Player Matchup

Neith
Neith
 
Neith
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
Bnrrdc
Osiris
Level 130
God Stats
13W - 5L
1,694 SR
Queue Stats
314W - 291L
1,451 Elo+
Solo
Kukulkan
Kukulkan
KING TESCOBAR
Kukulkan
Level 178
God Stats
3W - 2L
1,646 SR
Queue Stats
41W - 42L
1,435 Elo+
Party 3
Charybdis
Charybdis
MistyHobbit
Charybdis
Level 25
God Stats
13W - 4L
1,530 SR
Queue Stats
29W - 25L
1,462 Elo+
Party 3
Cthulhu
Cthulhu
ThunderCaffo
Cthulhu
Level 119
God Stats
15W - 16L
1,557 SR
Queue Stats
236W - 227L
1,512 Elo+
Party 2
Team Averages
Level 116
1,585 SR
1,472 Elo+

VS

Team Averages
Level 115
1,547 SR
1,468 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Analgeddon
Anhur
Level 147
God Stats
3W - 5L
1,399 SR
Queue Stats
119W - 123L
1,473 Elo+
Party 1
Ares
Ares
Infoschmavid
Ares
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 25L
1,405 Elo+
Party 1
Sylvanus
Sylvanus
Norsetreeman
Sylvanus
Level 153
God Stats
132W - 112L
1,583 SR
Queue Stats
152W - 129L
1,522 Elo+
Solo
Hun Batz
Hun Batz
RoxasCJGB
Hun Batz
Level 102
God Stats
1W - 1L
1,755 SR
Queue Stats
161W - 170L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
7
0 / 0 / 0
3,732
746
1,781
3,891
817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Osiris
Bnrrdc
Osiris
7
2 / 1 / 0
3,832
766
2,528
5,230
2,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Kukulkan
KING TESCOBAR
Kukulkan
7
1 / 0 / 0
3,859
772
515
1,287
200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Charybdis
MistyHobbit
Charybdis
5
1 / 0 / 1
3,832
766
1,127
1,627
328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
ThunderCaffo
Cthulhu
5
0 / 0 / 2
3,491
698
1,192
2,029
905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
6
0 / 2 / 0
3,551
710
1,319
1,969
453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
1
0 / 0 / 0
2,476
495
0
0
0
3
0 / 1 / 0
2,627
525
32
2,022
722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sylvanus
Norsetreeman
Sylvanus
7
1 / 0 / 0
4,067
813
2,556
3,365
1,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
RoxasCJGB
Hun Batz
6
0 / 1 / 0
3,196
639
1,823
4,233
1,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
1
4
Kills
1
1
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
0
0
0
L
Nu Wa
 
Nu Wa
0
2
0
0
L
Anhur
0
0
0
0
W
Osiris
Bnrrdc
Osiris
2
1
0
2
L
0
1
0
0
W
Kukulkan
KING TESCOBAR
Kukulkan
1
0
0
1
W
Charybdis
MistyHobbit
Charybdis
1
0
1
1.5
L
Sylvanus
Norsetreeman
Sylvanus
1
0
0
1
L
Hun Batz
RoxasCJGB
Hun Batz
0
1
0
0
W
Cthulhu
ThunderCaffo
Cthulhu
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,143
Damage
5,730
14,064
Taken
11,589
4,669
Mitigated
3,689
4,769
Healing
3,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
1,781
498
0
1,920
3,891
817
0
1,677
2,214
0
18,757
L
Nu Wa
 
Nu Wa
1,319
488
0
187
1,969
453
0
283
1,686
13,328
0
L
Anhur
0
0
0
0
0
0
0
0
0
0
0
W
Osiris
Bnrrdc
Osiris
2,528
1,366
0
1,010
5,230
2,419
18
619
4,579
0
21,881
L
32
0
0
500
2,022
722
0
405
1,504
2,556
0
W
Kukulkan
KING TESCOBAR
Kukulkan
515
99
0
250
1,287
200
0
810
389
15,016
0
W
Charybdis
MistyHobbit
Charybdis
1,127
352
0
1,190
1,627
328
423
32
1,595
0
20,377
L
Sylvanus
Norsetreeman
Sylvanus
2,556
907
10
1,914
3,365
1,275
0
201
3,131
15,102
5,028
L
Hun Batz
RoxasCJGB
Hun Batz
1,823
975
0
811
4,233
1,239
0
546
3,623
0
13,963
W
Cthulhu
ThunderCaffo
Cthulhu
1,192
0
0
399
2,029
905
313
336
1,693
8,658
62

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,746
Gold Earned
15,917
167
Minions Killed
103
0
Camps Cleared
0
514,993
Distance Traveled
370,240
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
3,732
746
45
9
0
95,412
0
L
Nu Wa
3,551
710
30
6
0
102,668
0
L
Anhur
2,476
495
0
0
0
0
0
W
Osiris
3,832
766
42
8
0
120,323
0
L
Ares
2,627
525
4
1
0
42,039
0
W
Kukulkan
3,859
772
38
8
0
112,035
0
W
Charybdis
3,832
766
30
6
0
85,179
2
L
Sylvanus
4,067
813
40
8
0
103,393
0
L
Hun Batz
3,196
639
29
6
0
122,140
1
W
Cthulhu
3,491
698
12
2
0
102,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role