Player Matchup

Mercury
Mercury
 
Mercury
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
 
Discordia
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
CAPITAN_RAAM553
Mulan
Level 113
God Stats
1W - 3L
1,674 SR
Queue Stats
55W - 70L
1,467 Elo+
Party 2
Sobek
Sobek
RawPepito
Sobek
Level 124
God Stats
0W - 1L
1,285 SR
Queue Stats
24W - 27L
1,531 Elo+
Party 3
Cernunnos
Cernunnos
RawPyro
Cernunnos
Level 108
God Stats
0W - 2L
1,306 SR
Queue Stats
34W - 41L
1,428 Elo+
Party 3
Team Averages
Level 130
1,453 SR
1,485 Elo+

VS

Team Averages
Level 122
1,467 SR
1,483 Elo+
Ravana
Ravana
MasterDragoonJ
Ravana
Level 215
God Stats
8W - 8L
1,461 SR
Queue Stats
412W - 391L
1,537 Elo+
Solo
Maui
Maui
Mist3750
Maui
Level 100
God Stats
9W - 10L
1,576 SR
Queue Stats
29W - 31L
1,449 Elo+
Party 1
Janus
Janus
NFavMasterchief
Janus
Level 120
God Stats
4W - 4L
1,598 SR
Queue Stats
57W - 66L
1,480 Elo+
Party 1
Cupid
Cupid
WheeZyyuh
Cupid
Level 68
God Stats
34W - 34L
1,503 SR
Queue Stats
107W - 122L
1,460 Elo+
Solo
Cu Chulainn
Cu Chulainn
buda5595
Cu Chulainn
Level 107
God Stats
5W - 8L
1,197 SR
Queue Stats
83W - 85L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
3 / 3 / 1
6,421
535
2,610
8,312
2,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
 
Discordia
10
0 / 6 / 3
5,831
486
3,896
6,401
1,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 6 / 0
5,435
453
5,092
11,437
4,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
RawPepito
Sobek
9
1 / 2 / 2
5,523
460
2,488
9,343
7,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
RawPyro
Cernunnos
11
1 / 5 / 0
6,284
524
4,654
9,053
2,785
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 5
6,718
560
4,052
9,261
3,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Maui
12
2 / 0 / 7
7,410
618
5,248
9,358
8,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
7 / 1 / 1
7,893
658
5,554
6,201
2,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cupid
WheeZyyuh
Cupid
13
5 / 1 / 2
7,463
622
7,027
7,281
2,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
buda5595
Cu Chulainn
14
6 / 1 / 3
8,602
717
11,508
13,414
9,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
5
Kills
22
22
Deaths
5
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
3
1
1.17
L
Discordia
 
Discordia
0
6
3
0.25
L
0
6
0
0
W
2
2
5
2.25
W
Maui
2
0
7
5.5
W
7
1
1
7.5
L
Sobek
RawPepito
Sobek
1
2
2
1
L
Cernunnos
RawPyro
Cernunnos
1
5
0
0.2
W
Cupid
WheeZyyuh
Cupid
5
1
2
6
W
Cu Chulainn
buda5595
Cu Chulainn
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,740
Damage
33,389
44,546
Taken
45,515
19,452
Mitigated
26,629
10,996
Healing
15,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,610
922
0
2,107
8,312
2,750
0
2,356
5,956
0
38,921
L
Discordia
 
Discordia
3,896
51
0
250
6,401
1,926
0
2,915
3,486
31,544
0
L
5,092
899
0
3,659
11,437
4,654
0
64
11,373
0
28,643
W
4,052
1,609
0
4,136
9,261
3,979
0
1,411
7,850
0
53,249
W
Maui
5,248
1,360
0
1,785
9,358
8,409
143
1,638
7,720
20,351
1,130
W
5,554
253
85
1,442
6,201
2,214
69
2,153
4,048
44,991
2,356
L
Sobek
RawPepito
Sobek
2,488
53
0
2,658
9,343
7,337
0
2,872
6,471
15,331
0
L
Cernunnos
RawPyro
Cernunnos
4,654
2,024
0
2,322
9,053
2,785
0
2,046
7,007
0
31,462
W
Cupid
WheeZyyuh
Cupid
7,027
3,642
968
4,396
7,281
2,498
1,264
717
6,564
0
52,117
W
Cu Chulainn
buda5595
Cu Chulainn
11,508
1,720
0
3,179
13,414
9,529
184
465
12,949
178
63,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,494
Gold Earned
38,086
266
Minions Killed
382
0
Camps Cleared
0
1,219,233
Distance Traveled
1,256,137
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,421
535
74
6
0
289,377
0
L
Discordia
5,831
486
58
5
0
225,724
2
L
Mulan
5,435
453
53
4
0
213,164
0
W
Ravana
6,718
560
89
7
0
265,421
0
W
Maui
7,410
618
21
2
0
258,894
0
W
Janus
7,893
658
86
7
0
252,561
0
L
Sobek
5,523
460
23
2
0
245,730
0
L
Cernunnos
6,284
524
58
5
0
245,238
0
W
Cupid
7,463
622
91
8
0
221,547
0
W
Cu Chulainn
8,602
717
95
8
0
257,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role