Player Matchup

Bastet
Bastet
 
Bastet
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Serpent___Kings
Tyr
Level 138
God Stats
99W - 77L
1,584 SR
Queue Stats
671W - 656L
1,513 Elo+
Solo
Sol
Sol
jacksonfai
Sol
Level 26
God Stats
14W - 20L
1,501 SR
Queue Stats
19W - 35L
1,334 Elo+
Party 2
Team Averages
Level 67
1,528 SR
1,449 Elo+

VS

Team Averages
Level 73
1,539 SR
1,522 Elo+
Ah Puch
Ah Puch
BombSan
Ah Puch
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 9L
1,618 Elo+
Solo
Bakasura
Bakasura
Rustyjunky
Bakasura
Level 112
God Stats
6W - 5L
1,618 SR
Queue Stats
135W - 131L
1,487 Elo+
Party 1
Cthulhu
Cthulhu
opskiller
Cthulhu
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 69L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
0 / 1 / 7
8,326
833
5,388
7,504
2,514
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

17
11 / 0 / 1
10,290
1,029
11,576
9,091
8,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
2 / 1 / 8
8,922
892
7,396
7,634
2,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BombSan
Ah Puch
14
0 / 5 / 0
7,454
745
6,155
9,406
3,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
Rustyjunky
Bakasura
12
2 / 6 / 0
7,496
750
6,225
10,844
7,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
opskiller
Cthulhu
13
0 / 2 / 1
7,333
733
4,728
9,506
7,898
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
13
Kills
2
2
Deaths
13
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
0
1
7
3.5
L
Ah Puch
BombSan
Ah Puch
0
5
0
0
L
Bakasura
Rustyjunky
Bakasura
2
6
0
0.33
W
11
0
1
11.5
W
2
1
8
6
L
Cthulhu
opskiller
Cthulhu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,360
Damage
17,108
24,229
Taken
29,756
13,652
Mitigated
18,344
7,774
Healing
5,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
5,388
1,197
0
2,851
7,504
2,514
0
2,707
4,157
0
24,356
L
Ah Puch
BombSan
Ah Puch
6,155
254
0
1,878
9,406
3,190
0
1,465
7,621
30,370
0
L
Bakasura
Rustyjunky
Bakasura
6,225
3,965
0
2,054
10,844
7,256
0
3,394
7,169
0
12,694
W
11,576
739
0
1,926
9,091
8,772
0
4,067
4,869
0
34,432
W
7,396
3,415
0
2,997
7,634
2,366
1,566
3,647
3,440
36,489
821
L
Cthulhu
opskiller
Cthulhu
4,728
136
0
1,234
9,506
7,898
0
2,356
6,886
11,249
508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,538
Gold Earned
22,283
177
Minions Killed
115
0
Camps Cleared
0
639,533
Distance Traveled
504,833
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,326
833
48
5
0
217,805
0
L
Ah Puch
7,454
745
53
5
0
149,181
0
L
Bakasura
7,496
750
37
4
0
154,391
0
W
Tyr
10,290
1,029
45
5
0
242,347
2
W
Sol
8,922
892
84
8
0
179,381
0
L
Cthulhu
7,333
733
25
3
0
201,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role