Player Matchup

Hercules
Hercules
 
Hercules
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
ImmatureREDD331
Ganesha
Level 117
God Stats
0W - 3L
1,179 SR
Queue Stats
113W - 108L
1,438 Elo+
Solo
Da Ji
Da Ji
Inefable-Neofito
Da Ji
Level 191
God Stats
0W - 1L
1,223 SR
Queue Stats
24W - 28L
1,498 Elo+
Solo
Nu Wa
Nu Wa
XxAbundancexX9
Nu Wa
Level 128
God Stats
6W - 4L
1,639 SR
Queue Stats
179W - 168L
1,557 Elo+
Solo
Scylla
Scylla
daxbkn
Scylla
Level 124
God Stats
0W - 4L
1,098 SR
Queue Stats
23W - 30L
1,452 Elo+
Party 1
Team Averages
Level 133
1,328 SR
1,489 Elo+

VS

Team Averages
Level 171
1,542 SR
1,489 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
OoL4T3R4LU5oO
Pele
Level 241
God Stats
4W - 3L
1,574 SR
Queue Stats
938W - 912L
1,548 Elo+
Party 2
Cernunnos
Cernunnos
Papatiim
Cernunnos
Level 153
God Stats
6W - 10L
1,371 SR
Queue Stats
438W - 520L
1,395 Elo+
Solo
Ymir
Ymir
XxfirefoxX1361
Ymir
Level 138
God Stats
24W - 8L
1,765 SR
Queue Stats
1,197W - 1,190L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
1 / 3 / 1
5,992
749
2,620
6,861
3,889
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
0 / 4 / 3
6,551
819
3,842
9,071
8,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

7
1 / 4 / 0
5,692
712
3,088
3,806
1,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 2 / 2
7,270
909
9,776
5,253
2,316
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
daxbkn
Scylla
9
0 / 2 / 0
5,657
707
2,529
3,715
897
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
6 / 0 / 6
8,464
1,058
7,514
4,703
2,055
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rama
 
Rama
13
3 / 0 / 6
7,726
966
5,463
5,765
1,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

14
2 / 1 / 11
8,105
1,013
5,329
7,013
4,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
Papatiim
Cernunnos
11
2 / 2 / 6
7,288
911
2,523
4,553
1,438
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
2 / 2 / 11
7,821
978
5,461
9,891
7,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
55
4
Kills
15
15
Deaths
5
6
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
3
1
0.5
W
Ne Zha
 
Ne Zha
6
0
6
9
W
Rama
 
Rama
3
0
6
6
L
0
4
3
0.38
L
1
4
0
0.25
W
2
1
11
7.5
W
Cernunnos
Papatiim
Cernunnos
2
2
6
2.5
L
2
2
2
1.5
W
2
2
11
3.75
L
Scylla
daxbkn
Scylla
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,855
Damage
26,290
28,706
Taken
31,925
16,941
Mitigated
17,102
7,544
Healing
12,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,620
608
0
2,363
6,861
3,889
0
1,423
5,438
0
6,515
W
Ne Zha
 
Ne Zha
7,514
1,229
2,109
1,534
4,703
2,055
1,349
2,662
2,041
0
20,583
W
Rama
 
Rama
5,463
3,763
0
2,093
5,765
1,902
2,899
3,309
2,456
0
15,888
L
3,842
196
279
2,025
9,071
8,251
0
2,511
6,560
9,450
0
L
3,088
709
83
87
3,806
1,588
0
950
2,856
0
3,214
W
5,329
441
1,001
779
7,013
4,025
478
4,318
2,695
1,716
17,141
W
Cernunnos
Papatiim
Cernunnos
2,523
254
1,773
912
4,553
1,438
2,103
1,877
2,676
0
12,031
L
9,776
1,641
393
1,058
5,253
2,316
0
700
4,553
25,040
0
W
5,461
961
0
1,969
9,891
7,682
185
3,836
6,055
10,526
72
L
Scylla
daxbkn
Scylla
2,529
193
0
1,256
3,715
897
0
870
2,845
6,103
209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,162
Gold Earned
39,404
57
Minions Killed
116
0
Camps Cleared
0
590,526
Distance Traveled
780,899
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,992
749
9
1
0
144,056
0
W
Ne Zha
8,464
1,058
26
3
0
186,358
0
W
Rama
7,726
966
27
3
0
160,206
0
L
Ganesha
6,551
819
0
0
0
125,034
0
L
Da Ji
5,692
712
1
0
0
62,925
0
W
Pele
8,105
1,013
35
4
0
152,657
0
W
Cernunnos
7,288
911
18
2
0
124,291
0
L
Nu Wa
7,270
909
34
4
0
151,940
0
W
Ymir
7,821
978
10
1
0
157,387
0
L
Scylla
5,657
707
13
2
0
106,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role