Player Matchup

Medusa
Medusa
Eltnss
Medusa
Level 65
God Stats
16W - 11L
1,553 SR
Queue Stats
124W - 107L
1,522 Elo+
Solo
Surtr
Surtr
Exum
Surtr
Level 129
God Stats
2W - 1L
1,557 SR
Queue Stats
60W - 60L
1,513 Elo+
Party 1
Agni
Agni
SheloveDingBong
Agni
Level 142
God Stats
2W - 0L
1,626 SR
Queue Stats
65W - 62L
1,523 Elo+
Party 1
Ymir
Ymir
VuIgarized
Ymir
Level 129
God Stats
1W - 0L
1,293 SR
Queue Stats
303W - 272L
1,538 Elo+
Solo
Anubis
Anubis
welpthatwaseasy
Anubis
Level 89
God Stats
11W - 10L
1,555 SR
Queue Stats
461W - 432L
1,587 Elo+
Solo
Team Averages
Level 111
1,517 SR
1,537 Elo+

VS

Team Averages
Level 75
1,506 SR
1,501 Elo+
Apollo
Apollo
 
Apollo
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ColombianGlizzy
Sol
Level 64
God Stats
6W - 17L
1,378 SR
Queue Stats
189W - 191L
1,477 Elo+
Solo
Ares
Ares
KingXavier146
Ares
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 50L
1,472 Elo+
Solo
Ao Kuang
Ao Kuang
Rogueckt
Ao Kuang
Level 72
God Stats
0W - 1L
1,618 SR
Queue Stats
62W - 60L
1,503 Elo+
Solo
Surtr
Surtr
UnlimitedxIQ
Surtr
Level 106
God Stats
28W - 35L
1,536 SR
Queue Stats
106W - 108L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Eltnss
Medusa
13
6 / 0 / 3
7,699
642
7,503
5,436
1,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Surtr
Exum
Surtr
12
3 / 0 / 3
6,727
561
6,611
10,387
4,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 2 / 4
6,591
549
4,126
6,401
1,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
3 / 2 / 7
7,424
619
5,302
10,199
6,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
7 / 3 / 1
8,366
697
12,647
12,536
5,032
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
0 / 5 / 0
5,669
472
4,339
8,941
3,319
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 3 / 1
6,485
540
6,899
8,656
2,414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
1 / 3 / 1
5,501
458
3,830
10,686
7,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
Rogueckt
Ao Kuang
12
2 / 3 / 1
6,325
527
3,912
10,890
3,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
2 / 7 / 0
5,900
492
8,970
14,688
6,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
20
Kills
7
7
Deaths
21
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
5
0
0
L
2
3
1
0.83
W
Medusa
Eltnss
Medusa
6
0
3
7.5
W
Surtr
Exum
Surtr
3
0
3
4.5
L
1
3
1
0.5
L
Ao Kuang
Rogueckt
Ao Kuang
2
3
1
0.83
W
1
2
4
1.5
L
2
7
0
0.29
W
3
2
7
3.25
W
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,189
Damage
27,950
44,959
Taken
53,861
19,639
Mitigated
23,604
14,867
Healing
16,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
4,339
2,591
0
2,248
8,941
3,319
0
1,300
7,641
0
42,650
L
6,899
1,930
0
4,089
8,656
2,414
0
3,022
5,634
49,870
586
W
Medusa
Eltnss
Medusa
7,503
3,442
0
1,851
5,436
1,734
793
959
4,477
0
50,415
W
Surtr
Exum
Surtr
6,611
2,551
0
2,218
10,387
4,827
0
2,540
7,847
895
54,437
L
3,830
556
156
1,328
10,686
7,685
0
4,061
6,625
15,536
1,008
L
Ao Kuang
Rogueckt
Ao Kuang
3,912
820
0
5,478
10,890
3,287
0
3,225
7,665
37,036
0
W
4,126
334
0
1,064
6,401
1,963
0
4,595
1,806
38,620
647
L
8,970
4,530
0
3,582
14,688
6,899
0
9,895
4,793
776
37,661
W
5,302
1,219
0
2,806
10,199
6,083
0
4,936
5,263
23,107
1,378
W
12,647
1,051
0
6,928
12,536
5,032
0
2,262
10,274
62,797
1,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,807
Gold Earned
29,880
430
Minions Killed
327
0
Camps Cleared
0
1,194,262
Distance Traveled
1,174,415
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,669
472
74
6
0
219,260
0
L
Sol
6,485
540
95
8
0
230,445
2
W
Medusa
7,699
642
75
6
0
264,017
6
W
Surtr
6,727
561
90
8
0
293,517
0
L
Ares
5,501
458
24
2
0
224,778
0
L
Ao Kuang
6,325
527
73
6
0
263,750
0
W
Agni
6,591
549
87
7
0
246,761
3
L
Surtr
5,900
492
61
5
0
236,182
0
W
Ymir
7,424
619
39
3
0
218,621
0
W
Anubis
8,366
697
139
12
0
171,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role