Player Matchup

Janus
Janus
Platinum I
KING NASTY NAS
Janus
Platinum I
Level 300
God Stats
8W - 16L
1,464 SR
Queue Stats
497W - 509L
1,885 MMR
Solo
Hou Yi
Hou Yi
Platinum II
Stanleybθt
Hou Yi
Platinum II
Level 61
God Stats
0W - 2L
1,355 SR
Queue Stats
162W - 161L
1,797 MMR
Solo
Yemoja
Yemoja
Gold V
xARSENx
Yemoja
Gold V
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,695 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 158
1,440 SR
1,792 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 155
1,540 SR
1,684 MMR
Da Ji
Da Ji
Diamond V
 
Da Ji
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Diamond V
LiL josh7391
Kuzenbo
Diamond V
Level 123
God Stats
5W - 6L
1,500 SR
Queue Stats
68W - 63L
1,935 MMR
Party 1
Hades
Hades
Gold I
SEM_TREGUA
Hades
Gold I
Level 182
God Stats
39W - 23L
1,619 SR
Queue Stats
238W - 262L
1,616 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 3
9,331
718
9,483
9,622
3,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hou Yi
16
3 / 3 / 0
9,961
766
8,099
14,593
6,243
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Yemoja
xARSENx
Yemoja
15
0 / 2 / 2
8,844
680
3,639
11,750
10,406
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bans
SerqetFafnirNe ZhaAchillesCthulhu

VS

Bans
XbalanquePersephoneKumbhakarnaNu WaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
18
7 / 0 / 2
12,092
930
16,326
12,928
7,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
LiL josh7391
Kuzenbo
19
2 / 0 / 7
11,301
869
11,384
16,417
21,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hades
16
0 / 3 / 5
10,535
810
6,328
11,529
5,703
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
3
Kills
9
9
Deaths
3
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
7
0
2
8
L
0
4
3
0.38
W
Kuzenbo
LiL josh7391
Kuzenbo
2
0
7
5.5
W
Hades
0
3
5
0.83
L
Hou Yi
3
3
0
1
L
Yemoja
xARSENx
Yemoja
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,221
Damage
34,038
35,965
Taken
40,874
20,152
Mitigated
35,153
10,424
Healing
16,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
16,326
3,984
0
3,220
12,928
7,602
834
3,323
9,416
0
57,338
L
9,483
168
0
360
9,622
3,503
0
3,236
5,739
37,382
713
W
Kuzenbo
LiL josh7391
Kuzenbo
11,384
3,328
0
6,785
16,417
21,848
888
5,062
10,938
28,790
2,834
W
Hades
6,328
115
1,657
5,185
11,529
5,703
830
3,741
7,510
49,279
1,090
L
Hou Yi
8,099
4,596
0
2,398
14,593
6,243
0
7,610
6,078
0
37,349
L
Yemoja
xARSENx
Yemoja
3,639
945
3,559
4,107
11,750
10,406
0
4,918
5,870
12,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,136
Gold Earned
33,928
151
Minions Killed
193
0
Camps Cleared
0
727,271
Distance Traveled
794,002
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,092
930
73
6
0
282,957
0
L
Janus
9,331
718
77
6
0
237,882
0
W
Kuzenbo
11,301
869
36
3
0
275,931
0
W
Hades
10,535
810
84
6
0
235,114
4
L
Hou Yi
9,961
766
61
5
0
256,632
0
L
Yemoja
8,844
680
13
1
0
232,757
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role