Player Matchup

Susano
Susano
Diamond I
 
Susano
Diamond I
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Gold II
 
Hera
Gold II
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Diamond IV
 
Horus
Diamond IV
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold III
MargaAfro
Odin
Gold III
Level 147
God Stats
3W - 3L
1,454 SR
Queue Stats
295W - 310L
1,453 MMR
Party 1
Danzaburou
Danzaburou
Platinum II
bubba200
Danzaburou
Platinum II
Level 149
God Stats
18W - 13L
1,684 SR
Queue Stats
378W - 381L
1,752 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 141
1,528 SR
1,541 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 159
1,571 SR
1,833 MMR
Geb
Geb
Gold II
Farjacks
Geb
Gold II
Level 144
God Stats
2W - 7L
1,321 SR
Queue Stats
112W - 117L
1,580 MMR
Solo
Anhur
Anhur
Platinum I
Fifftycali
Anhur
Platinum I
Level 180
God Stats
2W - 6L
1,425 SR
Queue Stats
464W - 471L
1,762 MMR
Solo
Pele
Pele
Platinum V
IcyCereal
Pele
Platinum V
Level 127
God Stats
1W - 1L
1,873 SR
Queue Stats
62W - 58L
1,837 MMR
Solo
Nu Wa
Nu Wa
Platinum II
Liliggxz
Nu Wa
Platinum II
Level 222
God Stats
83W - 65L
1,603 SR
Queue Stats
642W - 656L
1,715 MMR
Solo
Sylvanus
Sylvanus
Diamond II
vJayy
Sylvanus
Diamond II
Level 120
God Stats
3W - 7L
1,632 SR
Queue Stats
271W - 240L
2,272 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
12
8 / 0 / 1
6,896
627
7,290
7,397
2,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hera
 
Hera
11
1 / 1 / 2
6,594
599
4,935
5,410
1,366
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
 
Horus
11
6 / 1 / 3
6,246
568
6,864
6,772
4,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Odin
13
3 / 1 / 3
7,159
651
6,750
8,874
3,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Danzaburou
bubba200
Danzaburou
12
2 / 2 / 6
6,655
605
5,357
7,047
2,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
JormungandrSkadiNutCthulhu

VS

Bans
TerraAwilixAo KuangCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 2
4,906
446
2,706
10,929
5,953
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
9
1 / 7 / 0
5,692
517
3,421
10,055
2,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
10
0 / 7 / 1
5,750
523
5,853
10,651
3,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
Liliggxz
Nu Wa
11
0 / 1 / 2
5,812
528
4,978
4,334
1,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
vJayy
Sylvanus
12
4 / 0 / 1
6,304
573
3,670
6,904
4,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
20
Kills
5
5
Deaths
20
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
8
0
1
8.5
W
Hera
 
Hera
1
1
2
2
W
Horus
 
Horus
6
1
3
7.5
L
0
5
2
0.2
L
Anhur
1
7
0
0.14
L
Pele
0
7
1
0.07
L
Nu Wa
Liliggxz
Nu Wa
0
1
2
1
W
Odin
3
1
3
4.5
W
Danzaburou
bubba200
Danzaburou
2
2
6
2.5
L
Sylvanus
vJayy
Sylvanus
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,196
Damage
20,628
35,500
Taken
42,873
13,417
Mitigated
17,194
14,545
Healing
12,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
7,290
3,120
0
4,004
7,397
2,396
0
2,664
4,559
0
39,084
W
Hera
 
Hera
4,935
671
0
2,004
5,410
1,366
12
3,062
2,118
55,376
2,856
W
Horus
 
Horus
6,864
2,565
256
2,062
6,772
4,152
0
1,762
4,922
116
24,869
L
2,706
404
996
1,682
10,929
5,953
0
1,971
8,659
13,632
0
L
Anhur
3,421
1,319
0
2,170
10,055
2,101
0
416
9,308
0
36,498
L
Pele
5,853
1,474
0
1,899
10,651
3,823
0
0
10,651
0
39,998
L
Nu Wa
Liliggxz
Nu Wa
4,978
1,391
0
730
4,334
1,231
0
1,282
3,052
35,716
837
W
Odin
6,750
1,298
0
2,729
8,874
3,487
0
553
8,233
0
52,692
W
Danzaburou
bubba200
Danzaburou
5,357
1,483
0
3,490
7,047
2,016
0
2,397
4,522
0
48,752
L
Sylvanus
vJayy
Sylvanus
3,670
651
827
3,704
6,904
4,086
0
1,082
5,822
25,038
11,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,550
Gold Earned
28,464
385
Minions Killed
301
0
Camps Cleared
0
1,122,872
Distance Traveled
1,034,834
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
6,896
627
64
6
0
272,675
0
W
Hera
6,594
599
113
10
0
222,420
2
W
Horus
6,246
568
39
4
0
230,208
2
L
Geb
4,906
446
13
1
0
226,862
0
L
Anhur
5,692
517
59
5
0
194,739
0
L
Pele
5,750
523
73
7
0
186,572
0
L
Nu Wa
5,812
528
86
8
0
186,257
2
W
Odin
7,159
651
89
8
0
208,211
3
W
Danzaburou
6,655
605
80
7
0
189,358
2
L
Sylvanus
6,304
573
70
6
0
240,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role