Player Matchup

Bacchus
Bacchus
HazyWater93
Bacchus
Level 101
God Stats
2W - 10L
1,337 SR
Queue Stats
246W - 249L
1,449 Elo+
Solo
Skadi
Skadi
JAMES12349
Skadi
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Solo
Chang'e
Chang'e
banawuasabi
Chang'e
Level 106
God Stats
0W - 5L
1,342 SR
Queue Stats
64W - 135L
1,311 Elo+
Solo
Team Averages
Level 79
1,393 SR
1,420 Elo+

VS

Team Averages
Level 87
1,467 SR
1,363 Elo+
Fenrir
Fenrir
AquaRyotei
Fenrir
Level 63
God Stats
4W - 2L
1,501 SR
Queue Stats
15W - 19L
1,323 Elo+
Party 1
Scylla
Scylla
Sky X L1ght
Scylla
Level 127
God Stats
2W - 3L
1,455 SR
Queue Stats
77W - 68L
1,424 Elo+
Solo
Shiva
Shiva
lolbubi74
Shiva
Level 72
God Stats
13W - 11L
1,446 SR
Queue Stats
18W - 22L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HazyWater93
Bacchus
7
0 / 2 / 0
8,115
541
0
2,208
483
Skadi
16
0 / 6 / 0
9,708
647
7,186
11,740
3,173
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
banawuasabi
Chang'e
17
3 / 9 / 0
12,033
802
7,589
18,847
5,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AquaRyotei
Fenrir
19
9 / 1 / 6
13,146
876
11,043
11,901
7,041
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Scylla
19
6 / 2 / 6
12,782
852
8,609
8,662
2,772
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Shiva
lolbubi74
Shiva
18
1 / 0 / 14
11,626
775
8,818
12,836
11,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
42
3
Kills
16
17
Deaths
3
0
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AquaRyotei
Fenrir
9
1
6
12
L
Bacchus
HazyWater93
Bacchus
0
2
0
0
L
Skadi
0
6
0
0
W
Scylla
6
2
6
4.5
L
Chang'e
banawuasabi
Chang'e
3
9
0
0.33
W
Shiva
lolbubi74
Shiva
1
0
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,775
Damage
28,470
32,795
Taken
33,399
9,006
Mitigated
21,603
6,158
Healing
8,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AquaRyotei
Fenrir
11,043
2,921
0
3,710
11,901
7,041
1,540
2,546
8,989
0
52,825
L
Bacchus
HazyWater93
Bacchus
0
0
0
0
2,208
483
0
0
2,134
0
0
L
Skadi
7,186
2,717
0
113
11,740
3,173
0
4,200
7,193
0
26,916
W
Scylla
8,609
681
0
1,888
8,662
2,772
275
1,460
7,102
57,461
1,128
L
Chang'e
banawuasabi
Chang'e
7,589
1,054
1,719
4,326
18,847
5,350
0
4,299
14,128
25,328
0
W
Shiva
lolbubi74
Shiva
8,818
706
1,430
1,928
12,836
11,790
2,021
3,090
9,461
0
33,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,856
Gold Earned
37,554
90
Minions Killed
213
0
Camps Cleared
0
412,945
Distance Traveled
844,193
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,146
876
71
5
0
296,501
0
L
Bacchus
8,115
541
0
0
0
17,653
0
L
Skadi
9,708
647
45
3
0
200,539
2
W
Scylla
12,782
852
88
6
0
259,447
0
L
Chang'e
12,033
802
45
3
0
194,753
0
W
Shiva
11,626
775
54
4
0
288,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role