Player Matchup

Neith
Neith
Floee_S
Neith
Level 149
God Stats
10W - 16L
1,465 SR
Queue Stats
116W - 114L
1,482 Elo+
Party 2
Kuzenbo
Kuzenbo
JessicaPriscilla
Kuzenbo
Level 75
God Stats
2W - 2L
1,634 SR
Queue Stats
94W - 95L
1,493 Elo+
Party 2
Baron Samedi
Baron Samedi
Karibeyan
Baron Samedi
Level 46
God Stats
7W - 6L
1,551 SR
Queue Stats
17W - 19L
1,471 Elo+
Solo
Ra
Ra
Korbenjft_
Ra
Level 58
God Stats
3W - 1L
1,695 SR
Queue Stats
192W - 181L
1,529 Elo+
Party 3
Pele
Pele
PittyParty_
Pele
Level 100
God Stats
16W - 9L
1,687 SR
Queue Stats
234W - 217L
1,528 Elo+
Party 3
Team Averages
Level 86
1,606 SR
1,501 Elo+

VS

Team Averages
Level 135
1,452 SR
1,518 Elo+
Anubis
Anubis
 
Anubis
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
 
Poseidon
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nut
Nut
 
Nut
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Tiptoor
Ymir
Level 107
God Stats
19W - 25L
1,461 SR
Queue Stats
379W - 354L
1,505 Elo+
Solo
Awilix
Awilix
alexbir3
Awilix
Level 119
God Stats
1W - 1L
1,299 SR
Queue Stats
46W - 36L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Floee_S
Neith
8
1 / 2 / 2
5,089
509
4,089
4,874
1,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

7
0 / 2 / 2
4,959
496
2,667
7,622
5,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
Karibeyan
Baron Samedi
11
3 / 2 / 0
5,507
551
4,280
5,789
2,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

7
0 / 6 / 0
4,387
439
570
6,856
1,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 1 / 1
5,896
590
3,427
6,273
2,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
7 / 1 / 0
7,527
753
5,751
5,318
2,000
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Poseidon
 
Poseidon
13
2 / 2 / 1
6,770
677
3,094
5,102
1,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nut
 
Nut
9
1 / 0 / 3
5,476
548
4,540
4,478
1,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
Tiptoor
Ymir
9
1 / 2 / 3
5,451
545
2,522
8,302
4,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Awilix
alexbir3
Awilix
10
2 / 1 / 3
5,459
546
3,773
5,262
1,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
6
Kills
13
13
Deaths
6
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
7
1
0
7
W
Poseidon
 
Poseidon
2
2
1
1.25
W
Nut
 
Nut
1
0
3
2.5
L
Neith
Floee_S
Neith
1
2
2
1
L
0
2
2
0.5
L
Baron Samedi
Karibeyan
Baron Samedi
3
2
0
1.5
L
0
6
0
0
L
2
1
1
2.5
W
Ymir
Tiptoor
Ymir
1
2
3
1.25
W
Awilix
alexbir3
Awilix
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,033
Damage
19,680
31,414
Taken
28,462
12,361
Mitigated
11,459
8,005
Healing
8,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,751
242
0
3,090
5,318
2,000
545
440
4,748
51,994
2,036
W
Poseidon
 
Poseidon
3,094
476
0
1,559
5,102
1,590
0
2,199
2,903
54,331
0
W
Nut
 
Nut
4,540
1,868
0
1,250
4,478
1,301
0
1,859
2,619
0
40,624
L
Neith
Floee_S
Neith
4,089
1,986
0
910
4,874
1,315
0
1,592
3,282
0
31,721
L
2,667
839
0
1,888
7,622
5,634
0
1,422
6,200
12,931
0
L
Baron Samedi
Karibeyan
Baron Samedi
4,280
48
38
1,508
5,789
2,132
0
2,166
3,623
27,997
1,825
L
570
33
0
1,856
6,856
1,245
0
4,892
1,964
16,125
0
L
3,427
787
0
1,805
6,273
2,035
0
1,134
5,139
0
46,349
W
Ymir
Tiptoor
Ymir
2,522
1,178
0
2,197
8,302
4,784
0
1,705
6,597
14,833
0
W
Awilix
alexbir3
Awilix
3,773
1,442
0
520
5,262
1,784
0
863
4,399
0
31,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,838
Gold Earned
30,683
238
Minions Killed
351
0
Camps Cleared
0
955,400
Distance Traveled
1,004,862
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,527
753
99
10
0
182,584
5
W
Poseidon
6,770
677
101
10
0
204,128
2
W
Nut
5,476
548
73
7
0
178,502
1
L
Neith
5,089
509
59
6
0
174,383
0
L
Kuzenbo
4,959
496
24
2
0
200,178
3
L
Baron Samedi
5,507
551
32
3
0
179,703
0
L
Ra
4,387
439
32
3
0
151,611
0
L
Pele
5,896
590
91
9
0
249,525
0
W
Ymir
5,451
545
26
3
0
192,813
0
W
Awilix
5,459
546
52
5
0
246,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role