Player Matchup

Raijin
Raijin
 
Raijin
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
 
Set
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
AlordlyDark
Yemoja
Level 136
God Stats
3W - 3L
1,554 SR
Queue Stats
196W - 219L
1,419 Elo+
Solo
Thor
Thor
Tank123Sinatra
Thor
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
347W - 348L
1,583 Elo+
Solo
Team Averages
Level 127
1,511 SR
1,500 Elo+

VS

Team Averages
Level 143
1,434 SR
1,535 Elo+
Charybdis
Charybdis
MIDNEEDDIE
Charybdis
Level 128
God Stats
19W - 23L
1,405 SR
Queue Stats
649W - 658L
1,486 Elo+
Solo
Ravana
Ravana
OdraudeAce
Ravana
Level 210
God Stats
3W - 7L
1,229 SR
Queue Stats
357W - 386L
1,480 Elo+
Solo
Geb
Geb
Ramonciño
Geb
Level 140
God Stats
4W - 2L
1,618 SR
Queue Stats
315W - 296L
1,576 Elo+
Solo
Baron Samedi
Baron Samedi
dumbossauro
Baron Samedi
Level 78
God Stats
15W - 13L
1,643 SR
Queue Stats
313W - 317L
1,535 Elo+
Solo
Odin
Odin
Αηjο
Odin
Level 157
God Stats
2W - 2L
1,273 SR
Queue Stats
103W - 94L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
9
1 / 3 / 2
5,182
518
3,228
6,719
2,080
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chiron
 
Chiron
10
0 / 1 / 0
5,117
512
3,778
4,689
1,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Set
 
Set
4
0 / 2 / 0
3,847
385
551
2,493
587
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Yemoja
8
0 / 1 / 1
4,534
453
2,631
6,152
4,847
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
2 / 3 / 1
5,636
564
3,552
7,309
2,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
MIDNEEDDIE
Charybdis
11
1 / 0 / 0
5,863
586
3,213
3,677
1,966
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
OdraudeAce
Ravana
12
3 / 1 / 1
6,263
626
3,568
4,723
1,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
0 / 0 / 2
5,106
511
3,820
7,419
4,526
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
dumbossauro
Baron Samedi
10
3 / 2 / 4
6,118
612
6,085
5,300
1,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Odin
Αηjο
Odin
10
3 / 0 / 0
6,509
651
2,139
2,634
867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
3
Kills
10
10
Deaths
3
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
3
2
0.67
L
Chiron
 
Chiron
0
1
0
0
L
Set
 
Set
0
2
0
0
L
Yemoja
0
1
1
0.5
W
Charybdis
MIDNEEDDIE
Charybdis
1
0
0
1
W
Ravana
OdraudeAce
Ravana
3
1
1
3.5
W
0
0
2
1
L
2
3
1
0.83
W
Baron Samedi
dumbossauro
Baron Samedi
3
2
4
2.5
W
Odin
Αηjο
Odin
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,740
Damage
18,825
27,362
Taken
23,753
10,969
Mitigated
10,935
9,016
Healing
8,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
3,228
252
0
1,333
6,719
2,080
0
3,669
3,050
26,001
0
L
Chiron
 
Chiron
3,778
1,981
158
1,618
4,689
1,399
0
801
3,888
0
37,554
L
Set
 
Set
551
292
0
474
2,493
587
0
0
2,493
0
6,674
L
Yemoja
2,631
954
511
2,097
6,152
4,847
0
3,734
2,418
15,067
0
W
Charybdis
MIDNEEDDIE
Charybdis
3,213
994
0
1,652
3,677
1,966
0
504
3,173
46
41,443
W
Ravana
OdraudeAce
Ravana
3,568
868
0
2,939
4,723
1,594
0
621
4,102
0
48,424
W
3,820
290
0
2,170
7,419
4,526
0
2,772
4,647
16,411
0
L
3,552
493
0
2,825
7,309
2,056
0
1,747
5,562
0
31,615
W
Baron Samedi
dumbossauro
Baron Samedi
6,085
697
271
1,364
5,300
1,982
0
1,962
3,338
33,337
0
W
Odin
Αηjο
Odin
2,139
708
0
200
2,634
867
0
0
2,634
0
33,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,316
Gold Earned
29,859
235
Minions Killed
318
0
Camps Cleared
0
819,627
Distance Traveled
930,662
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,182
518
48
5
0
181,869
0
L
Chiron
5,117
512
75
8
0
191,775
2
L
Set
3,847
385
13
1
0
57,177
0
L
Yemoja
4,534
453
25
3
0
171,481
1
W
Charybdis
5,863
586
77
8
0
184,640
0
W
Ravana
6,263
626
83
8
0
229,738
0
W
Geb
5,106
511
19
2
0
194,524
3
L
Thor
5,636
564
74
7
0
217,325
0
W
Baron Samedi
6,118
612
71
7
0
188,938
6
W
Odin
6,509
651
68
7
0
132,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role