Player Matchup

Agni
Agni
Platinum II
 
Agni
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold I
Ash1ok
Arachne
Gold I
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
241W - 244L
1,660 MMR
Party 2
Sylvanus
Sylvanus
Gold II
DeathMole
Sylvanus
Gold II
Level 159
God Stats
121W - 120L
1,539 SR
Queue Stats
156W - 162L
1,603 MMR
Party 2
Jing Wei
Jing Wei
Platinum V
Larryfaat
Jing Wei
Platinum V
Level 158
God Stats
2W - 4L
1,535 SR
Queue Stats
105W - 96L
1,718 MMR
Party 1
Charon
Charon
Gold IV
Zeusolio
Charon
Gold IV
Level 146
God Stats
18W - 17L
1,482 SR
Queue Stats
197W - 202L
1,458 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 151
1,511 SR
1,588 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 128
1,561 SR
1,602 MMR
He Bo
He Bo
Silver I
 
He Bo
Silver I
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Platinum V
Jayames
Ra
Platinum V
Level 154
God Stats
11W - 8L
1,604 SR
Queue Stats
114W - 112L
1,673 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold II
RohiniBAngerZ
Kumbhakarna
Gold II
Level 139
God Stats
3W - 3L
1,551 SR
Queue Stats
34W - 40L
1,612 MMR
Solo
Hercules
Hercules
Gold II
Saiint John
Hercules
Gold II
Level 85
God Stats
2W - 4L
1,436 SR
Queue Stats
82W - 78L
1,568 MMR
Solo
Skadi
Skadi
Platinum III
illusionzzstorm
Skadi
Platinum III
Level 158
God Stats
11W - 4L
1,713 SR
Queue Stats
86W - 81L
1,658 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
2 / 4 / 1
7,103
546
2,801
6,812
2,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Ash1ok
Arachne
12
1 / 2 / 1
6,279
483
1,833
9,524
2,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Sylvanus
DeathMole
Sylvanus
10
0 / 2 / 5
6,065
467
2,588
11,266
7,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
Larryfaat
Jing Wei
12
2 / 5 / 2
6,877
529
7,439
11,822
3,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charon
Zeusolio
Charon
10
1 / 6 / 0
6,042
465
4,149
13,626
8,520
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
JanusSusanoYu HuangAwilix

VS

Bans
Nu WaAthenaSun WukongThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
3 / 0 / 4
7,677
591
4,949
7,556
2,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
4 / 1 / 3
7,986
614
5,907
3,879
1,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
RohiniBAngerZ
Kumbhakarna
10
0 / 4 / 4
6,693
515
4,032
9,579
6,804
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Hercules
Saiint John
Hercules
14
5 / 1 / 2
8,607
662
8,434
10,165
5,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

15
7 / 1 / 0
8,720
671
13,147
9,175
3,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
6
Kills
19
19
Deaths
7
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
2
4
1
0.63
W
He Bo
 
He Bo
3
0
4
5
L
Arachne
Ash1ok
Arachne
1
2
1
0.75
L
Sylvanus
DeathMole
Sylvanus
0
2
5
1.25
W
4
1
3
5.5
L
Jing Wei
Larryfaat
Jing Wei
2
5
2
0.6
W
Kumbhakarna
RohiniBAngerZ
Kumbhakarna
0
4
4
0.5
W
Hercules
Saiint John
Hercules
5
1
2
6
L
Charon
Zeusolio
Charon
1
6
0
0.17
W
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,810
Damage
36,469
53,050
Taken
40,354
25,024
Mitigated
19,958
15,308
Healing
14,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
2,801
109
0
1,009
6,812
2,342
0
2,756
3,987
56,190
0
W
He Bo
 
He Bo
4,949
198
0
4,394
7,556
2,366
0
1,103
6,413
69,847
1,005
L
Arachne
Ash1ok
Arachne
1,833
1,039
0
3,851
9,524
2,968
0
2,570
6,954
0
36,415
L
Sylvanus
DeathMole
Sylvanus
2,588
393
1,176
3,732
11,266
7,391
0
3,888
7,295
15,838
0
W
5,907
266
643
1,593
3,879
1,535
290
2,135
1,744
57,663
0
L
Jing Wei
Larryfaat
Jing Wei
7,439
5,316
0
3,466
11,822
3,803
0
1,994
9,828
0
47,844
W
Kumbhakarna
RohiniBAngerZ
Kumbhakarna
4,032
414
0
1,278
9,579
6,804
0
1,603
7,898
20,141
1,680
W
Hercules
Saiint John
Hercules
8,434
1,882
0
3,515
10,165
5,670
129
2,661
7,135
1,076
56,407
L
Charon
Zeusolio
Charon
4,149
620
0
2,074
13,626
8,520
0
3,366
10,260
29,234
1,483
W
13,147
4,902
0
3,527
9,175
3,583
233
1,386
7,750
0
68,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,366
Gold Earned
39,683
348
Minions Killed
476
0
Camps Cleared
0
1,250,681
Distance Traveled
1,384,684
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,103
546
125
10
0
239,715
1
W
He Bo
7,677
591
123
9
0
300,740
0
L
Arachne
6,279
483
66
5
0
276,868
0
L
Sylvanus
6,065
467
20
2
0
265,915
7
W
Ra
7,986
614
111
9
0
275,590
3
L
Jing Wei
6,877
529
92
7
0
240,736
0
W
Kumbhakarna
6,693
515
23
2
0
262,155
0
W
Hercules
8,607
662
112
9
0
266,037
2
L
Charon
6,042
465
45
3
0
227,447
2
W
Skadi
8,720
671
107
8
0
280,162
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role