Player Matchup

Vamana
Vamana
 
Vamana
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
FlamerWar
Mulan
Level 166
God Stats
14W - 19L
1,470 SR
Queue Stats
548W - 587L
1,446 Elo+
Solo
Izanami
Izanami
edwinjoel
Izanami
Level 167
God Stats
11W - 16L
1,492 SR
Queue Stats
106W - 120L
1,446 Elo+
Party 1
Da Ji
Da Ji
xroysx
Da Ji
Level 159
God Stats
1W - 0L
1,248 SR
Queue Stats
108W - 124L
1,502 Elo+
Party 1
Team Averages
Level 160
1,442 SR
1,479 Elo+

VS

Team Averages
Level 136
1,468 SR
1,457 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Artikb
Anubis
Level 68
God Stats
10W - 10L
1,529 SR
Queue Stats
12W - 15L
1,473 Elo+
Solo
Scylla
Scylla
Gabrieo367
Scylla
Level 119
God Stats
2W - 6L
1,313 SR
Queue Stats
61W - 74L
1,430 Elo+
Solo
Xbalanque
Xbalanque
omegaSIXv2
Xbalanque
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
16
3 / 0 / 2
9,280
663
11,724
12,667
8,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nu Wa
 
Nu Wa
12
0 / 3 / 7
7,260
519
6,140
5,770
1,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
FlamerWar
Mulan
13
7 / 1 / 2
8,730
624
7,408
12,241
10,138
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
edwinjoel
Izanami
15
6 / 3 / 0
9,123
652
5,695
6,561
2,228
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
xroysx
Da Ji
12
4 / 4 / 4
7,564
540
7,703
10,534
3,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
2 / 1 / 5
8,357
597
8,477
13,370
10,703
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
 
Fenrir
13
7 / 6 / 2
7,854
561
5,752
13,316
5,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Anubis
Artikb
Anubis
13
1 / 4 / 0
7,263
519
6,140
10,956
4,005
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Scylla
Gabrieo367
Scylla
11
0 / 5 / 1
6,377
456
1,493
7,070
1,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
omegaSIXv2
Xbalanque
12
1 / 4 / 5
6,794
485
4,380
10,977
3,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
24
20
Kills
11
11
Deaths
20
15
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
3
0
2
4
W
Nu Wa
 
Nu Wa
0
3
7
1.17
L
Cthulhu
 
Cthulhu
2
1
5
4.5
L
Fenrir
 
Fenrir
7
6
2
1.33
L
Anubis
Artikb
Anubis
1
4
0
0.25
W
Mulan
FlamerWar
Mulan
7
1
2
8
L
Scylla
Gabrieo367
Scylla
0
5
1
0.1
W
Izanami
edwinjoel
Izanami
6
3
0
2
L
Xbalanque
omegaSIXv2
Xbalanque
1
4
5
0.88
W
Da Ji
xroysx
Da Ji
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,670
Damage
26,242
47,773
Taken
55,689
26,136
Mitigated
25,488
12,647
Healing
15,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
11,724
4,491
0
4,881
12,667
8,727
52
6,414
6,253
561
72,413
W
Nu Wa
 
Nu Wa
6,140
824
0
20
5,770
1,801
18
1,308
4,462
36,453
0
L
Cthulhu
 
Cthulhu
8,477
327
102
3,196
13,370
10,703
0
1,438
11,480
51,011
945
L
Fenrir
 
Fenrir
5,752
1,189
0
3,846
13,316
5,389
0
876
12,076
0
41,542
L
Anubis
Artikb
Anubis
6,140
230
0
4,434
10,956
4,005
0
364
9,931
56,796
0
W
Mulan
FlamerWar
Mulan
7,408
945
0
3,978
12,241
10,138
0
4,423
7,818
0
31,866
L
Scylla
Gabrieo367
Scylla
1,493
441
0
660
7,070
1,734
0
1,799
4,942
39,439
281
W
Izanami
edwinjoel
Izanami
5,695
3,108
0
1,296
6,561
2,228
2,246
1,669
4,892
0
67,018
L
Xbalanque
omegaSIXv2
Xbalanque
4,380
2,389
0
3,018
10,977
3,657
0
559
10,186
0
38,633
W
Da Ji
xroysx
Da Ji
7,703
2,140
0
2,472
10,534
3,242
0
2,231
8,303
0
39,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,957
Gold Earned
36,645
409
Minions Killed
424
0
Camps Cleared
0
1,397,775
Distance Traveled
1,350,589
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,280
663
125
9
0
279,540
3
W
Nu Wa
7,260
519
62
4
0
270,911
1
L
Cthulhu
8,357
597
85
6
0
322,211
4
L
Fenrir
7,854
561
70
5
0
286,452
3
L
Anubis
7,263
519
107
8
0
247,634
4
W
Mulan
8,730
624
43
3
0
294,328
5
L
Scylla
6,377
456
91
7
0
233,223
2
W
Izanami
9,123
652
115
8
0
257,088
4
L
Xbalanque
6,794
485
71
5
0
261,069
2
W
Da Ji
7,564
540
64
5
0
295,908
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role