Player Matchup

Loki
Loki
 
Loki
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Drakthuss
Poseidon
Level 82
God Stats
0W - 3L
1,218 SR
Queue Stats
221W - 213L
1,522 Elo+
Party 2
Neith
Neith
FaithlessSorrow
Neith
Level 153
God Stats
5W - 6L
1,512 SR
Queue Stats
275W - 238L
1,565 Elo+
Party 2
Osiris
Osiris
MrDUP
Osiris
Level 250
God Stats
62W - 42L
1,659 SR
Queue Stats
760W - 749L
1,529 Elo+
Solo
Kuzenbo
Kuzenbo
Traumatized XI
Kuzenbo
Level 175
God Stats
1W - 2L
1,414 SR
Queue Stats
471W - 472L
1,543 Elo+
Solo
Team Averages
Level 160
1,461 SR
1,532 Elo+

VS

Team Averages
Level 123
1,542 SR
1,526 Elo+
Sobek
Sobek
 
Sobek
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
DidDiddydoIT514
Kuzenbo
Level 28
God Stats
5W - 7L
1,563 SR
Queue Stats
102W - 89L
1,488 Elo+
Party 1
Zhong Kui
Zhong Kui
Ndnlife4ever
Zhong Kui
Level 184
God Stats
60W - 41L
1,588 SR
Queue Stats
114W - 94L
1,557 Elo+
Solo
Mercury
Mercury
cornell4
Mercury
Level 156
God Stats
9W - 1L
1,717 SR
Queue Stats
110W - 105L
1,544 Elo+
Solo
Scylla
Scylla
heatblvr
Scylla
Level 68
God Stats
1W - 1L
1,343 SR
Queue Stats
35W - 33L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
1 / 1 / 1
5,462
546
3,887
5,204
1,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
Drakthuss
Poseidon
10
0 / 5 / 1
5,325
533
1,752
5,746
1,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 3 / 0
5,845
585
3,719
8,500
2,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Osiris
MrDUP
Osiris
10
0 / 1 / 0
4,983
498
1,122
7,630
4,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 3 / 1
4,648
465
2,836
7,200
5,994
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
3 / 1 / 3
5,417
542
3,125
7,492
6,009
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
2 / 1 / 4
5,402
540
6,858
6,611
4,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
Ndnlife4ever
Zhong Kui
12
2 / 0 / 0
7,185
719
4,949
3,396
1,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mercury
cornell4
Mercury
12
3 / 0 / 5
6,551
655
3,363
6,472
2,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Scylla
heatblvr
Scylla
11
3 / 1 / 3
6,499
650
3,122
3,377
789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
3
Kills
13
13
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
1
1
1.5
W
Sobek
 
Sobek
3
1
3
4.5
W
2
1
4
4
L
Poseidon
Drakthuss
Poseidon
0
5
1
0.1
L
2
3
0
0.67
L
Osiris
MrDUP
Osiris
0
1
0
0
W
Zhong Kui
Ndnlife4ever
Zhong Kui
2
0
0
2
L
0
3
1
0.17
W
Mercury
cornell4
Mercury
3
0
5
5.5
W
Scylla
heatblvr
Scylla
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,316
Damage
21,417
34,280
Taken
27,348
16,163
Mitigated
15,515
10,938
Healing
8,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,887
596
0
2,901
5,204
1,373
0
925
4,193
0
43,317
W
Sobek
 
Sobek
3,125
113
0
3,392
7,492
6,009
0
1,702
5,768
15,554
1,841
W
6,858
1,920
78
1,140
6,611
4,457
0
1,270
5,331
21,317
0
L
Poseidon
Drakthuss
Poseidon
1,752
90
0
697
5,746
1,713
0
2,960
2,556
29,159
2,018
L
3,719
1,916
0
3,824
8,500
2,276
927
4,880
2,986
0
36,724
L
Osiris
MrDUP
Osiris
1,122
357
0
2,263
7,630
4,807
0
3,530
4,100
0
26,922
W
Zhong Kui
Ndnlife4ever
Zhong Kui
4,949
2,130
0
2,330
3,396
1,904
676
172
3,210
45,891
10,087
L
2,836
1,066
65
1,188
7,200
5,994
0
3,480
3,434
14,987
0
W
Mercury
cornell4
Mercury
3,363
1,394
0
1,681
6,472
2,356
0
287
6,185
0
48,741
W
Scylla
heatblvr
Scylla
3,122
254
0
75
3,377
789
0
910
2,293
31,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,263
Gold Earned
31,054
306
Minions Killed
316
0
Camps Cleared
0
1,011,633
Distance Traveled
1,020,816
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,462
546
82
8
0
235,605
2
W
Sobek
5,417
542
27
3
0
195,313
0
W
Kuzenbo
5,402
540
30
3
0
182,641
0
L
Poseidon
5,325
533
67
7
0
198,711
0
L
Neith
5,845
585
72
7
0
185,764
0
L
Osiris
4,983
498
53
5
0
189,996
0
W
Zhong Kui
7,185
719
99
10
0
171,069
0
L
Kuzenbo
4,648
465
32
3
0
201,557
3
W
Mercury
6,551
655
82
8
0
260,223
2
W
Scylla
6,499
650
78
8
0
211,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role