Player Matchup

Bakasura
Bakasura
EKSFrenzy
Bakasura
Level 18
God Stats
21W - 15L
1,513 SR
Queue Stats
30W - 37L
1,368 Elo+
Party 1
Kumbhakarna
Kumbhakarna
GrayVariable
Kumbhakarna
Level 75
God Stats
21W - 8L
1,682 SR
Queue Stats
146W - 133L
1,455 Elo+
Solo
Agni
Agni
slendrnitemare
Agni
Level 64
God Stats
11W - 7L
1,565 SR
Queue Stats
201W - 199L
1,463 Elo+
Party 1
Team Averages
Level 52
1,587 SR
1,429 Elo+

VS

Team Averages
Level 87
1,396 SR
1,388 Elo+
King Arthur
King Arthur
Leorojo210
King Arthur
Level 69
God Stats
6W - 5L
1,427 SR
Queue Stats
7W - 6L
1,412 Elo+
Solo
Ra
Ra
Rollo1008
Ra
Level 105
God Stats
5W - 12L
1,261 SR
Queue Stats
116W - 128L
1,370 Elo+
Solo
Xbalanque
Xbalanque
ThyShepherdx
Xbalanque
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
EKSFrenzy
Bakasura
16
5 / 5 / 4
10,211
851
6,532
11,255
6,070
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kumbhakarna
GrayVariable
Kumbhakarna
15
3 / 5 / 7
9,666
806
8,434
15,528
15,915
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
3 / 6 / 6
9,891
824
12,068
9,261
3,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Leorojo210
King Arthur
16
3 / 4 / 11
9,982
832
5,920
17,118
14,699
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

18
3 / 3 / 13
10,845
904
5,699
7,332
3,399
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Xbalanque
ThyShepherdx
Xbalanque
18
10 / 4 / 6
12,252
1,021
16,663
11,273
3,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
46
11
Kills
16
16
Deaths
11
17
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Bakasura
EKSFrenzy
Bakasura
5
5
4
1.4
L
Kumbhakarna
GrayVariable
Kumbhakarna
3
5
7
1.3
W
King Arthur
Leorojo210
King Arthur
3
4
11
2.13
W
3
3
13
3.17
W
Xbalanque
ThyShepherdx
Xbalanque
10
4
6
3.25
L
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,034
Damage
28,282
36,044
Taken
35,723
25,292
Mitigated
22,094
6,269
Healing
8,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
EKSFrenzy
Bakasura
6,532
4,522
0
3,187
11,255
6,070
938
1,510
9,745
0
20,396
L
Kumbhakarna
GrayVariable
Kumbhakarna
8,434
1,748
0
1,992
15,528
15,915
301
1,577
13,951
18,794
1,812
W
King Arthur
Leorojo210
King Arthur
5,920
561
0
948
17,118
14,699
216
6,854
9,701
0
19,258
W
5,699
198
2,952
2,101
7,332
3,399
1,142
5,787
1,335
37,988
0
W
Xbalanque
ThyShepherdx
Xbalanque
16,663
8,960
0
2,560
11,273
3,996
705
6,835
4,404
0
46,651
L
12,068
580
0
1,090
9,261
3,307
495
2,633
6,570
39,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,768
Gold Earned
33,079
134
Minions Killed
157
0
Camps Cleared
0
583,374
Distance Traveled
568,495
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,211
851
54
5
0
210,529
1
L
Kumbhakarna
9,666
806
20
2
0
184,670
0
W
King Arthur
9,982
832
29
2
0
197,312
0
W
Ra
10,845
904
65
5
0
202,534
0
W
Xbalanque
12,252
1,021
63
5
0
168,649
2
L
Agni
9,891
824
60
5
0
188,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role