Player Matchup

Mulan
Mulan
 
Mulan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
 
Pele
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
FrostedTigersTTV
Achilles
Level 28
God Stats
3W - 2L
1,486 SR
Queue Stats
17W - 22L
1,459 Elo+
Party 1
Medusa
Medusa
WhyS0xSALTY
Medusa
Level 158
God Stats
0W - 2L
1,559 SR
Queue Stats
44W - 57L
1,458 Elo+
Solo
Team Averages
Level 88
1,509 SR
1,483 Elo+

VS

Team Averages
Level 106
1,530 SR
1,517 Elo+
Mulan
Mulan
CallMeGibby1127
Mulan
Level 83
God Stats
18W - 9L
1,638 SR
Queue Stats
70W - 74L
1,498 Elo+
Party 2
Hercules
Hercules
DemonStick
Hercules
Level 104
God Stats
14W - 14L
1,460 SR
Queue Stats
311W - 321L
1,484 Elo+
Solo
Guan Yu
Guan Yu
Life Inside
Guan Yu
Level 101
God Stats
4W - 1L
1,737 SR
Queue Stats
60W - 56L
1,563 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
We Are Few
Ah Muzen Cab
Level 115
God Stats
1W - 0L
1,305 SR
Queue Stats
48W - 56L
1,508 Elo+
Party 2
Anubis
Anubis
eduardolopez753
Anubis
Level 127
God Stats
10W - 9L
1,511 SR
Queue Stats
27W - 25L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
9
2 / 1 / 1
5,802
527
7,729
9,890
7,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
 
Janus
9
0 / 4 / 0
5,278
480
2,132
6,014
1,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Pele
 
Pele
9
0 / 6 / 0
5,111
465
2,380
10,645
2,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
3 / 2 / 0
6,890
626
6,648
6,414
3,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
10
1 / 1 / 2
5,815
529
5,599
5,515
1,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 2
6,758
614
4,188
10,099
5,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hercules
DemonStick
Hercules
13
6 / 0 / 3
7,189
654
7,257
6,893
3,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
Life Inside
Guan Yu
10
0 / 2 / 3
5,132
467
3,823
9,898
7,801
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Breastplate

Breastplate

+20
Physical Protection

Ah Muzen Cab
We Are Few
Ah Muzen Cab
11
1 / 1 / 2
5,751
523
3,502
6,305
1,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
5 / 0 / 1
7,729
703
5,450
4,020
1,530
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
6
Kills
14
14
Deaths
6
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
2
1
1
2.5
L
Janus
 
Janus
0
4
0
0
L
Pele
 
Pele
0
6
0
0
W
2
3
2
1
W
Hercules
DemonStick
Hercules
6
0
3
7.5
L
3
2
0
1.5
W
Guan Yu
Life Inside
Guan Yu
0
2
3
0.75
W
Ah Muzen Cab
We Are Few
Ah Muzen Cab
1
1
2
2
L
Medusa
1
1
2
2
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,488
Damage
24,220
38,478
Taken
37,215
16,319
Mitigated
19,601
10,364
Healing
13,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
7,729
1,118
0
3,912
9,890
7,334
0
0
9,890
0
22,696
L
Janus
 
Janus
2,132
47
0
503
6,014
1,241
0
2,901
3,113
25,398
0
L
Pele
 
Pele
2,380
283
0
3,026
10,645
2,640
0
2,503
8,142
0
32,755
W
4,188
706
0
2,412
10,099
5,269
0
396
9,113
0
36,368
W
Hercules
DemonStick
Hercules
7,257
1,638
0
3,122
6,893
3,232
0
438
6,363
0
52,113
L
6,648
1,835
0
1,248
6,414
3,378
0
0
6,414
971
38,324
W
Guan Yu
Life Inside
Guan Yu
3,823
603
799
3,809
9,898
7,801
0
0
9,898
0
16,433
W
Ah Muzen Cab
We Are Few
Ah Muzen Cab
3,502
809
0
1,091
6,305
1,769
0
0
6,305
0
38,081
L
Medusa
5,599
2,214
0
1,675
5,515
1,726
555
0
5,515
0
43,465
W
5,450
0
0
2,675
4,020
1,530
646
1,388
2,418
58,218
1,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,896
Gold Earned
32,559
283
Minions Killed
352
0
Camps Cleared
0
1,168,111
Distance Traveled
1,193,021
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,802
527
39
4
0
227,570
5
L
Janus
5,278
480
54
5
0
223,660
4
L
Pele
5,111
465
55
5
0
258,875
2
W
Mulan
6,758
614
74
7
0
214,197
0
W
Hercules
7,189
654
83
8
0
283,154
0
L
Achilles
6,890
626
52
5
0
238,927
0
W
Guan Yu
5,132
467
24
2
0
241,551
0
W
Ah Muzen Cab
5,751
523
64
6
0
232,584
0
L
Medusa
5,815
529
83
8
0
219,079
0
W
Anubis
7,729
703
107
10
0
221,535
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role