
1,126
0
2,518
1,181
13,698
0
W
Ganesha
586
47
0
1,702
5,643
4,614
0
3,523
2,120
16,252
0
W
Vulcan
Kylofr
Vulcan
5,922
90
0
0
1,877
678
0
1,057
820
17,040
0
L
2,540
846
0
602
3,770
2,946
0
2,079
1,691
9,360
577
W
Sol
iiVic
Sol
2,418
655
0
470
2,032
670
0
474
1,558
15,353
2,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,791
Gold Earned
35,136
147
Minions Killed
145
4
Camps Cleared
5
647,179
Distance Traveled
542,737
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
7,442
1,240
6
1
0
152,225
1
L
Medusa
6,184
1,031
3
1
0
35,640
0
L
Poseidon
6,942
1,157
37
6
2
127,319
0
L
Ah Muzen Cab
7,397
1,233
47
8
1
133,836
0
W
Anhur
7,441
1,240
59
10
1
102,820
0
L
Ah Puch
7,009
1,168
40
7
2
119,099
0
W
Ganesha
7,800
1,300
0
0
0
123,514
0
W
Vulcan
7,037
1,173
45
8
1
137,591
0
L
Atlas
7,604
1,267
18
3
0
126,843
0
W
Sol
7,071
1,179
37
6
2
131,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role