Player Matchup

Surtr
Surtr
CR055Prime
Surtr
Level 158
God Stats
2W - 2L
1,539 SR
Queue Stats
146W - 146L
1,473 Elo+
Solo
Izanami
Izanami
GAMMY_zw
Izanami
Level 89
God Stats
8W - 10L
1,444 SR
Queue Stats
489W - 485L
1,505 Elo+
Solo
Chaac
Chaac
Mentul
Chaac
Level 120
God Stats
76W - 72L
1,593 SR
Queue Stats
190W - 185L
1,506 Elo+
Solo
Sylvanus
Sylvanus
Nekrobs
Sylvanus
Level 150
God Stats
1W - 1L
1,289 SR
Queue Stats
97W - 94L
1,505 Elo+
Solo
Nu Wa
Nu Wa
PuddinLesCup
Nu Wa
Level 157
God Stats
3W - 3L
1,386 SR
Queue Stats
199W - 177L
1,527 Elo+
Solo
Team Averages
Level 135
1,450 SR
1,503 Elo+

VS

Team Averages
Level 125
1,552 SR
1,527 Elo+
Susano
Susano
 
Susano
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Daniell1
Agni
Level 153
God Stats
7W - 4L
1,719 SR
Queue Stats
98W - 83L
1,550 Elo+
Solo
Skadi
Skadi
IcyRyan
Skadi
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,537 Elo+
Party 1
Bacchus
Bacchus
NoSoulGinger189
Bacchus
Level 89
God Stats
20W - 17L
1,608 SR
Queue Stats
59W - 51L
1,556 Elo+
Party 1
Achilles
Achilles
Rondo Cheeze
Achilles
Level 149
God Stats
7W - 12L
1,433 SR
Queue Stats
121W - 129L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
12
2 / 4 / 4
6,893
574
8,920
13,731
10,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Izanami
GAMMY_zw
Izanami
15
9 / 1 / 5
8,903
742
9,057
7,679
2,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

Chaac
Mentul
Chaac
14
6 / 4 / 5
7,960
663
8,089
13,461
7,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Sylvanus
Nekrobs
Sylvanus
11
4 / 1 / 7
7,262
605
4,516
10,561
5,197
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
1 / 1 / 8
7,381
615
7,215
4,290
1,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
12
2 / 5 / 1
6,430
536
5,760
12,055
3,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Agni
12
2 / 2 / 2
6,639
553
5,759
6,539
1,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Skadi
IcyRyan
Skadi
11
3 / 7 / 1
7,113
593
4,366
9,037
2,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 5 / 4
5,407
451
5,292
12,503
9,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
Rondo Cheeze
Achilles
12
4 / 3 / 2
7,698
642
10,524
13,718
8,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
22
Kills
11
11
Deaths
22
29
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
2
5
1
0.5
W
Surtr
2
4
4
1
L
Agni
2
2
2
1.5
W
Izanami
GAMMY_zw
Izanami
9
1
5
11.5
L
Skadi
IcyRyan
Skadi
3
7
1
0.5
W
Chaac
Mentul
Chaac
6
4
5
2.13
W
Sylvanus
Nekrobs
Sylvanus
4
1
7
7.5
L
0
5
4
0.4
W
1
1
8
5
L
Achilles
Rondo Cheeze
Achilles
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,797
Damage
31,701
49,722
Taken
53,852
27,199
Mitigated
25,343
18,854
Healing
14,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
5,760
1,324
0
4,063
12,055
3,577
0
1,682
10,128
0
46,005
W
Surtr
8,920
2,586
0
3,980
13,731
10,597
0
1,249
11,770
2,115
31,294
L
Agni
5,759
438
0
2,270
6,539
1,642
0
2,220
4,109
53,813
0
W
Izanami
GAMMY_zw
Izanami
9,057
6,213
0
2,229
7,679
2,786
869
2,538
5,141
0
73,968
L
Skadi
IcyRyan
Skadi
4,366
1,487
0
155
9,037
2,009
9
2,932
5,986
0
38,744
W
Chaac
Mentul
Chaac
8,089
1,770
0
5,245
13,461
7,391
0
2,460
10,909
0
61,631
W
Sylvanus
Nekrobs
Sylvanus
4,516
1,024
2,797
4,120
10,561
5,197
0
4,737
5,824
12,276
0
L
5,292
856
0
3,360
12,503
9,743
0
4,154
8,153
16,677
0
W
7,215
2,138
0
483
4,290
1,228
121
1,284
3,006
46,415
1,796
L
Achilles
Rondo Cheeze
Achilles
10,524
2,766
0
4,175
13,718
8,372
0
1,313
11,681
463
46,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,399
Gold Earned
33,287
373
Minions Killed
346
0
Camps Cleared
0
1,238,533
Distance Traveled
1,287,787
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,430
536
84
7
0
299,666
4
W
Surtr
6,893
574
55
5
0
238,257
0
L
Agni
6,639
553
100
8
0
239,786
1
W
Izanami
8,903
742
116
10
0
226,884
1
L
Skadi
7,113
593
74
6
0
246,570
0
W
Chaac
7,960
663
100
8
0
268,093
2
W
Sylvanus
7,262
605
18
2
0
264,017
2
L
Bacchus
5,407
451
19
2
0
257,447
0
W
Nu Wa
7,381
615
84
7
0
241,282
1
L
Achilles
7,698
642
69
6
0
244,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role