Player Matchup

Tyr
Tyr
 
Tyr
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
NEWDEL
Horus
Level 149
God Stats
7W - 3L
1,861 SR
Queue Stats
618W - 638L
1,513 Elo+
Party 3
Charon
Charon
asdfasfdasdfasdf
Charon
Level 172
God Stats
4W - 4L
1,563 SR
Queue Stats
186W - 197L
1,539 Elo+
Party 2
Nox
Nox
chewplaka
Nox
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 59L
1,504 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
kingjulian3573
Ah Muzen Cab
Level 174
God Stats
2W - 4L
1,543 SR
Queue Stats
188W - 180L
1,578 Elo+
Party 2
Team Averages
Level 158
1,593 SR
1,527 Elo+

VS

Team Averages
Level 144
1,837 SR
1,956 Elo+
Ganesha
Ganesha
Elitewarrior1019
Ganesha
Level 156
God Stats
7W - 0L
2,095 SR
Queue Stats
364W - 8L
2,284 Elo+
Party 1
Guan Yu
Guan Yu
Lolhamsters
Guan Yu
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 23L
1,501 Elo+
Solo
Achilles
Achilles
OdiousJimmy
Achilles
Level 174
God Stats
15W - 1L
2,004 SR
Queue Stats
1,177W - 48L
2,223 Elo+
Party 1
Thoth
Thoth
The-Legend8901
Thoth
Level 191
God Stats
86W - 4L
2,143 SR
Queue Stats
1,163W - 46L
2,223 Elo+
Party 1
Heimdallr
Heimdallr
xXrxExqXuieXmx
Heimdallr
Level 71
God Stats
2W - 2L
1,443 SR
Queue Stats
508W - 529L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
0 / 7 / 5
7,013
638
3,565
14,345
12,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
NEWDEL
Horus
13
2 / 5 / 4
8,272
752
2,809
18,347
12,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
1 / 6 / 1
7,551
686
12,279
10,347
3,334
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 5 / 4
7,710
701
5,502
12,457
3,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
kingjulian3573
Ah Muzen Cab
13
2 / 5 / 3
7,549
686
13,312
12,602
3,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 25
9,903
900
7,388
15,288
15,259
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Guan Yu
Lolhamsters
Guan Yu
13
1 / 4 / 20
8,955
814
4,317
17,373
15,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
OdiousJimmy
Achilles
17
14 / 2 / 12
10,367
942
17,434
17,443
25,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

17
9 / 0 / 15
10,424
948
21,150
7,164
3,027
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Heimdallr
xXrxExqXuieXmx
Heimdallr
15
4 / 1 / 21
9,430
857
12,533
9,112
4,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
121
6
Kills
28
28
Deaths
8
17
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
7
5
0.36
W
0
1
25
12.5
W
Guan Yu
Lolhamsters
Guan Yu
1
4
20
2.75
L
Horus
NEWDEL
Horus
2
5
4
0.8
W
Achilles
OdiousJimmy
Achilles
14
2
12
10
W
9
0
15
16.5
L
1
6
1
0.25
L
1
5
4
0.6
L
Ah Muzen Cab
kingjulian3573
Ah Muzen Cab
2
5
3
0.7
W
Heimdallr
xXrxExqXuieXmx
Heimdallr
4
1
21
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,467
Damage
62,822
68,098
Taken
66,380
36,028
Mitigated
63,495
19,555
Healing
30,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
3,565
431
0
1,919
14,345
12,665
0
4,023
10,024
0
6,153
W
7,388
106
1,040
2,222
15,288
15,259
880
5,594
9,372
22,944
523
W
Guan Yu
Lolhamsters
Guan Yu
4,317
445
10,796
6,952
17,373
15,693
382
4,378
12,673
0
7,350
L
Horus
NEWDEL
Horus
2,809
1,200
5,542
6,504
18,347
12,491
0
6,708
11,394
1,707
3,856
W
Achilles
OdiousJimmy
Achilles
17,434
2,199
1,145
4,080
17,443
25,138
744
2,181
14,963
2,426
21,462
W
21,150
678
1,655
393
7,164
3,027
3,404
2,797
4,185
34,101
976
L
12,279
211
381
721
10,347
3,334
0
4,930
5,217
18,064
484
L
5,502
144
892
2,422
12,457
3,772
0
7,191
4,949
21,830
0
L
Ah Muzen Cab
kingjulian3573
Ah Muzen Cab
13,312
4,747
0
1,174
12,602
3,766
0
6,519
5,955
0
26,229
W
Heimdallr
xXrxExqXuieXmx
Heimdallr
12,533
5,181
260
1,740
9,112
4,378
2,176
2,045
6,895
0
30,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,095
Gold Earned
49,079
92
Minions Killed
160
0
Camps Cleared
0
1,047,152
Distance Traveled
1,002,383
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,013
638
12
1
0
265,933
0
W
Ganesha
9,903
900
14
1
0
189,711
0
W
Guan Yu
8,955
814
10
1
0
192,874
0
L
Horus
8,272
752
0
0
0
210,312
0
W
Achilles
10,367
942
26
2
0
203,740
1
W
Thoth
10,424
948
44
4
0
243,077
0
L
Charon
7,551
686
16
1
0
188,876
0
L
Nox
7,710
701
40
4
0
196,474
0
L
Ah Muzen Cab
7,549
686
24
2
0
185,557
0
W
Heimdallr
9,430
857
66
6
0
172,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role