Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Frezler
Nemesis
Level 152
God Stats
0W - 3L
1,313 SR
Queue Stats
207W - 197L
1,496 Elo+
Party 2
Ymir
Ymir
HeyKevinOficial
Ymir
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
116W - 104L
1,497 Elo+
Party 2
King Arthur
King Arthur
Omegarichard
King Arthur
Level 155
God Stats
14W - 28L
1,396 SR
Queue Stats
203W - 180L
1,522 Elo+
Party 2
Anubis
Anubis
komanderxtw2
Anubis
Level 124
God Stats
32W - 21L
1,640 SR
Queue Stats
129W - 136L
1,463 Elo+
Solo
Team Averages
Level 137
1,470 SR
1,496 Elo+

VS

Team Averages
Level 83
1,495 SR
1,496 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
AbsurdConception
Hachiman
Level 68
God Stats
10W - 12L
1,360 SR
Queue Stats
28W - 35L
1,445 Elo+
Party 1
Bakasura
Bakasura
AcusticMatheus
Bakasura
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 37L
1,482 Elo+
Party 1
Mulan
Mulan
GerardoXD1231
Mulan
Level 43
God Stats
5W - 1L
1,667 SR
Queue Stats
49W - 38L
1,525 Elo+
Solo
Vulcan
Vulcan
itzblitz82_ttv
Vulcan
Level 128
God Stats
1W - 2L
1,447 SR
Queue Stats
35W - 36L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
1
0 / 1 / 0
2,429
486
0
696
91
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Nemesis
Frezler
Nemesis
7
1 / 0 / 0
3,530
706
1,448
3,270
972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 2 / 1
3,233
647
1,344
4,374
1,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
Omegarichard
King Arthur
8
2 / 0 / 0
4,442
888
2,081
3,342
1,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anubis
1
0 / 0 / 0
2,437
487
0
0
0
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
5
0 / 0 / 0
3,414
683
311
2,438
1,228
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
0 / 0 / 0
3,325
665
513
1,566
310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bakasura
6
1 / 0 / 0
3,305
661
544
2,786
870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

5
0 / 2 / 0
3,211
642
954
3,900
1,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

7
1 / 1 / 1
3,807
761
3,275
2,294
670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
3
Kills
2
3
Deaths
3
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
1
0
0
W
Kuzenbo
 
Kuzenbo
0
0
0
0
W
0
0
0
0
W
Bakasura
1
0
0
1
L
Nemesis
Frezler
Nemesis
1
0
0
1
W
0
2
0
0
L
0
2
1
0.25
L
King Arthur
Omegarichard
King Arthur
2
0
0
2
W
1
1
1
1.5
L
Anubis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,873
Damage
5,597
11,682
Taken
12,984
3,425
Mitigated
4,161
3,624
Healing
3,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
0
0
0
83
696
91
0
0
696
0
1,772
W
Kuzenbo
 
Kuzenbo
311
54
0
723
2,438
1,228
0
0
2,438
9,950
0
W
513
248
0
936
1,566
310
0
0
1,566
0
16,630
W
Bakasura
544
408
0
1,087
2,786
870
0
111
2,675
0
12,419
L
Nemesis
Frezler
Nemesis
1,448
138
0
955
3,270
972
0
779
2,480
0
18,853
W
954
50
0
664
3,900
1,083
0
0
3,900
0
14,613
L
1,344
287
0
1,341
4,374
1,272
0
2,570
1,611
11,693
0
L
King Arthur
Omegarichard
King Arthur
2,081
238
0
1,245
3,342
1,090
0
0
3,342
0
23,603
W
3,275
452
0
527
2,294
670
0
1,233
1,061
15,873
871
L
Anubis
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,071
Gold Earned
17,062
96
Minions Killed
154
0
Camps Cleared
0
358,774
Distance Traveled
501,259
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
2,429
486
1
0
0
18,067
0
W
Kuzenbo
3,414
683
10
2
0
91,156
0
W
Hachiman
3,325
665
43
9
0
83,064
0
W
Bakasura
3,305
661
33
7
0
131,362
0
L
Nemesis
3,530
706
32
6
0
135,143
0
W
Mulan
3,211
642
32
6
0
100,873
0
L
Ymir
3,233
647
21
4
0
88,889
0
L
King Arthur
4,442
888
42
8
0
115,357
0
W
Vulcan
3,807
761
36
7
0
94,804
0
L
Anubis
2,437
487
0
0
0
1,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role