Player Matchup

Bellona
Bellona
 
Bellona
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Clapparatus
Artemis
Level 123
God Stats
26W - 14L
1,631 SR
Queue Stats
697W - 683L
1,503 Elo+
Solo
Sobek
Sobek
Eru792
Sobek
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,308 Elo+
Solo
Scylla
Scylla
spinlt
Scylla
Level 22
God Stats
0W - 2L
1,337 SR
Queue Stats
36W - 58L
1,427 Elo+
Solo
Team Averages
Level 96
1,494 SR
1,448 Elo+

VS

Team Averages
Level 157
1,535 SR
1,486 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 225
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Dravock
Cthulhu
Level 100
God Stats
10W - 5L
1,709 SR
Queue Stats
233W - 262L
1,481 Elo+
Solo
Anubis
Anubis
MysticNecro
Anubis
Level 158
God Stats
3W - 3L
1,440 SR
Queue Stats
137W - 155L
1,461 Elo+
Solo
Shiva
Shiva
SuicidalTarget
Shiva
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
163W - 155L
1,471 Elo+
Solo
Sobek
Sobek
Teeree98
Sobek
Level 146
God Stats
35W - 32L
1,526 SR
Queue Stats
1,039W - 1,038L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
1 / 1 / 2
5,148
1,030
3,585
5,075
3,001
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Gilgamesh
 
Gilgamesh
9
0 / 1 / 3
4,813
963
4,018
5,417
3,013
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
Clapparatus
Artemis
11
1 / 1 / 2
5,181
1,036
3,641
2,736
1,233
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sobek
Eru792
Sobek
9
1 / 3 / 2
5,303
1,061
1,163
6,353
5,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Scylla
spinlt
Scylla
5
0 / 0 / 0
4,224
845
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
11
3 / 0 / 3
6,068
1,214
3,570
2,445
894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cthulhu
Dravock
Cthulhu
10
0 / 0 / 6
5,282
1,056
5,671
2,988
2,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
10
1 / 1 / 5
5,348
1,070
3,533
2,255
868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

9
2 / 1 / 4
5,466
1,093
2,035
3,788
1,860
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sobek
Teeree98
Sobek
9
0 / 1 / 6
5,540
1,108
1,084
5,009
3,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
3
Kills
6
6
Deaths
3
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
1
2
2
L
Gilgamesh
 
Gilgamesh
0
1
3
1.5
W
Ah Muzen Cab
 
Ah Muzen Cab
3
0
3
4.5
L
Artemis
Clapparatus
Artemis
1
1
2
2
W
Cthulhu
Dravock
Cthulhu
0
0
6
3
L
Sobek
Eru792
Sobek
1
3
2
0.67
W
Anubis
1
1
5
3.5
W
2
1
4
4
W
Sobek
Teeree98
Sobek
0
1
6
3
L
Scylla
spinlt
Scylla
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,407
Damage
15,893
19,581
Taken
16,485
12,436
Mitigated
9,082
5,306
Healing
7,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
3,585
339
138
504
5,075
3,001
0
2,330
2,426
0
7,199
L
Gilgamesh
 
Gilgamesh
4,018
267
644
1,623
5,417
3,013
0
2,937
2,406
0
10,000
W
Ah Muzen Cab
 
Ah Muzen Cab
3,570
1,248
379
183
2,445
894
0
118
2,285
0
11,718
L
Artemis
Clapparatus
Artemis
3,641
1,397
143
793
2,736
1,233
0
1,329
1,368
0
10,171
W
Cthulhu
Dravock
Cthulhu
5,671
75
953
887
2,988
2,218
0
131
2,824
11,081
481
L
Sobek
Eru792
Sobek
1,163
57
641
820
6,353
5,189
0
2,780
3,255
1,729
0
W
Anubis
3,533
0
402
385
2,255
868
0
170
2,051
7,993
0
W
2,035
385
1,200
672
3,788
1,860
70
285
3,433
0
5,033
W
Sobek
Teeree98
Sobek
1,084
22
561
1,679
5,009
3,242
0
459
4,402
4,491
395
L
Scylla
spinlt
Scylla
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,669
Gold Earned
27,704
37
Minions Killed
63
0
Camps Cleared
0
366,435
Distance Traveled
456,855
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,148
1,030
5
1
0
102,743
0
L
Gilgamesh
4,813
963
8
2
0
90,151
0
W
Ah Muzen Cab
6,068
1,214
24
5
0
79,492
0
L
Artemis
5,181
1,036
21
4
0
85,807
0
W
Cthulhu
5,282
1,056
17
3
0
108,551
0
L
Sobek
5,303
1,061
3
1
0
87,734
0
W
Anubis
5,348
1,070
10
2
0
82,044
0
W
Shiva
5,466
1,093
5
1
0
106,119
0
W
Sobek
5,540
1,108
7
1
0
80,649
0
L
Scylla
4,224
845
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role